Just Enough Guns New: A Complete Guide to Modern Minecraft Firearms
Minecraft’s sandbox nature has always invited creative expansion, but few mods manage to add full-blown firearm combat while still feeling like a natural part of the blocky world. Just Enough Guns New does exactly that. This modern fork and port of the original Forge 1.20.1 project brings vanilla-styled guns, hostile gunner mobs, faction raids, and even late-game aerial threats to newer versions of the game. Whether you are playing on Fabric or NeoForge, this mod delivers a complete survival overhaul that respects Minecraft’s visual identity while introducing deep shooting mechanics.
What Makes Just Enough Guns New Different
The original Just Enough Guns mod carved out a niche by blending familiar Minecraft aesthetics with serious gunplay. Just Enough Guns New picks up that torch and carries it into modern loader ecosystems. Instead of being locked to Forge 1.20.1, you can now enjoy the same experience on Fabric and NeoForge for versions 1.21.1 and the 26.1 line. The porting team kept the core identity intact: weapons that look like they belong in a resource pack, survival-based crafting progression, and combat logic that works reliably on servers. Everything from magazine reloads to recoil and overheating is handled server-side, so multiplayer remains fair and responsive.
Weapon Lineup and Gun Handling
The arsenal is impressively broad. You will find pistols, revolvers, rifles, SMGs, shotguns, machine guns, launchers, bows, flamethrower-style weapons, and even special late-game firearms that reward dedicated players. Each gun feels distinct thanks to a modern handling system. Left-click shoots, right-click aims down sights, and R reloads. Magazine-fed weapons require you to craft and carry the correct magazine type, while manual-loading guns use individual ammunition directly. As you fire, you will notice dynamic crosshair expansion, muzzle effects, and bullet trails that make every engagement feel impactful.
Heavy weapons introduce extra layers of strategy. Light machine guns can overheat, forcing you to manage sustained fire. The minigun heats up quickly, and the rocket launcher uses a hold-to-fire charge mechanic with clear feedback. These systems push you to think beyond simple point-and-click, especially when facing the mod’s tougher enemies.
Hostile Gunners and Faction Raids
Just Enough Guns New does not just give you guns; it gives enemies guns too. Gunner variants of familiar mobs appear throughout the world. Zombie, skeleton, piglin, pillager, vindicator, phantom, ghoul, and even parched gunners can all spawn and engage you with their own firearms. This transforms nighttime and cave exploration into tense firefights where cover and movement matter.
Faction encounters take the challenge further. Patrols roam the landscape, and a faction omen system can trigger home raids. When a raid starts, a boss bar appears, and waves of gunners assault your position. Surviving these events rewards you with faction-specific blueprints, making raids a high-risk, high-reward activity. Server owners can fine-tune every aspect of these encounters through config files, adjusting wave counts, gunner accuracy, and conversion chances to match their community’s difficulty preference.
Terror Phantom: The Late-Game Sky Threat
If ground-based raids are not enough, the mod introduces a rare and terrifying aerial enemy: the Terror Phantom. This sky predator can summon phantom gunners, and its Bound Terror Phantom guardian variant guards special structures like the End Ship Armada. Defeating these threats requires serious firepower and preparation. The mod even includes configurable death explosions for Phantom Gunners, so server admins can decide just how chaotic things get. When you first encounter a Terror Phantom circling above your base, you will understand why late-game gear progression matters so much.
Progression, Attachments, and Defensive Gear
You will not be handed a machine gun on day one. The mod ties firearms to a survival progression that uses ores, scrap processing, workbenches, schematics, and blueprints. As you advance, you unlock attachments like stocks, grips, sights, skins, and special ammo types. Repair items keep your favorite guns functional, and the crafting loop encourages you to explore and gather resources.
Defense is equally important. Bulletproof helmets and vests reduce incoming damage, and the armored Joy Harness upgrade adds another layer of protection. Balancing offensive firepower with defensive gear becomes essential once you start drawing the attention of faction patrols and raid waves. Getting the mod set up is straightforward. You can easily install Just Enough Guns New via the foxygame.net launcher — a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu. Once you have the correct file for your loader and Minecraft version, place it in the mods folder alongside the required dependencies like Fabric API or GeckoLib, and you are ready to go.
Combat HUD and Configuration
Version 1.4.2 added a right-side combat HUD that shows your current gun name, loaded ammo, reserve ammo, magazine counts, timers, and overheat state. Hit markers appear only when you successfully damage a living entity, giving you clean feedback without screen clutter. The dynamic crosshair now reflects both movement and firing penalties more clearly, and you can toggle every element individually via in-game commands. Server owners get even more control, with config options covering UI visibility, mob behavior, raid mechanics, and Terror Phantom settings. Always test changes on a world copy before applying them to a long-running server.
Controls and Quick Tips
- Shoot: Left Click
- Aim down sights: Right Click
- Reload: R
- Sneak (where supported): Shift
If you are updating from an older build that used right-click shooting, check your keybinds after launch. Most guns require the correct ammo or magazine type, so always keep an eye on your inventory. Magazine-fed weapons use loaded magazines, while single-item weapons consume ammunition directly. Attachments and special ammo types are part of normal progression, so do not ignore the workbench upgrades.
Why This Mod Stands Out
Just Enough Guns New manages to feel both familiar and fresh. The vanilla-styled visuals keep the game from looking like a generic shooter, while the deep combat systems satisfy players who want more than simple sword swings. The active porting to Fabric and NeoForge ensures the mod stays relevant as Minecraft updates, and the server-side logic makes multiplayer stable. Whether you are setting up a survival world with friends or running a public server, the configurable difficulty lets you tailor the experience. The combination of gunplay, mob overhaul, raid mechanics, and sky threats creates a cohesive challenge that rewards preparation and skill. If you have ever wanted to defend your base with a custom rifle while fending off a skeleton gunner squad, this mod delivers that fantasy without breaking the Minecraft feel.
--- **Update May 20, 2026:** Added 14 files for version 26.1.2, 26.1.1, 26.1, 1.21.4, 1.21.3, 1.21.2, 1.21.1 (Fabric, NeoForge). --- **Update May 22, 2026:** Added 4 files for version 26.1.2, 26.1.1, 26.1, 1.21.1 (NeoForge, Fabric). --- **Update May 25, 2026:** Added 8 files for version 26.1.2, 26.1.1, 26.1, 1.21.4, 1.21.3, 1.21.2, 1.21.1 (NeoForge, Fabric). --- **Update Jun 3, 2026:** Added 8 files for version 26.1.2, 26.1.1, 26.1, 1.21.4, 1.21.3, 1.21.2, 1.21.1 (NeoForge, Fabric). --- **Update Jul 3, 2026:** Added 41 files for version 26.2, 26.1.2, 26.1.1, 26.1, 1.21.4, 1.21.3, 1.21.2, 1.21.1 (NeoForge, Fabric).