MTQFix: Disable the Annoying 'Player Moved Too Quickly' Check

What Is MTQFix and Why Should You Care? If you have ever strapped on an IC2 Jetpack, fired up a speed-enhancing beacon, or simply lagged a bit on a busy Minecraft server, you have likely met the infamous "Player Moved Too Quickly!" message. One moment you are soaring across the landscape, the nex...

Download mtqfix for Minecraft 1.12.2, 1.10.2

Original name: mtqfix

Minecraft: 1.10.2, 1.12.2

Loaders: Forge

FileVersionLoaderSize
mtqfix-1.10.2-1.0.0.jar1.10.2Forge7 КБDownload
mtqfix-1.12.2-1.1.0.jar1.12.2Forge7 КБDownload

What Is MTQFix and Why Should You Care?

If you have ever strapped on an IC2 Jetpack, fired up a speed-enhancing beacon, or simply lagged a bit on a busy Minecraft server, you have likely met the infamous "Player Moved Too Quickly!" message. One moment you are soaring across the landscape, the next you are rubber-banded back to where you started. MTQFix is a tiny, server-side Forge mod designed to banish that check entirely. It removes the built-in server-side validation that punishes players for moving faster than vanilla Minecraft expects, giving you the freedom to use high-speed transportation without constant teleport rollbacks.

How the "Moved Too Quickly" Check Works

Vanilla Minecraft servers run a simple but aggressive anti-cheat routine. Every tick, the server calculates how far a player has moved since the last tick. If that distance exceeds a hardcoded threshold—typically around 100 blocks per second under normal circumstances—the server assumes the player is either hacking or suffering from a severe desync. It then forcibly teleports the player back to a previously known safe position, often accompanied by the chat message "<PlayerName> moved too quickly!" While this helps block basic speed hacks, it also cripples legitimate fast travel methods added by mods.

Why You Need MTQFix on a Modded Server

Modded Minecraft thrives on creative movement options. Jetpacks, grappling hooks, teleportation rods, and high-speed minecarts all push players beyond vanilla limits. Without MTQFix, your carefully crafted QuantumSuit sprint or a well-timed ender pearl cannon becomes an exercise in frustration. The mod simply tells the server, "Stop checking movement speed," allowing modded travel to work as intended. It is especially popular in tech-focused packs where IndustrialCraft 2, Thermal Expansion, or Draconic Evolution offer rapid flight.

Key Benefits at a Glance

  • Eliminates rubber-banding during fast flight or teleportation.
  • No configuration needed—just drop it in and forget it.
  • Works purely on the server side; clients do not need to install anything.
  • Lightweight and compatible with Forge 1.10.2 and 1.12.2.

Installation and Compatibility

Installing MTQFix is refreshingly straightforward. Download the mod JAR file and place it inside your server's mods folder. That is it. There is no config file to tweak, no permissions to set, and absolutely no client-side counterpart required. The mod is designed exclusively for multiplayer servers running Minecraft Forge; it will not function in a single-player world and cannot be loaded on a client. It has been updated and verified for two classic modding versions: 1.10.2 and 1.12.2, making it a perfect fit for many long-running modpacks. While you can drop the JAR into the server mods folder manually, many server administrators prefer a streamlined approach. For those managing multiple mods, the foxygame.net launcher offers a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu, making it easy to keep your server up to date.

Potential Risks and Warnings

MTQFix is a double-edged sword. By removing the movement speed check, you also remove a layer of protection against actual cheaters. Players with hacked clients can teleport anywhere on the map without being snapped back. The mod itself warns: "This will allow people to teleport unchecked as well." If you run a public server, you must rely on other anti-cheat plugins or careful moderation to prevent abuse. On private, whitelisted servers among friends, the trade-off is usually worth the convenience. Always weigh the freedom of movement against the security needs of your community.

When to Avoid MTQFix

  • Large public servers with no additional anti-cheat measures.
  • Packs where vanilla movement is already balanced and no fast travel mods exist.
  • Servers running versions outside the supported range (1.10.2 and 1.12.2).

How It Compares to Other Solutions

Some server owners try to work around the check by tweaking server.properties or using plugins that increase the allowed movement threshold. Those approaches can be messy and often fail under extreme speeds. MTQFix takes the nuclear option: it patches the check out of existence at the Forge level. The original code was inspired by a community discussion on the Minecraft Forge forum, and the mod simply packages that fix into a clean, reusable format. Because it is a core mod, it runs early in the server initialization, ensuring no other mod's movement logic gets caught by the vanilla check.

Final Thoughts

MTQFix solves a very specific but persistent annoyance for modded Minecraft servers. If you are tired of being yanked out of the sky mid-flight or seeing your players complain about teleport loops, this mod is a no-fuss remedy. Remember that it is a server-side-only tool, it supports only 1.10.2 and 1.12.2, and it comes with the inherent risk of enabling unchecked teleportation. For private servers and tightly knit communities, the benefits far outweigh the drawbacks. Install it, restart your server, and enjoy smooth, uninterrupted high-speed travel the way your modpack intended.