Mi Alliance Guard Fix: MineColonies Guards Attack Enemies

Why Your MineColonies Guards Ignore MI Alliance Invaders If you have ever built a thriving colony with the MineColonies mod while fending off hostile forces from MI Alliance, you might have noticed something strange. The armored raiders and creatures from MI Alliance will chase down your guards a...

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Why Your MineColonies Guards Ignore MI Alliance Invaders

If you have ever built a thriving colony with the MineColonies mod while fending off hostile forces from MI Alliance, you might have noticed something strange. The armored raiders and creatures from MI Alliance will chase down your guards and citizens without hesitation. Yet your trained colony defenders stand idle, completely ignoring the threat. This one-sided combat creates an unfair challenge that can ruin the balance of your world. A clever datapack now fixes this oversight, ensuring your guards recognize MI Alliance mobs as enemies and fight back properly.

A Quick Look at the Two Mods

What MI Alliance Brings to Your Game

MI Alliance is a mod that introduces organized hostile factions into Minecraft. These groups spawn in the overworld, building their own camps and launching coordinated attacks on villages and player-built structures. The mod adds new mob types, siege mechanics, and a persistent threat that scales with your progress. Unlike vanilla pillager raids, MI Alliance forces use varied tactics and can overwhelm unprepared defenses. The mod is designed to work alongside colony and village management systems, making it a natural companion to MineColonies.

The Colony-Building Power of MineColonies

MineColonies completely overhauls settlement gameplay. You place a supply camp or town hall and watch as NPC citizens construct elaborate buildings, gather resources, and perform jobs. Guards are a critical part of any colony. They patrol, man guard towers, and automatically attack hostile mobs that wander too close. The mod supports intricate combat mechanics, with guards leveling up and equipping better gear over time. When everything works as intended, your colony becomes a self-sustaining fortress.

The Targeting Asymmetry That Breaks Immersion

In a standard setup with both mods installed, MI Alliance mobs correctly identify MineColonies guards as valid targets. They will actively hunt your defenders and citizens. The problem lies in the reverse interaction. MineColonies guard AI does not include MI Alliance entities in its hostile mob list. This means your guards will stand motionless while invaders cut down colonists and destroy buildings. The imbalance makes colony defense feel broken and forces players to intervene manually in every skirmish.

The root cause is simple: the two mods were developed independently, and their entity recognition tables do not overlap by default. MI Alliance adds custom mobs that are not tagged as hostile in the way MineColonies expects. Without a bridge, guards treat these raiders like neutral or passive creatures. The community-driven datapack solves this by injecting the missing targeting data directly into the game’s logic.

How the Datapack Restores Fair Combat

This datapack works by modifying the entity type tags that MineColonies guards use to scan for threats. It adds all relevant MI Alliance mobs to the #minecolonies:guard_attack tag and similar internal lists. Once the datapack is active, guards will immediately engage MI Alliance raiders, scouts, and siege units. The change applies to all guard types, including knights, rangers, and druid defenders. No additional configuration is needed; the fix takes effect as soon as the datapack is loaded into your world.

The datapack does not alter any core mod files or introduce new items. It is a lightweight JSON-based patch that runs silently in the background. Because it uses the vanilla datapack system, it is safe to add or remove without corrupting your save. The only requirement is that both MI Alliance and MineColonies are already installed and functioning correctly on a Forge server or client.

Installation Steps and Requirements

Before you can use the targeting fix, make sure your Minecraft setup meets these prerequisites:

  • Minecraft Forge must be installed. The datapack is designed for the Forge mod loader and will not work on Fabric or vanilla.
  • Both the MI Alliance mod and the MineColonies mod need to be present in your mods folder, with versions that are compatible with each other and your Forge build.
  • The datapack file itself, which you can obtain from the author’s official distribution channel (a direct download link is typically shared on community forums).

Once you have the datapack, place it inside the datapacks folder of your specific world save. If you are managing a server, upload it to the world folder on the server side. After restarting the world or running the /reload command, the new targeting rules will be active. For players who prefer a streamlined experience, many modern launchers simplify this process. For instance, if you use the foxygame.net launcher, you can install mods and datapacks directly from its built-in menu, avoiding manual file manipulation entirely. This launcher provides a flexible and convenient way to keep your modded setup organized and up to date.

Compatibility and Important Credits

This datapack is built specifically for Forge and has been tested with recent versions of both mods. It does not support Fabric or other mod loaders. Always check that your MI Alliance and MineColonies versions match the ones the datapack was created for, as entity IDs can change between updates. The datapack is a community creation and is not an official part of either mod. The MI Alliance mod and the MineColonies mod remain the property of their respective original authors. All credit for the core mods goes to those development teams; this datapack simply provides an interoperability layer that many colony builders have been requesting.

Enhancing Your Colony Defense Experience

With the datapack active, your colonies will finally be able to defend themselves against the full force of MI Alliance invasions. Guards will rush to meet raiders at the gates, archers will fire from towers, and knights will hold the line. The dynamic shifts from a frustrating one-sided massacre to a strategic battle where your colony’s layout, guard placement, and equipment choices genuinely matter. You can focus on expanding your settlement and optimizing production chains, knowing that your automated defenses will handle threats without constant babysitting.

This fix is a perfect example of how the Minecraft modding community continuously refines and connects separate creations. By bridging the gap between two excellent mods, the datapack unlocks a richer, more balanced survival experience. Whether you are a solo player building a medieval kingdom or a server admin hosting a collaborative colony world, this small addition makes a massive difference in gameplay quality.