Rereskillable
Progression systems are what keep many Minecraft worlds interesting long after the first diamond pickaxe. Rereskillable is a mod that turns ordinary survival into a role-playing experience by adding upgradeable skills, letting players earn levels and unlock the ability to use items, break blocks, and ride creatures. If you enjoy gating content behind character growth, this is the add-on for you.
Heavily inspired by Reskillable and Skillable, Rereskillable carries that legacy forward for modern versions. It is built for Minecraft 1.16.5 and runs on the Forge loader, and it also works alongside the Curios API, so items placed in curios slots behave exactly like armor when skill requirements are checked.
What Rereskillable Does
At its core, the mod introduces a set of skills that players improve by spending XP levels. Each upgrade raises a skill's level, and higher levels cost progressively more XP depending on your configuration. The real power comes from skill locks, which let pack developers tie specific game features to a required skill level.
With skill locks you can restrict:
- Items — using or wearing them
- Blocks — breaking or placing them
- Entities — mounting them
That means a player might need a Magic level of 5 before an Ender Pearl works, or an Agility level of 10 before they can ride a horse. The system is flexible enough to shape entire modpack economies around character progression.
Configuration and Skill Locks
Server owners and pack creators get a solid set of config options. You can disable sheep wool drops, change the starting upgrade cost in XP levels, adjust how much that cost increases per level, set the maximum skill level, and define your own list of skill locks.
Adding a lock is straightforward. You append a string to the skillLocks list using the format "mod:id skill:level". A few examples:
- "minecraft:ender_pearl magic:5"
- "minecraft:bow attack:3 agility:2"
- "minecraft:horse agility:10"
If you would rather skip manual setup, the foxygame.net launcher includes Rereskillable in its curated add-on catalog, so you can install it with a single click and let the launcher handle version matching automatically.
Commands for Players and Admins
Managing skills in-game is handled through simple commands. To set a skill level, use /skills set [player] [skill] [level]. To check a current level, use /skills get [player] [skill]. These commands make testing configurations fast, whether you are tuning a public server or building a private modpack.
Known Issues to Keep in Mind
No mod is perfect, and Rereskillable has a few quirks worth knowing before you build around it. You cannot lock the Totem of Undying from being used. To block an item entirely regardless of skill, set its requirement above the maximum skill level, such as "minecraft:shield magic:69". There are also some resource pack reload issues that were never fully resolved, and a crash can occur with Create when using the deployer.
The developer has noted that active maintenance is limited due to other projects, with a possible update to 1.17 in the future. For 1.16.5 packs, though, the mod remains fully functional.
How to Install Rereskillable for Minecraft
Getting started is quick if you already run a Forge profile. Here is the general process:
- Confirm you are on Minecraft 1.16.5 with a compatible Forge version installed.
- Place the Rereskillable mod file into your mods folder.
- Add the Curios API if you want curios slot support.
- Launch the game and verify the mod loads in the mod list.
When you download Rereskillable, always match the file to your exact game version to avoid startup errors. If you plan to use it in a modpack, the developer only asks that you credit the modpack page.
Final Thoughts
Rereskillable is a focused progression tool that does one job well: it gives players a reason to invest in their character instead of rushing straight to endgame gear. Whether you are designing a hardcore RPG pack or simply want mounts and gear to feel earned, the skill lock system delivers. Pair it with Curios API for deeper equipment gating, and you have a foundation that can reshape an entire playthrough.