TimeConomy - Time-Based Economy Plugin for Minecraft

TimeConomy: The Ultimate Time-Based Economy Plugin for Minecraft Servers Imagine a world where your very existence depends on the time you carry. Every second counts, every trade matters, and when your clock hits zero, it is game over. This is not just a dystopian movie plot. It is exactly what t...

Download TimeConomy for Minecraft 1.13

Original name: TimeConomy

Minecraft: 1.13

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TimeConomy.jar1.13—45 КБDownload

TimeConomy: The Ultimate Time-Based Economy Plugin for Minecraft Servers

Imagine a world where your very existence depends on the time you carry. Every second counts, every trade matters, and when your clock hits zero, it is game over. This is not just a dystopian movie plot. It is exactly what the TimeConomy plugin brings to your Minecraft server. Inspired by the film In Time, this plugin transforms the traditional economy system into a thrilling race against the clock where players must earn, trade, and manage time itself to stay alive.

How TimeConomy Redefines Server Economies

Unlike standard economy plugins that rely on decimal-based currencies and Vault integration, TimeConomy stands completely on its own. Every new player who joins your server receives a countdown timer displayed on their scoreboard. The starting amount is fully configurable, giving server owners complete control over the initial time each player receives. From that moment forward, players must sell items, barter with others, and make strategic decisions to keep their timer above zero. If the countdown reaches zero, the player dies and respawns at a configurable location, which defaults to the world spawn point.

The plugin synchronizes the player timer with Minecraft's in-game clock, where each real-life second equals one minute and twelve seconds of Minecraft time. This means the countdown ticks away in minutes, creating a constant sense of urgency that keeps players engaged and active. No one can simply hoard wealth and idle indefinitely. The economy demands participation.

A Currency Unlike Any Other

TimeConomy formats its currency as Years:Weeks:Days:Hours:Minutes:Seconds. This unique representation makes every transaction feel tangible and meaningful. When a player pays another player ten minutes of their life, it carries weight. The psychological impact of trading time rather than abstract numbers creates a deeply immersive experience that standard gold or diamond economies simply cannot match.

Because the currency format is non-decimal, TimeConomy does not require Vault. This independence simplifies setup and avoids compatibility headaches. Server administrators who want to get started quickly will appreciate how straightforward the installation process is. For those using modern launchers, getting TimeConomy onto your server is remarkably simple. Many players have found that using the foxygame.net launcher makes downloading and managing plugins like TimeConomy effortless, as it offers a convenient built-in mod menu that streamlines the entire setup process without needing to hunt down files across scattered websites.

Building a Thriving Player-Driven Marketplace

TimeConomy includes a fully integrated shop system that uses signs placed on chests. Players can create their own shops to sell items for time, and administrators can establish server-wide stores for buying and selling goods. The sign format is intuitive once you learn the basics.

For player-created shops, the sign layout follows this structure:

  • Line 1: timebuy (identifies the sign as a player chest shop)
  • Line 2: Quantity of the item being sold
  • Line 3: Bukkit material type, such as diamond or iron_ingot
  • Line 4: Price in Years:Weeks:Days:Hours:Minutes format

Administrators have two additional sign types at their disposal. The timeshop sign allows admins to sell items directly to players, while the timesell sign lets players sell their items back to the server in exchange for precious time. This dual system ensures that both player-to-player trading and server-regulated commerce can coexist harmoniously.

The Banking System and Time Notes

Survival requires smart resource management, and TimeConomy delivers with a robust banking feature. Players can deposit time from their countdown into a personal bank for safekeeping, withdraw it when needed, and transfer time directly to other players. This adds strategic depth. Do you keep all your time on your timer and risk death during a dangerous mining expedition, or do you secure some in the bank and venture out with a smaller but safer balance?

Administrators gain even more control through timenotes. These are physical pieces of paper imbued with a specific amount of time. When a player right-clicks while holding a timenote in their main hand, the stored time transfers directly to their timer. Timenotes function as a creative reward mechanism, allowing admins to distribute time as event prizes, quest rewards, or compensation for server issues.

Permissions and Administrative Control

TimeConomy provides a granular permission system that lets server owners define exactly what each player role can do. The core permissions include:

  • time.pay — Allows players to pay other players from their timer balance
  • time.bank — Grants access to withdraw and deposit time in the bank
  • time.set — Admin permission to set a player's timer to a specific value
  • time.give — Admin permission to add time to a player's timer
  • time.take — Admin permission to subtract time from a player's timer
  • time.balance — Admin permission to view other players' timer and bank balances
  • timeshop.create — Allows players to create their own chest shop signs
  • timeshop.use — Allows players to purchase from chest shops
  • timeshop.admin — Admin permission to set up server stores
  • timenote.create — Admin permission to create cashable time notes

For servers running version 0.4 and above, hologram-related permissions add a visual flair to the experience. The time.holo permission lets players create a floating hologram displaying their own timer, while time.holoadmin allows administrators to create or delete holograms for any player. These holograms are still under active development with minor bugs being addressed, but they already add an impressive visual element to the gameplay.

Configuration and Version Notes

Starting from version 0.2, TimeConomy supports running on a single world rather than server-wide. This means you can keep your primary economy intact on your main world while dedicating a specific world to the time-based economy concept. Everything is configurable through the config.yml file. If you are updating from a version below 0.4 to 0.4 or higher, you should delete your existing config.yml to gain access to the new option that disables the scoreboard timer in favor of an actionbar display. The actionbar presents the countdown in a cleaner, less obtrusive format while maintaining all the tension of the ticking clock.

Players can access in-game help by typing /time help or /slip help, which displays all available commands and their usage. The plugin developer actively welcomes feedback and enjoys visiting servers that use TimeConomy to see how different communities adapt to this unique economic challenge.

Why TimeConomy Stands Out

Most Minecraft economy plugins revolve around earning money to buy nicer things. TimeConomy flips this concept entirely. You are not working toward luxury. You are working toward survival. Every trade becomes a negotiation for life itself. This fundamental shift creates emergent gameplay scenarios that standard plugins cannot replicate. Players form alliances to protect each other's time. Markets fluctuate based on scarcity and desperation. The value of items changes depending on how much time the buyer has left.

The plugin also encourages constant activity. A player who logs off with a full timer might return to find themselves dangerously close to zero if they stayed away too long. This mechanic naturally combats server stagnation and keeps the player base engaged day after day.

TimeConomy is more than a plugin. It is a complete reimagining of what an economy can mean in a Minecraft server. Whether you run a survival world, a roleplaying community, or a competitive PvP arena, the ticking clock adds a layer of intensity that transforms ordinary gameplay into an unforgettable experience. Set your timers, open your shops, and remember: every second is precious.