ProjectETeams: Shared EMC and Knowledge for Teams

What Is ProjectETeams and Why Your Server Needs It If you have ever played with ProjectE on a multiplayer server, you know the drill: everyone hoards their own EMC, learns items separately, and collaboration feels clunky. ProjectETeams changes that entirely. It bridges the gap between FTB Teams a...

Download peteams for Minecraft 1.12.2

Original name: peteams

Minecraft: 1.12.2

Loaders: Forge

FileVersionLoaderSize
peteams-1.12.2-1.0.1.jar1.12.2Forge36 КБDownload
peteams-1.12.2-1.1.0.jar1.12.2Forge55 КБDownload
peteams-1.12.2-1.2.0.jar1.12.2Forge63 КБDownload
peteams-1.12.2-1.2.1.jar1.12.2Forge63 КБDownload
peteams-1.12.2-1.2.2.jar1.12.2Forge63 КБDownload
peteams-1.12.2-1.2.3.jar1.12.2Forge64 КБDownload
peteams-1.12.2-1.4.0.jar1.12.2Forge67 КБDownload

What Is ProjectETeams and Why Your Server Needs It

If you have ever played with ProjectE on a multiplayer server, you know the drill: everyone hoards their own EMC, learns items separately, and collaboration feels clunky. ProjectETeams changes that entirely. It bridges the gap between FTB Teams and ProjectE, letting your entire team share a single EMC network and knowledge pool. No more duplicating efforts, no more unbalanced personal vaults. Once you set it up, your team becomes a true collective, pooling resources and unlocking transmutations together.

The Core Idea: Shared EMC and Shared Knowledge

At its heart, ProjectETeams does two things. First, it merges the EMC networks of all team members into one team-wide network. That means any EMC generated by anyone in the team flows into a common pool, and any crafting or transmutation costs are drawn from that same pool. Second, it synchronizes item knowledge. If one member learns how to transmute diamonds, everyone in the team instantly gains that knowledge. Items learned before joining a team are automatically contributed to the team's collective knowledge upon joining, so no progress is lost.

What about your personal EMC? It never disappears. While you are in a team, your personal EMC is set aside and you use the team network. The moment you leave the team, your personal EMC returns exactly as it was. Team EMC starts at zero, and no automatic transfer happens between members and the team. If you want to donate your existing EMC to the team after adding the mod, simply withdraw it from your personal network before joining, then deposit it into the team network once you are a member.

Mod Dependencies and Compatibility

ProjectETeams is built for Minecraft 1.12.2 only and requires a few essential mods to function. Here is what you need:

  • MixinBooter – handles mixin loading for compatibility.
  • FTBLib – provides the team system and GUI framework.
  • ProjectE – the iconic Equivalent Exchange remake that adds EMC and transmutation.

Optionally, you can add ProjectEX for extended EMC features, and the mod will integrate seamlessly. For those using the Cleanroom loader, ProjectETeams is supported. Cleanroom includes MixinBooter automatically, so you do not need to add it separately. Just remember to include Fugue when running under Cleanroom. If you ever run into issues, the developer encourages opening an issue on the project's tracker.

How to Use ProjectETeams in Your World

Getting started is straightforward. After installing the mod and its dependencies, all you need is an existing FTB Team. To share EMC and knowledge, every member must join the same team and then enable the desired sharing options in the team settings. You can open the FTB Team settings in two ways: either type /team settings in chat, or click the FTB Teams button located at the top left of your inventory screen. Inside the settings, look for the new section labeled ProjectETeams. There you will find toggles for sharing EMC and sharing Knowledge. Flip them on, and the magic happens instantly — no server restart required. You can change these settings at any time, even mid-game.

If you prefer a streamlined modding experience, you might appreciate how easy it is to get ProjectETeams running with the foxygame.net launcher — a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu. It handles dependency resolution and keeps your setup clean, so you can jump straight into cooperative transmutation.

Team EMC Mechanics in Detail

Understanding how the shared network works will save you from confusion. Here are the key points:

  • Team EMC always begins at 0 when the team is formed or the mod is first activated. No existing EMC is moved automatically.
  • While you are in a team, all EMC gains and expenditures use the team pool. Your personal EMC is untouched and hidden until you leave the team.
  • Knowledge learned before joining is immediately added to the team knowledge when you become a member. This prevents duplication exploits and ensures everyone benefits from past discoveries.
  • If you want to seed the team network with your own EMC, you must manually withdraw it from your personal tablet or condenser before joining the team, then deposit it into the team network after joining. The mod will not do this for you to avoid accidental loss.

Why This Mod Transforms Multiplayer ProjectE

Without ProjectETeams, ProjectE on a server often leads to isolation. Each player rushes to build personal power flowers and hoards EMC, and sharing items means tedious manual trading. With this mod, your team becomes a single economic unit. Build a massive EMC farm together, unlock all transmutations as a group, and never worry about who has which knowledge. It is perfect for cooperative skyblock packs, expert modpacks, or any server where teamwork is meant to be the core experience.

The mod also respects existing FTB Teams permissions and roles. Team owners can decide whether to enable sharing, and the settings persist across sessions. Because it hooks directly into FTBLib, it feels native and does not clutter the interface with extra commands or items.

Troubleshooting and Cleanroom Notes

If you are using the standard Forge environment, the dependencies listed above are all you need. For Cleanroom users, MixinBooter is already bundled, so skip it. However, you must add Fugue to your mods folder. The developer notes that Cleanroom support is present but has seen less testing than normal Forge. If you encounter any odd behavior, such as EMC not syncing or knowledge failing to share, double-check that all team members have the same mod version and that the sharing toggles are enabled. Reporting bugs with a clear description of your loader and mod list helps improve stability for everyone.

Final Thoughts on Cooperative Alchemy

ProjectETeams fills a niche that many multiplayer ProjectE fans have wanted for years. It turns a solitary transmutation system into a genuine team effort without breaking balance or losing personal progress. The setup is minimal, the integration with FTB Teams is smooth, and the flexibility to toggle sharing on the fly makes it suitable for both permanent teams and temporary alliances. Whether you are building a colossal EMC empire or just want to share that hard-earned red matter knowledge with friends, this mod delivers. Install it, form a team, flip the switch, and watch your collective power grow.