s707 - Follower, End Bat, Elemental
Origins mods have always been about choice: pick a form, accept its strengths, and live with its weaknesses. The s707 - Follower, End Bat, Elemental add-on takes that idea and pushes it into stranger, darker territory. Instead of another generic humanoid or animal origin, it hands you three very different beings to roleplay as, each with a distinct identity and a set of mechanics that genuinely change how a world feels. If you have ever wanted to bargain with something ancient, glide through the End as a winged hunter, or reshape your body into raw elemental force, this pack was built for you.
What the Add-On Adds
This mod introduces three origins: the Follower, the End Bat, and the Elemental. Each one is designed around a theme rather than a simple stat boost, so the experience goes well beyond "more health" or "faster mining." To run the pack properly, you will also need Origins 1.17, Pekhui, Mob Origins, and Better End installed alongside it. Those dependencies supply the frameworks and assets that make the origins function correctly, so skipping them will leave you with broken powers or missing visuals.
The Follower: Servant of the Great Old One
The Follower is the centerpiece of the pack. The concept is simple and unsettling: you were once a low life form, remade into a vessel for the power of the Depts. Your transformation comes with real benefits and real costs.
Powers and Abilities
- Water Affinity: you get the full aquatic origin toolkit while still breathing air normally, though impaling damage hurts you far more than it should.
- Gift of the Great Old One: you awaken clutching a tome that follows you even in death. Lose it and you lose access to your core abilities.
- Forbidden Knowledge: holding the tome in your offhand lets you summon guardians and fire darts of energy. The book hits harder than a sword.
- Eldritch Protection: attackers float helplessly every few seconds, and Guardians refuse to target you.
- Night Vision and Underwater Vision: the Old One sees everything, and now so do you.
Drawbacks
Villagers grow uneasy around you, though Pillagers actually respect your presence. You cannot use shields at all, which changes combat significantly. Cursed Affinity limits you to cursed armor only, with extra curse options added through Biome Makeover. Greater Hunger makes sprinting drain you faster, and cooked or vegetarian food restores only half the usual hunger, while raw meat and rotten flesh remain untouched. You also gain slightly more experience to offset the tome's demands. It is a fair trade for the power on offer.
The End Bat: Winged Hunter of the Void
The End Bat is a mobility-focused origin with a clear identity. Its primary power gives a small vertical launch, effectively a built-in Elytra, paired with Night Vision and Speed 2 while you are in the End. You spawn in the End dimension, which makes for a memorable start. The trade-offs are strict: seven hearts total, light armor only, and armor sets restricted to Terminite materials such as terminite, aeternium, and crystalite. Shields are off the table. Normal food gives half the hunger it should, but striking other creatures restores both hunger and saturation. You can only sleep near the void, at Y level 34 or lower.
The Elemental: Master of Forms
The Elemental rounds out the pack by letting you transform into multiple elemental forms after challenging the elements of the land. It is the most progression-driven of the three, rewarding players who explore and fight rather than simply choosing a build at the start. If you enjoy origins that unfold over time, this one delivers.
Supported Versions and Installation
The add-on is built for Minecraft 1.17-era Origins setups and works through the Fabric loader with the Origins mod as its foundation. Because it relies on several companion mods, version matching matters. If you are wondering how to install it, the process is straightforward: install Fabric, drop Origins 1.17, Pekhui, Mob Origins, Better End, and this add-on into your mods folder, then launch the game and select your origin at the start of a new world.
For players who would rather skip manual file juggling, the foxygame.net launcher handles the whole chain in a single click, pulling s707 - Follower, End Bat, Elemental together with every required dependency and keeping them updated automatically. It removes the most common cause of broken installs, which is a mismatched Origins version, and lets you jump straight into a world instead of troubleshooting folders.
Final Thoughts
If you are ready to download s707 - Follower, End Bat, Elemental, you are getting one of the more atmospheric origin packs available for the game. The Follower leans into cosmic horror, the End Bat rewards agile End exploration, and the Elemental offers long-term progression. Just remember the dependencies, and you will have three genuinely distinct ways to play.