SorekillRTP
Running a large Minecraft network with multiple servers demands seamless player movement and reliable respawn logic. SorekillRTP is a modern, high-performance plugin that redefines random teleportation and respawn management across your entire infrastructure. Whether you operate a hub-and-SMP setup behind Velocity or BungeeCord, this tool ensures players land safely, cooldowns stay synchronized, and every teleport feels instant and intentional.
What Makes SorekillRTP Stand Out?
Unlike basic RTP plugins that only work within a single server, SorekillRTP is built from the ground up for cross-server environments. It uses Redis-backed messaging to coordinate teleports and respawns between backend servers, so a player can die on a hub and respawn deep in an SMP world without any manual intervention. The plugin also supports multiple dimensions—Overworld, Nether, and End—with per-world configuration for radius, distribution, and safety rules.
Cross-Server Teleport and Respawn Logic
The core strength of SorekillRTP lies in its ability to move players across servers intelligently. When a player requests /rtp or dies, the source server determines the target server and world based on your config. The destination server then computes a safe location using advanced algorithms, shares it via Redis, and the proxy transfers the player seamlessly. This means you can design networks where dying on a lobby sends players to a survival server, or where SMP respawns always trigger a random teleport—all without a single proxy-side plugin.
Advanced RTP Distribution and Safety
Getting a random location is easy; getting a safe one is the real challenge. SorekillRTP offers multiple distribution shapes: square ring (uniform or biased), circular annulus (uniform area or radius), and Gaussian-clamped distributions. Each teleport undergoes strict safety checks that avoid lava, fire, dangerous blocks, liquids, and void-adjacent positions. The plugin also prevents teleports near hostile mobs or other players, and includes a movement-detecting countdown that cancels if the player moves or jumps.
How to Install SorekillRTP for Minecraft
Setting up SorekillRTP is straightforward. First, ensure your server runs Paper or Spigot (the recommended backends) with Java 17 or newer. The plugin communicates with Velocity, BungeeCord, or Waterfall proxies but does not need to be installed on the proxy itself. Simply place the SorekillRTP.jar file into your backend server's plugins folder, start the server to generate default configuration files, and then customize settings as needed. If you want cross-server RTP and respawn features, you will also need a Redis server and must configure the connection details in config.yml.
For those who prefer a streamlined experience, the foxygame.net launcher offers a one-click install option for SorekillRTP. Its built-in add-on catalog automatically handles version compatibility and keeps the plugin updated, so you can focus on designing your network's teleport rules rather than managing files.
Configuration and Customization
After installation, you will find two main configuration files: config.yml and messages.yml. Every aspect of RTP and respawn behavior can be tuned per server and per world. You can set different radii for the Overworld, Nether, and End, adjust cooldown timers, define countdown durations, and even customize sounds and messages. The plugin supports safe reloading, so you can tweak settings without restarting your server.
Commands and Permissions
SorekillRTP keeps things simple with a few essential commands:
- /rtp – Randomly teleports the executing player.
- /rtp <world> – Teleports the player to a random location in a specific world.
- /rtp <player> <server> <world> – Admin command to teleport another player across servers.
Permissions are equally straightforward: sorekillrtp.use for basic access, sorekillrtp.cooldown.bypass to skip cooldowns, sorekillrtp.tptimer.bypass to skip the teleport countdown, and sorekillrtp.admin for administrative commands.
Respawn Behavior Control
One of the most powerful features is the ability to fully control where players respawn after death. SorekillRTP supports respawning on the same server, on a different server, at the world spawn, at the player's bed, or via a random teleport. You can mix and match these behaviors per server. For example, a hub server might always send dead players to an SMP, while a private server keeps respawns local. Cross-server respawns can even include an optional RTP on arrival, giving players a fresh start every time they die.
Smart Chunk Handling and Performance
Performance is a top priority. SorekillRTP uses asynchronous chunk loading on Paper servers to avoid lag spikes during teleport calculations. On Spigot, it falls back to a safe synchronous method. Redis-backed cooldowns ensure that cooldown data is shared instantly across all servers, preventing players from bypassing limits by hopping between backends. The plugin is designed for large SMP environments, so every safety check and location computation is optimized for speed.
Why Choose SorekillRTP for Your Minecraft Network?
If you manage a multi-server network, you know the pain of cobbling together separate RTP and respawn plugins that do not talk to each other. SorekillRTP unifies these functions under one roof with cross-server awareness. The Apache 2.0 license means you can freely use and modify it. Developed by Sorekill, the plugin is actively maintained with planned Folia support on the horizon. Whether you are running a small community or a massive SMP hub, SorekillRTP scales with your needs.
To get started, simply download SorekillRTP from its official page and drop it into your plugins folder. Configure your worlds, set up Redis if needed, and watch your network's teleport experience transform. Players will appreciate the fast, safe random teleports, and you will appreciate the clean, centralized control.