What Is Tiger Kus'?
Minecraft’s peaceful difficulty is a sanctuary for builders and explorers who want zero combat stress, but it comes at a cost—no hostile mobs means no challenge, no rare drops, and a lonely world. The Tiger Kus' mod flips that limitation on its head. Originally created for a friend who loves peaceful mode, this server-side tool lets you keep all mobs active while making them completely harmless to selected players. Whether you want creepers to ignore you, zombies to flee, or any attacker to bounce off an invisible shield, Tiger Kus' gives you granular control without altering the core survival experience for others.
Core Features
Tiger Kus' is built around four key mechanics, all of which can be toggled per player via a simple UUID list. Here’s what the mod brings to your Minecraft server:
- Player-Specific Activation – The mod only affects players you explicitly add. Everyone else interacts with mobs normally, so a server can host both peaceful and hardcore playstyles simultaneously.
- Hostile Mob Ignorance – Once a player is on the list, every hostile mob acts as if that player doesn’t exist. Skeletons won’t shoot, zombies won’t pathfind, and spiders stay calm.
- Avoiding Mode – Instead of ignoring, mobs actively run away. You can adjust the detection distance and the fleeing speed, making mobs scatter like creepers near a cat. This mode can be disabled entirely if you prefer pure ignorance.
- Repulsion Mode – Any living entity that tries to hurt the player gets pushed back with configurable force. Slimes, magma cubes, and even the Ender Dragon’s melee attacks are repelled, though projectiles still require caution.
- Server-Side Only – No client mods, resource packs, or special installations are needed. Drop the .jar into your server’s mods folder, and it works immediately for Forge or Fabric setups.
How Tiger Kus' Works
When a player is added via command, the mod intercepts mob AI targeting and damage events on the server. In the default ignorance mode, hostile mobs simply won’t select the protected player as a target. Avoiding mode goes a step further by injecting a fear response: mobs sprint away when the player gets close, with speed multipliers that you can tweak for dramatic effect. Repulsion mode applies a knockback-like impulse to any living entity that deals damage, effectively turning the player into a walking shield.
Because everything runs server-side, the mod never touches your client. That means you can join a Tiger Kus'-enabled server with a completely vanilla launcher. However, if you manage a modded server and want a smoother way to handle multiple mods, a modern launcher like foxygame.net can be a real timesaver—it lets you download mods and adjust server configurations right from its menu, keeping your setup clean without digging through folders.
The avoiding mode has a few quirks. Most standard hostile mobs flee correctly, but mobs with special abilities like the Wither ignore the avoidance logic. Slimes also don’t respond to avoiding mode, though repulsion mode handles them perfectly. Piglins sometimes exhibit odd pathfinding when trying to flee, so you might see them zigzagging or getting stuck—nothing game-breaking, but worth noting.
Commands and Configuration
Tiger Kus' uses three simple commands and a JSON config file. All commands are server-level, so you’ll need operator permissions to run them.
/tigerkus add {player}– Adds a player to the mod’s protection list. Use the player’s in-game name./tigerkus remove {player}– Removes a player, restoring normal mob behavior for them./tigerkus reload– Reloads the configuration without restarting the server, handy for tweaking settings on the fly.
The configuration file, located in the server’s config folder, gives you full control over both modes:
{
"avoiding": {
"enabled": true,
"maxDist": 8.0,
"walkSpeedModifier": 1.2,
"sprintSpeedModifier": 1.4
},
"repulsion": {
"enabled": true,
"strength": 2.0
},
"uuids": []
}
You can disable either mode by setting enabled to false. The UUID list stores player identifiers for persistence across server restarts. Adjust maxDist to change how close a player must be before mobs start fleeing, and tweak the speed modifiers to make the escape more frantic or sluggish. Repulsion strength works like a knockback multiplier—higher values send attackers flying.
Compatibility and Known Issues
Tiger Kus' version 1.8 is the current release, built for Forge on Minecraft 1.19.2. Older versions exist for 1.16 (Forge, outdated), 1.14 (Fabric, outdated), and 1.12 (Forge, outdated), but they lack the polish and config options of the latest build. The developer has mentioned upcoming Fabric and Forge versions for newer Minecraft releases, so keep an eye on the mod page for updates.
A few known issues persist. Avoiding mode does not affect Slimes—they’ll still bounce toward you regardless of settings. Piglins may behave strangely when trying to flee, sometimes running in circles. The repulsion mode, however, works universally on any living entity, including bosses, making it the most reliable protection layer. For a pure peaceful experience, combining ignorance mode with repulsion is the safest bet.
Conclusion
Tiger Kus' fills a niche that vanilla Minecraft overlooks: true peaceful co-op without removing mobs from the world. By making hostility optional per player, it lets a server cater to builders, redstoners, and explorers who want the full survival ambiance without the danger. The avoiding and repulsion modes add a playful twist, turning mobs into skittish creatures or harmless ping-pong balls. With straightforward commands and a clean config, the mod is easy to set up and tailor to your community’s needs. If you’ve ever wished you could stroll through a zombie-infested village with zero worry, this mod is exactly what you’ve been looking for.