CreateYourOwnMenus: Custom Interactive Menus for Minecraft

Custom Menus Made Simple in Minecraft Running a Minecraft server often means helping players navigate complex commands. Nobody wants to memorize a dozen slash commands just to teleport, buy items, or join a minigame. That is where the CreateYourOwnMenus plugin shines. It lets you build interactiv...

Download CreateYourOwnMenus for Minecraft 1.14, 1.9, 1.7.4, 1.6.2

Original name: CreateYourOwnMenus

Minecraft: 1.14, 1.6.2, 1.7.4, 1.9

FileVersionLoaderSize
CreateYourOwnMenus-0.1.jar——27 КБDownload
CreateYourOwnMenus-0.6.0.jar1.14—117 КБDownload
CreateYourOwnMenus-0.6.3.jar1.14—116 КБDownload
CreateYourOwnMenus-0.6.4.jar1.14—116 КБDownload
CreateYourOwnMenus-0.2.jar1.6.2—31 КБDownload
CreateYourOwnMenus-0.2.1.jar1.6.2—31 КБDownload
CreateYourOwnMenus-0.2.2.jar1.6.2—37 КБDownload
CreateYourOwnMenus-0.3.jar1.6.2—43 КБDownload
CreateYourOwnMenus-0.3.1.jar1.6.2—43 КБDownload
CreateYourOwnMenus-0.4.jar1.6.2—65 КБDownload
CreateYourOwnMenus-0.5.8.jar1.7.4—120 КБDownload
CreateYourOwnMenus-0.5.9.jar1.9—119 КБDownload

Custom Menus Made Simple in Minecraft

Running a Minecraft server often means helping players navigate complex commands. Nobody wants to memorize a dozen slash commands just to teleport, buy items, or join a minigame. That is where the CreateYourOwnMenus plugin shines. It lets you build interactive, inventory-based menus that execute commands when players click items. Think of it as a visual command block system, but far more intuitive and player-friendly.

What Is CreateYourOwnMenus?

This plugin transforms any in-game item into a clickable menu button. You design the menu inside a regular inventory screen, assign commands to each slot, and then open that menu for players with a simple command. When a player clicks an item, every command hidden in its lore runs in sequence, just like a chain of command blocks. It is perfect for server hubs, roleplaying adventures, shops, and warp systems.

One of the biggest strengths is that you can edit menus visually without touching configuration files. Grab any item, rename it in an anvil, tweak its lore with commands, and place it where you want. Menus can be opened from chat, command blocks, or even other menus, creating deep navigation trees.

Key Features That Server Owners Love

  • Visual in-game editing: Build and rearrange menus using a familiar inventory interface.
  • Any item as a button: Use swords, potions, player heads — whatever fits your theme.
  • Command scripting in lore: Each item can hold multiple commands that fire in order when clicked.
  • Dynamic arguments with curly braces: Prompt players for input, like a shop price or a target player name.
  • Right-click activation: Let players trigger menu items by holding them in hand and right-clicking.
  • Script visibility control: Use /menu script show and /menu script hide to keep lore clean or reveal commands for debugging.
  • Delay execution: Add /delay [ticks] to space out command sequences.
  • Vault integration: Check currency balances with /requirecurrency before granting items or permissions.
  • Shareable menus: Export and import .yml files from the plugins/CreateYourOwnMenus/menus folder.

For those who love tinkering, the plugin also supports running commands as the player via /sudo @p, so you can make a menu item that teleports the clicker, not the console. However, always be mindful of permissions — by default only operators can create and edit menus, preventing abuse.

How the Menu System Works

Every menu is an inventory screen. You create a menu with /menu create [name], then open it for editing. You can drag items into slots, use /menu script add [command] to attach commands to the item’s lore, and lock the slot so players cannot remove the item. When a player opens the menu, they see a clean interface. Clicking an item triggers all its hidden commands sequentially.

Setting up plugins can be a breeze, especially if you use a modern launcher like foxygame.net. It lets you download and install mods directly from its menu, streamlining the whole process so you can focus on designing your server’s experience rather than wrestling with file transfers.

The plugin also supports sub-commands for script management: insert, delete, replace, clear, show, and hide. This makes it easy to tweak a menu item’s behavior without starting from scratch. If you want to add a price check later, just insert a /requirecurrency line.

Scripting and Dynamic Menus

While CreateYourOwnMenus is not a full scripting language, it pairs beautifully with plugins like Skript. You can use Skript to open menus on player join, add complex conditions, or run multi-step logic when a menu item is clicked. For example, a Skript event can detect a menu click and then execute a custom script that checks player levels, sends messages, and grants items — all triggered by a single button.

Dynamic arguments are a standout feature. By wrapping text in curly braces like {amount} or {player}, the plugin prompts the clicking player to type a value. This turns a simple teleport button into a “Teleport to player” prompt, or a shop button into a “How many?” input. It is a simple yet powerful way to add interactivity without complex coding.

If you need to give items with NBT data tags, you can pre-create them in a menu and use the /menu grab command to hand them out. This avoids the curly brace conflict and keeps your kits organized.

Security and Compatibility Notes

Menu scripts always run as console, so granting menu editing permissions to non-operators effectively gives them console-level command access. Limit these permissions carefully. A blacklist in config.yml can block dangerous commands like /op or /stop from being used in menu items, but it is still wise to only trust trusted staff.

Creative-mode players with modified clients can potentially forge items with custom lore, bypassing permission checks. Keeping such players in Survival mode or using plugins that mimic creative powers can mitigate this risk. Also, be aware of client-side ghost items in older versions (1.7.2) — updating to 1.7.4 or later fixes that visual glitch.

File encoding issues may cause weird characters after a restart. Setting your server to use UTF-8 encoding (for example, by adding -Dfile.encoding=UTF8 to your startup script) prevents this. Most modern server launchers handle this automatically, but it is worth double-checking if you see garbled lore.

Final Thoughts

CreateYourOwnMenus bridges the gap between command blocks and player-friendly interfaces. It removes the need for players to remember dozens of commands, making your server more accessible and immersive. The visual editor, dynamic input prompts, and seamless integration with other plugins like Skript and Vault make it a versatile tool for any server type — from RPG adventures to minigame hubs.

Whether you are building a server shop, a teleportation compass, or a quest board, this plugin gives you the creative freedom to design exactly what you need. And with an active community sharing pre-made menus, you can get started quickly without reinventing the wheel. Just remember to keep your Java up to date, manage permissions wisely, and enjoy the endless possibilities of custom menus in Minecraft.