RedStoneMe: Player Proximity Redstone Triggers

RedStoneMe: Proximity-Based Redstone Automation for Minecraft Servers Imagine walking toward a hidden base and having the stone wall slide open silently, no buttons pressed, no levers flicked. RedStoneMe makes that possible by turning ordinary blocks into intelligent proximity triggers. This plug...

Download RedStoneMe for Minecraft 1.20.6, 1.16, 1.14

Original name: RedStoneMe

Minecraft: 1.14, 1.16, 1.20.6

FileVersionLoaderSize
RedStoneMe-1.0.jar1.14—6 КБDownload
RedStoneMe-1.1.jar1.14—6 КБDownload
RedStoneMe-1.2.jar1.14—6 КБDownload
RedStoneMe-2.0.jar1.14—11 КБDownload
RedStoneMe-2.1.jar1.14—11 КБDownload
RedStoneMe-2.2.jar1.14—12 КБDownload
RedStoneMe-2.3.jar1.16—15 КБDownload
RedStoneMe-2.3.1.jar1.16—15 КБDownload
RedStoneMe-2.4.jar1.16—15 КБDownload
redstone-me-3.0.0.jar1.20.6—13.7 МБDownload
redstone-me-3.0.1.jar1.20.6—60 КБDownload

RedStoneMe: Proximity-Based Redstone Automation for Minecraft Servers

Imagine walking toward a hidden base and having the stone wall slide open silently, no buttons pressed, no levers flicked. RedStoneMe makes that possible by turning ordinary blocks into intelligent proximity triggers. This plugin redefines how players interact with redstone circuits, removing the need for physical switches and replacing them with presence-based activation. Whether you run a survival world, an adventure map, or a minigame hub, RedStoneMe adds a layer of magic and convenience that feels like a natural extension of Minecraft’s redstone mechanics.

How Proximity Triggers Work

At its core, RedStoneMe allows you to designate any supported block as a trigger point. When a permitted player steps within a configurable radius, the block emits a redstone signal using a chosen action type — either a redstone torch or a redstone block output. This signal can power doors, light systems, traps, note blocks, or any redstone contraption you can imagine. Once the player leaves the area, the trigger deactivates and the circuit returns to its resting state. The entire process is seamless, lag-free, and works across multiple worlds on Bukkit, Spigot, and Paper servers from Minecraft 1.13 all the way to 1.21+.

Key Features of RedStoneMe

RedStoneMe packs a surprising amount of flexibility into a lightweight plugin. Here are the standout capabilities that make it a must-have for server owners and builders:

  • No physical switches needed: Create redstone triggers without buttons, levers, or pressure plates, preserving the aesthetic of your builds.
  • Public and private triggers: Set a trigger to respond to everyone, or restrict it to specific players for personal secret entrances.
  • Configurable radius: Define exactly how close a player must be, from a single block to a sprawling area.
  • Multiple action types: Choose between REDSTONE_TORCH and REDSTONE_BLOCK outputs to match your circuit design.
  • Unlimited triggers: Place as many proximity triggers as your server can handle, with no hard cap.
  • Multiworld support: Triggers function reliably across all loaded worlds, perfect for networks with hub and game servers.
  • Permission-based ownership: Players can manage their own triggers while admins retain full oversight and control.
  • Command auto-completion: Tab-complete trigger names, player names, and subcommands for fast in-game management.

Commands and Permissions

RedStoneMe comes with a comprehensive command set that puts you in full control. Every command is tied to a specific permission node, so you can grant players the ability to create and manage their own triggers without giving them admin powers. Below are some of the most useful commands you will use daily:

  • /rsm new (triggerName) (radius) — Create a new trigger on the block you are looking at. Permission: redstoneme.new
  • /rsm destroy (triggerName) — Remove a trigger you own. Permission: redstoneme.destroy
  • /rsm info (triggerName) — View all details about a trigger, including owner, radius, and state. Permission: redstoneme.info
  • /rsm toggle (triggerName) — Quickly enable or disable a trigger without deleting it. Permission: redstoneme.state
  • /rsm add (triggerName) (playerName) — Grant access to another player for a private trigger. Permission: redstoneme.add
  • /rsm public (triggerName) (ON | OFF) — Switch a trigger between public and private mode. Permission: redstoneme.public
  • /rsm radius (triggerName) [radius] — Check or change the activation distance. Permission: redstoneme.radius
  • /rsm list [page] — See all triggers visible to you. Permission: redstoneme.list
  • /rsm reload — Reload the plugin configuration after making changes. Permission: redstoneme.reload

Admins also have access to /rsm setowner to transfer trigger ownership and /rsm debug for troubleshooting. The permission system is granular, so you can build a trusted builder rank that can create and share triggers without touching server settings.

Installation and Setup

Getting RedStoneMe running is refreshingly simple. The standard method is to drop the RedStoneMe.jar file into your server’s plugins folder and restart or reload. If you are updating from an older version, remember to delete the existing config.yml before replacing the jar to avoid compatibility issues. For those who prefer a streamlined setup, the RedStoneMe plugin can be effortlessly added through the foxygame.net launcher. This modern, flexible launcher lets you browse and install plugins directly from its menu, saving time and reducing setup errors. Once installed, the plugin generates a clean configuration file where you can tweak default settings, and all commands become available immediately. No database setup, no external dependencies — just pure redstone innovation.

Creative Uses for Your Server

RedStoneMe opens up design possibilities that were previously impossible or required bulky redstone clocks and hidden pressure plates. Here are a few ideas to spark your imagination:

  • Secret player bases: Give each trusted player a private trigger that opens a hidden piston door only for them, keeping intruders out even if they find the location.
  • Automatic lighting systems: Light up corridors or gardens as players walk through, then let the darkness return when they leave, saving server resources and creating atmosphere.
  • Proximity traps: Set a trigger to activate a dispenser trap or TNT cannon when an unwanted player enters a forbidden zone — perfect for faction or prison servers.
  • Adventure map checkpoints: Detect when a player reaches a certain spot and trigger a redstone sequence that opens the next area or displays a message via command blocks.
  • Minigame arenas: Use public triggers to start countdowns, open gates, or reset arenas automatically when players enter or leave the playing field.

Because triggers can be moved, renamed, and toggled on the fly, you can iterate on your designs without breaking existing redstone wiring. The plugin essentially gives you an invisible, player-aware switch that fits anywhere.

Conclusion

RedStoneMe is a small plugin with a huge impact on how redstone can be used in multiplayer Minecraft. It respects vanilla mechanics while adding a layer of smart automation that feels like a natural upgrade. The combination of public and private triggers, adjustable radii, and a robust permission system makes it suitable for everything from small private servers to large public networks. If you have ever wished for a way to make your builds respond to players without cluttering them with buttons and pressure plates, RedStoneMe is the answer. Install it, experiment with a few triggers, and watch your world come alive in ways you never expected.