Roughly Enough IDs: Removing ID Limits to Save Large Modpacks

Roughly Enough IDs: Expanding Minecraft 1.12.2 Without Breaking Your Modded Ambitions If you have ever built a huge modpack in Minecraft 1.12.2, you probably ran into one frustrating wall: ID limits. You install a few content mods, add world generation, throw in magic systems, then suddenly block...

Download RoughlyEnoughIDs for Minecraft 1.12.2

Original name: RoughlyEnoughIDs

Minecraft: 1.12.2

Loaders: Forge

FileVersionLoaderSize
RoughlyEnoughIDs-2.1.0.jar1.12.2Forge739 КБDownload
RoughlyEnoughIDs-2.3.1.jar1.12.2Forge783 КБDownload
RoughlyEnoughIDs-2.3.0.jar1.12.2Forge782 КБDownload
RoughlyEnoughIDs-2.2.4.jar1.12.2Forge769 КБDownload
RoughlyEnoughIDs-2.2.3.jar1.12.2Forge766 КБDownload
RoughlyEnoughIDs-2.2.2.jar1.12.2Forge757 КБDownload
RoughlyEnoughIDs-2.2.1.jar1.12.2Forge755 КБDownload
RoughlyEnoughIDs-2.2.0.jar1.12.2Forge755 КБDownload
RoughlyEnoughIDs-2.1.1.jar1.12.2Forge738 КБDownload
RoughlyEnoughIDs-1.12.2-2.0.0.jar1.12.2Forge1.6 МБDownload
RoughlyEnoughIDs-2.0.8.jar1.12.2Forge723 КБDownload
RoughlyEnoughIDs-2.0.7.jar1.12.2Forge1.6 МБDownload
RoughlyEnoughIDs-2.0.6.jar1.12.2Forge1.6 МБDownload
RoughlyEnoughIDs-2.0.5.jar1.12.2Forge1.6 МБDownload
RoughlyEnoughIDs-2.0.4.jar1.12.2Forge1.6 МБDownload
RoughlyEnoughIDs-2.0.3.jar1.12.2Forge1.6 МБDownload
RoughlyEnoughIDs-1.12.2-2.0.2-CubicCompat.jar1.12.2Forge1.6 МБDownload
RoughlyEnoughIDs-1.12.2-2.0.1.jar1.12.2Forge1.6 МБDownload

Roughly Enough IDs: Expanding Minecraft 1.12.2 Without Breaking Your Modded Ambitions

If you have ever built a huge modpack in Minecraft 1.12.2, you probably ran into one frustrating wall: ID limits. You install a few content mods, add world generation, throw in magic systems, then suddenly blocks, items, biomes, potions, or enchantments start conflicting. That is exactly the problem Roughly Enough IDs (often called REID) is designed to solve. It is a lightweight but powerful mod focused on one mission: remove vanilla-era ID bottlenecks so large packs can run more smoothly.

REID is a fork of JustEnoughIDs, created to keep compatibility moving forward for additional mods and edge cases. For modded Minecraft players, that makes it a practical choice when you want scale, flexibility, and fewer technical limits getting in the way of gameplay.

What Roughly Enough IDs Actually Changes

At a technical level, REID modernizes how Minecraft 1.12.2 stores chunk data by borrowing ideas from newer versions. Instead of being trapped by older ID constraints, it uses a blockstate palette in chunk NBT storage and switches biome storage from a byte array to an int array. In plain language, that means your world can reference far more unique blocks and biomes than vanilla 1.12.2 originally allowed.

This has a direct impact on heavily modded servers and single-player worlds. You can combine larger content mods without constantly checking whether you are near hard limits. For players who enjoy kitchen-sink packs, this is one of those behind-the-scenes mechanics that quietly makes everything possible.

Why It Matters for Modpacks and Servers

Many popular Minecraft mods for version 1.12.2 were built in an era when content quantity exploded. New dimensions, biome overhauls, block libraries, and RPG mechanics pushed IDs hard. REID gives pack developers breathing room so they can focus on balance and progression instead of technical compromises.

  • Supports larger collections of blocks, items, and biome definitions.
  • Helps reduce ID conflict headaches in complex modded environments.
  • Works as a lightweight infrastructure mod rather than a gameplay overhaul.
  • Fits both private survival worlds and community multiplayer servers.

A major practical advantage is world safety when changing pack contents: unlike some older alternatives, REID supports removing other mods from your pack without automatically corrupting worlds that were created with those mods. That alone can save a long-running server from disaster during update cycles.

Compatibility Highlights Across Versions

REID has steadily improved compatibility through multiple updates, and that is one reason it remains relevant in 1.12.2 modding circles. Over time, support has been added for a range of mods and world systems, including CubicChunks integrations, NotEnoughIDs world conversion, and compatibility fixes for specific content-heavy projects.

Notable compatibility milestones include:

  • World compatibility with saves originally created using NotEnoughIDs (with conversion).
  • Support for CubicChunks builds, enabling extreme vertical world experiments.
  • Integration updates for mods like Biome Staff, Kathairis, WorldEdit, and others.
  • Partial compatibility updates for complex magic/coremod interactions such as Astral Sorcery scenarios.

When players talk about “stable modded mechanics,” this is exactly the sort of maintenance work they mean. It is not flashy like new mobs or crafting trees, but it keeps entire ecosystems functional.

Important Warnings You Should Never Ignore

REID is safe when used correctly, but there is one critical rule: do not remove Roughly Enough IDs from an existing REID world. Doing so can break the world because core data assumptions change. If you are planning long-term server seasons, treat REID as foundational once a map is generated.

There are also toolchain limitations. Some external world editing tools, especially biome-editing workflows, may not behave correctly with REID-formatted worlds. If your team uses map tools before launch, test your pipeline early. It is much better to catch biome conversion issues in a staging world than on your production server.

During setup, keep an eye on dependencies as well. Modern REID builds require MixinBooter, so your mod list should account for that from the beginning of pack assembly.

Best Practices for a Stable REID Setup

If you want a smooth experience, approach REID like infrastructure: plan first, then build around it. In practical terms, that means locking your core world-format mods early and avoiding risky mid-season removals. When testing a new pack, create a temporary world, run chunk generation across multiple biomes, and verify that major mods place blocks and structures correctly.

Many players find deployment easier when they manage everything through a launcher that handles mod versions cleanly; this mod can be installed through the foxygame.net launcher, which feels modern and flexible for curated pack setups. It is especially handy that you can browse and download mods directly from the launcher menu while tuning your version profile.

  • Install required dependencies before first world generation.
  • Back up your world before major modpack updates.
  • Test biome and chunk behavior after adding worldgen mods.
  • Avoid removing REID from active saves under any circumstances.
  • Document your exact mod versions for server/client parity.

Final Thoughts

Roughly Enough IDs is one of those essential Minecraft mods that does not try to change your combat, crafting, or progression directly, yet dramatically improves what your pack can support. For Minecraft 1.12.2, it extends technical limits in a smart way, improves compatibility coverage, and helps ambitious modded worlds run at the scale players expect.

If your goal is a robust modded experience with more blocks, richer biomes, and fewer ID-related crashes, REID is a strong foundation. Just remember the core rule: once your world depends on it, treat it as permanent infrastructure. With that mindset, you can build bigger servers, denser packs, and longer-lasting worlds without constantly fighting version-era limits.

--- **Update May 3, 2026:** Added 1 file for version 1.12.2 (Forge).