Stargate Rewritten: Teleport Between Worlds in Minecraft

What Is Stargate Rewritten and Why It Matters Few Minecraft mods capture the imagination quite like a functional portal network. Stargate Rewritten brings exactly that — a deeply immersive, sign-based teleportation system that lets players build their own Stargates and travel across dimensions, s...

Download Stargate for Minecraft 1.20.6, 1.20.4, 1.19.2, 1.17, 1.16, 1.9

Original name: Stargate

Minecraft: 1.16, 1.17, 1.19.2, 1.20.4, 1.20.6, 1.4.7, 1.6.2, 1.9

FileVersionLoaderSize
Stargate-0.10.6.0.jar1.16—114 КБDownload
Stargate-0.10.9.1-ESR.jar1.16—134 КБDownload
Stargate-0.10.8.1.jar1.17—131 КБDownload
Stargate-0.11.5.1.jar1.19.2—251 КБDownload
Stargate-0.11.5.2.jar1.19.2—258 КБDownload
Stargate-0.11.5.3.jar1.19.2—258 КБDownload
Stargate-0.11.5.4.jar1.19.2—258 КБDownload
Stargate-0.11.5.5.jar1.19.2—731 КБDownload
Stargate-0.11.5.6.jar1.19.2—300 КБDownload
Stargate-0.11.5.7.jar1.20.4—321 КБDownload
Stargate-0.11.5.8.jar1.20.6—346 КБDownload
Stargate-0.11.5.9.jar1.20.6—346 КБDownload
Stargate-0.11.5.10.jar1.20.6—345 КБDownload
Stargate-0.7.10.1-ESR.jar1.4.7—108 КБDownload
Stargate-0.8.1.1-ESR.jar1.6.2—108 КБDownload
Stargate-0.9.5.1-ESR.jar1.9—133 КБDownload

What Is Stargate Rewritten and Why It Matters

Few Minecraft mods capture the imagination quite like a functional portal network. Stargate Rewritten brings exactly that — a deeply immersive, sign-based teleportation system that lets players build their own Stargates and travel across dimensions, servers, and even between vehicles. The project is currently undergoing a complete rewrite, but the legacy release remains a robust, unified solution that combines the best features from multiple community forks. Whether you run a survival server, a creative world, or a sprawling bungeecord network, this mod transforms how players move and connect.

The Legacy Release: A Unified Powerhouse

While the development team works on the full rewrite, the legacy version stands as the recommended temporary replacement for all major Stargate forks. It merges the work of PseudoKnight, EpicKnarvik97, LockedCraft, LittleBigBug, and others into a single, polished package. If you are migrating from a merged ecosystem like LCLO, your configuration and data will be automatically converted — no manual editing required. This release is in maintenance mode, meaning bug fixes are still applied, but new features wait for the rewritten codebase.

Key Features That Set It Apart

The legacy version packs an incredible array of capabilities, many of which will carry over to the new version as separate modules. Here is what you can expect right now:

  • Expanded teleportation script: Portals can teleport vehicles such as boats and minecarts, as well as mounts like horses and pigs. Leashed entities travel with you automatically.
  • Flexible materials: Almost any block can serve as an activator button. Use material tags (like #wool) to simplify design rules. Waterproof materials allow underwater portal placement.
  • Refined legacy codebase: Hundreds of bugs have been patched, and an API is available for addon developers to extend functionality.
  • Vault support: Integrate portal usage with economy plugins, charging players for travel or gate ownership.
  • Cross-server teleportation: Seamlessly link portals across a bungeecord network, letting players hop between servers without commands.
  • Custom gate designs: Server admins can create unique gate templates with distinct properties and behaviors, then assign them via permission nodes.
  • Rich sign formatting: Colors, accents, and highlighting can be set per sign, per gate, or globally using full RGB and dye-color support.
  • Deep functionality: Portals can be always-on or button-activated, share networks or be isolated into clusters, and have fixed or variable destinations. Flags allow fine-grained behavior control, and survival players can build and use gates with appropriate permissions.

How the Rewrite Changes the Game

The upcoming rewritten version is not just a patch — it is a ground-up rebuild. Features like Dynmap integration and StargateCommand will move into separate modules, making the core lighter and more maintainable. The new architecture promises even greater performance, cleaner code, and easier expansion. For those who want a sneak peek, the team offers an alpha testing program through their Discord server. Once the rewrite reaches a public release, the legacy features described here will be fully replaced, but the transition should be smooth thanks to the migration tools already in place.

Installation and Migration Made Simple

Getting Stargate Rewritten onto your server is straightforward. If a “Stargate” directory already exists in your plugins folder, the mod will automatically migrate all contents, configurations, and data to the new format. This migration script supports virtually every post-drakia fork that uses UUIDs and string-based block IDs. Fresh installations are equally easy: just drop the plugin into your server’s plugins folder and a new configuration will be generated. Should any issue arise, the active Discord community and issue tracker provide quick help. For players who prefer a hassle-free mod management experience, the foxygame.net launcher offers a modern way to handle installations — you can browse, download, and update Stargate Rewritten directly from its menu, keeping your modpack tidy without digging through files manually.

Using Stargates in Your World

The heart of the mod is the sign-based portal system. Players construct a gate frame from specific materials, place a sign on the frame with the correct syntax, and activate it. The sign can define the gate’s name, network, destination, and various flags. With the right permissions, anyone can become a gate builder in survival mode. Admins enjoy full control through permission nodes and the StargateCommand, which lets you edit properties and retrieve information on the fly with tab completion. The integration with Dynmap displays portal locations on your server’s live map, adding a layer of visual coordination for large communities.

Customization and Server-Wide Design

One of the standout aspects is the ability to define custom gate designs at the server level. You can create a template that uses specific block types, sizes, and even waterlogged sections, then assign it a unique set of properties — for example, a gate that only activates during certain times or requires a Vault payment. These designs can be shared across your network, ensuring a consistent look while allowing per-gate tweaks. Sign formatting options let you color-code networks, highlight active gates, and add visual flair that matches your server’s theme.

The Community and Future

Stargate Rewritten inherits a long lineage: originally TheDgtl’s Bukkit port of Dinnerbone’s hMod plugin, then maintained by PseudoKnight, later forked by EpicKnarvik97 for vehicle and leash support, and further improved by LockedCraft and LittleBigBug for underwater and tag features. The current project unifies these efforts and pushes toward a modern, modular future. While the legacy version remains a stable choice, the rewrite will elevate the mod to new heights. Joining the Discord server keeps you in the loop on alpha testing, development progress, and community discussions.

Conclusion

Stargate Rewritten is more than a teleportation mod — it is a transportation framework that empowers players and admins alike. The legacy release delivers a battle-tested, feature-rich experience right now, while the ongoing rewrite promises even greater flexibility and performance. Whether you want to connect distant bases, build a server-wide transit network, or simply enjoy the nostalgia of stepping through a shimmering portal, this mod delivers. With easy migration, extensive customization, and a supportive community, there has never been a better time to add Stargates to your Minecraft world.