What Is ToMeTinkers and Why Your Tool Arsenal Needs It
If you have ever spent hours in a smeltery, carefully mixing alloys and hunting for the perfect tool parts, you know that Tinkers' Construct is already a game-changer. ToMeTinkers takes that depth even further by injecting a fresh batch of materials and modifiers that expand your crafting possibilities in meaningful ways. This addon does not try to reinvent the wheel; it simply hands you more of the creative blocks you already love, while keeping everything configurable so you stay in control of your own modpack balance.
Supported Mods and Cross-Compatibility
ToMeTinkers does not exist in a vacuum. It deliberately reaches out to other popular mods, adding materials that feel like a natural extension of their themes. The current lineup focuses on two major players: Avaritia and Matter Overdrive. If you are running either of these, you will immediately see new tool components appear in your Tinkers' menu. The addon also tweaks a handful of Extra Utilities materials, giving them updated stats and traits that better fit a 1.12.2 environment. Because every material can be disabled individually through the config file, you never have to worry about unwanted overlap or balance disruptions.
Material Breakdown by Mod
Below is a quick overview of every material ToMeTinkers introduces or modifies. Use this list as a reference when you are planning your next unbreakable pickaxe or a sword that one-shots the Ender Dragon.
Avaritia
- Crystal Matrix (added in version 1.1) – A shimmering, high-tier material that bridges the gap between Neutronium and Infinity.
- Neutronium (1.0) – Dense, absurdly durable, and a staple for anyone chasing endgame tools.
- Infinity (1.0) – The ultimate material, carrying the signature Avaritia trait of making you feel unstoppable.
Common Gems
- Topaz (1.0) – A warm-toned gem that adds a reliable early-game option with decent mining speed.
- Ruby (1.0) – Slightly sharper, often favored for weapon heads.
- Sapphire (1.0) – A cool blue crystal that excels in durability-focused builds.
Extra Utilities (Changes)
- Magical Wood (1.0) – Retuned to offer more modifier slots at the cost of raw stats.
- Enchanted Metal (1.0) – Now carries an innate experience-based trait that rewards combat.
- Demon Ingot (1.2) – Gains a fiery edge, literally, with improved damage-over-time potential.
- Evil Infused Iron (1.0) – A dark, corrupted metal with a life-steal twist.
Matter Overdrive
- Dilithium (1.1) – A crystalline material that channels energy, perfect for tools that feel almost technological.
- Tritanium (1.1) – An extremely tough alloy that competes with endgame vanilla options.
Minecraft Vanilla
- Glass (1.0) – Surprisingly effective for lightweight, fast tools with a fragile trade-off.
- Gold (1.0) – Rebalanced to be even more enchantable and modifier-friendly.
- Diamond (1.0) – The classic all-rounder, now with a slight durability bump.
- Emerald (1.0) – Enhanced to reward players who invest in villager trading.
When you are assembling a custom modpack and want to include ToMeTinkers without wrestling with file directories, you might appreciate how a modern launcher can simplify the entire process. For instance, the foxygame.net launcher lets you browse and install mods directly from its menu, so adding this addon alongside Tinkers' Construct becomes a matter of a few clicks rather than a manual hunt across websites.
Configurability and Modpack Friendliness
One of the most underrated features of ToMeTinkers is its clean config file. Every single material can be toggled on or off, meaning server owners and pack makers can cherry-pick exactly which additions fit their vision. If you feel that Infinity tools trivialize your progression, you can disable that material without touching anything else. The same goes for the gem trio or any of the Extra Utilities tweaks. This modular design philosophy makes the addon a low-risk, high-reward inclusion in both lightweight vanilla-plus packs and massive kitchen-sink adventures.
Modifiers That Change How You Play
Beyond raw materials, ToMeTinkers introduces modifiers that often tie directly to the supported mods. A Neutronium tool might carry a modifier that negates knockback entirely, while Tritanium could grant a temporary speed boost after breaking a block. These traits are not just stat padding; they encourage you to think about tool synergy in a way that vanilla Tinkers' Construct sometimes overlooks. Because the addon respects the original mod’s trait system, you can still combine these new modifiers with classic ones like Haste or Beheading, opening up hybrid builds that feel truly personal.
Installation and Where to Find the Mod
ToMeTinkers is officially distributed only through the Curse network (Curse, CurseForge, Twitch launcher) and GitHub. Always download from those sources to avoid outdated or tampered files. The mod requires Tinkers' Construct as a dependency, and it is built for Minecraft 1.12.2. Due to the massive material system overhaul in Tinkers' Construct for 1.16, the author has stated that a port to newer versions is unlikely in the near future, if at all. If you are still enjoying the golden age of modded 1.12.2, this addon slots in effortlessly. Simply drop the jar into your mods folder, launch the game, and the new materials will appear in the part builder and smeltery recipes.
Final Thoughts on Expanding Your Tinkers' Workshop
ToMeTinkers does exactly what a good addon should: it respects the core experience while adding layers of choice that feel organic. Whether you are chasing the absurd power of Infinity, experimenting with Dilithium tools in a sci-fi setting, or just want your emerald pickaxe to have a little extra flair, this mod delivers. The full config control and cross-mod awareness make it a staple for anyone who still builds their world on 1.12.2. Grab it, tweak the config to your liking, and watch your tool forge become a laboratory of endless possibilities.