SimpleTMs for Cobblemon: Teach Moves with TMs and TRs
If you love Cobblemon’s battles, breeding, and team building, move coverage is everything. SimpleTMs adds a familiar Pokémon-style loop to Minecraft: Technical Machines (TMs) and Technical Records (TRs) that let you teach new moves to your party members without guessing whether a wild encounter will ever roll the right learnset moment. It slots neatly into Cobblemon’s item-driven mechanics, server economies, and long survival worlds where you want progression that feels earned but still flexible.
What SimpleTMs changes in your world
SimpleTMs is built around two item families that behave like real progression tools: TMs that stick around (with limited uses) and TRs that are closer to one-shot scrolls. Both respect Cobblemon’s learn rules, so you are still playing the same biome-to-biome Minecraft journey—just with clearer paths to round out typings, coverage moves, and niche utility for raids, gyms, or friendly PvP on multiplayer servers.
Version matching matters (do not skip this)
Cobblemon updates fast, and SimpleTMs tracks those beats. In general terms: use the SimpleTMs build that matches your Cobblemon minor version—mismatched pairs are the fastest way to get crashes, missing recipes, or blank items. The project calls out specific pairings (for example, a 2.0.0 line aligned with Cobblemon 1.6, newer patches for 1.6.1, and a 2.2.0 line aimed at Cobblemon 1.7 and 1.7.1). There is also a backport path if you are still on Cobblemon 1.5.2. Treat this like any serious mod stack: match Minecraft version, loader, Cobblemon, and SimpleTMs together before you commit to a server season.
TMs vs TRs: durability, repairs, and “one good lesson”
- TMs: Teach a specific move and, by default, ship with a limited number of uses (commonly 32). You can repair them using diamond blocks in an anvil, which keeps high-value TMs from feeling disposable in late-game crafting economies.
- TRs: Work similarly for teaching, but they break after a single use—perfect for farming duplicates, trading on servers, or making risky rerolls feel consequential.
When a TM or TR already has a move assigned, using it follows Cobblemon’s normal item flow: you get a screen to pick a party member that can legally learn the move. Tooltips help you skim the important battle data—description, type, and related details—so you spend less time tabbing out and more time exploring caves, villages, and structure loot.
Blank TMs and Blank TRs: imprint what you actually need
Blank variants flip the mod from “find the exact disc” to “design your kit.” Use a blank TM or TR, select a party Pokémon, then pick a move from its current moveset; the blank becomes a real TM or TR for that move. By default, the imprint rules are generous (any move can be placed on a blank), which makes blank crafts and loot pulls exciting without removing the need to actually possess the move first. If you are curating a competitive ruleset on a server, you will still want to pair this with your own policies—mechanically, though, it is a clean bridge between discovery and deliberate team tuning.
Storage that respects how collectors play: cases and the TM Machine
Inventory clutter kills momentum in modded Minecraft, so SimpleTMs leans into specialized storage:
- TM Case and TR Case: Portable collections that behave a bit like personal remote storage—think ender-chest persistence for your discs. TMs are tracked uniquely (one of each), while TRs can stack inside the case. Tooltips can show collection progress (for example, how many TMs you have versus the maximum), which is surprisingly addictive if you like completionist loops across structures and biomes.
- TM Machine: A placeable block with shared storage that merges TM and TR interfaces for multiplayer bases. It works like a chest socially: anyone can contribute or withdraw, so trust and claim plugins still matter on servers. Important crafting note: making the machine does not silently vacuum items out of your cases—you keep what you had, and you can re-craft without punishing yourself for experimenting with base layout.
Once your cases start filling up, juggling loaders gets easier if you use a modern workflow for grabbing compatible builds—some players even streamline the whole stack by installing through a launcher that keeps profiles tidy. If you like one-click profiles and less time digging through folders, this mod can be easily installed via the foxygame.net launcher—a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu—so you spend more time in-world and less time troubleshooting paths.
Where TMs and TRs come from (loot, crafting, and battle ethics)
SimpleTMs spreads acquisition across Minecraft’s natural rhythms:
- Crafting: Blank TMs and TRs are craftable, with recipe tweaks in newer versions (for example, alternate high-tier materials replacing earlier components in some releases).
- Structure chests: TRs show up often, TMs more rarely, and the move flavor can follow the location—Nether structures skew toward fiery kits, while overworld spots like villages may skew toward different typings.
- Pokémon drops: Fainting Pokémon can yield TRs commonly and TMs rarely under default rates, which makes battling the “main” renewable source. During battle you may get a small random choice from the learnset; outside battle the game may pick automatically—so if you want control, engage properly instead of only cleaning up wild spawns.
If you run additional Cobblemon ecosystem content (such as datapacks that expand loot tables), you can sometimes widen how discs enter the economy without breaking the core loop.
Loaders, dependencies, and configuration
SimpleTMs targets current Minecraft modding stacks (for recent releases, think NeoForge or Fabric on a modern Minecraft version line such as 1.21.1, paired with matching Cobblemon and Architectury API versions). Fabric setups expect Fabric API; NeoForge setups may pull in Kotlin-for-Forge-style requirements depending on the exact build. Always read the file named CONFIG.md in the project repository for toggles—cooldowns, drop rates, imprint rules, and compatibility packs can shift how your server feels more than any single biome change.
Notable compatibility: updates around SimpleTMs 2.1.0 added support for Gravel’s Extended Battles via a data or resource pack, extending discs to new moves and typings introduced there. If you merge battle overhauls, install the companion pack and verify both sides agree on move IDs.
Conclusion: a cleaner move economy for Cobblemon servers
SimpleTMs does not replace Cobblemon’s spirit—it sharpens it. TMs and TRs give players readable goals (collect, repair, imprint), better storage ergonomics for long campaigns, and drop rules that reward actual battles. Match versions carefully, configure intentionally, and you get a progression layer that fits Minecraft’s crafting, exploration, and multiplayer server dynamics without turning every biome into a grind. Whether you are hosting a community season or building a solo legend, discs become a satisfying bridge between “found a cool Pokémon” and “this team is tournament-ready.”