Expanding Your Minecraft Questing Horizons with More Quest Types
Every seasoned modded Minecraft player knows that a well-crafted quest book can turn a sprawling modpack into a guided adventure. FTB Quests has long been the backbone of that experience, but sometimes you need more than the standard “collect 10 cobblestone” tasks to keep things fresh. That’s where More Quest Types steps in—an addon that injects a massive variety of new objectives, rewards, and quality-of-life tools into the questing framework. Whether you’re a modpack developer or a player who loves deep, interactive challenges, this mod opens up possibilities that go far beyond the vanilla checklist.
What Makes More Quest Types Stand Out?
At its core, this addon introduces over a dozen new task types and nearly as many reward types, all while staying tightly integrated with FTB Quests. It doesn’t just tack on a few extra options—it rethinks how quests can interact with your world, your character, and even other mods. You’ll find tasks that check your attributes, track damage dealt, require holding specific items for a set duration, or even complete automatically when you stand near a hidden entity. Rewards are equally creative, from summoning mobs with custom icons to granting permanent spells or loot tables.
One of the mod’s most powerful features is its deep compatibility with other popular mods. It hooks into Spell Engine for spell rewards, Pufferfish’s Skills, LevelZ, and Reskillable for skill-based progression, Blabber for dialogue-driven quests, and even economy mods like SGEconomy. If you’ve ever wanted a quest that checks if a player has a specific origin from the Origins mod, or one that requires breaking blocks from a certain dimension, this addon delivers.
New Tasks That Redefine Questing
The variety of new tasks is staggering. Let’s break down some of the most impactful ones:
Timer and Hold Item
The Timer task auto-completes after a countdown, perfect for time-gated progression or events that require patience. The Hold Item task asks you to hold a specific item in a chosen hand for a set duration—imagine a ritual where you must clutch an enchanted gem for 30 seconds without moving.
Advanced Kill Entity and Interact Entity
These go far beyond the basic “kill 5 zombies.” Advanced Kill Entity lets you filter by NBT data, scoreboard tags, and even a minimum number of required tags. Interact Entity does the same for right-click interactions, checking the hand used, held item, and entity NBT. Suddenly, a quest can ask you to befriend a villager with a specific trade or tame a wolf wearing a custom tag.
Attribute, Damage, and Find Entity
The Attribute task checks your player’s attribute values—like max health or movement speed—against a range. Damage tracks the highest or total damage dealt to a mob, encouraging you to optimize your gear for one massive hit. Find Entity guides you to the nearest entity matching conditions, completing when you’re within a certain radius, which is fantastic for scavenger hunts.
Potion Effect, Break Block, and Origin
Check if you have a specific potion effect (even at a certain amplifier) with the Potion Effect task, or use it as a reward to apply a custom effect. Break Block tracks how many times you break a specific block, and Origin ties into the Origins mod to verify a player’s chosen origin and layer—ideal for class-based packs.
Rewards That Feel Rewarding
The addon matches its task creativity with equally inventive rewards. You can summon entities with a floating icon, play custom sounds, grant loot tables, or even manipulate NBT data on a player’s items. The Spell reward permanently unlocks a spell from Spell Engine, while the Attribute reward toggles a permanent attribute boost. If you’re using skill mods, you can directly grant experience or levels. The Quest reward can complete or reset other quests, enabling branching narratives or dynamic gating.
Commands and Keybinds for Seamless Control
More Quest Types adds several commands that give pack makers fine-grained control. /morequesttypes change_progress works like FTB Quests’ original but supports multiple quests via tags. /morequesttypes refresh_chapter manually refreshes a chapter, and /morequesttypes generate_chapter can auto-generate chapters from a mod’s advancements, blocks, entities, or items—a massive time-saver. The link_quest command ties a quest to an item, allowing players to open it with a keybind.
Speaking of keybinds, the default K key searches for quests linked to the held item, and if multiple exist, it presents a selection screen. Inside the quest menu, Ctrl+Shift+R resets the hovered quest, and Ctrl+R brings up a crosshair GUI for quick interaction. These small touches make quest management feel fluid and intuitive.
New Quest Properties for Deeper Customization
Every quest gains optional fields like Max Repeats, Always Invisible, and Linked Item, giving you control over repeatability and visibility. Mob-related tasks now support Structure, Biome, and Dimension filters, so you can demand a kill only in the Nether or inside a specific woodland mansion. The mod also introduces compatibility with Dungeon Difficulty and Dynamic Difficulty, letting you scale mob power levels or summon levels based on world difficulty—perfect for packs that ramp up over time.
For those who enjoy a streamlined modding experience, this addon can be effortlessly installed via the foxygame.net launcher, a modern and flexible platform that lets you browse and add mods directly from its menu, saving you the hassle of manual file management.
Why More Quest Types Is a Game-Changer for Modpacks
Modpack creation often involves weaving dozens of mods into a cohesive journey. This addon acts as the glue that connects disparate systems—skills, spells, dialogue, economy, and even world generation—into a unified questline. Instead of relying on clunky command reward chains, you can now design organic, multi-step challenges that feel like natural parts of the game. The ability to generate chapters from a mod’s content alone can shave hours off development time, while the advanced entity filters open up narrative possibilities that were previously locked behind complex scripts.
Players, too, benefit from the variety. No more grinding through identical “fetch” quests; you’ll be hunting for entities with specific tags, holding ritual items during thunderstorms, or proving your mastery by dealing a precise amount of damage. The integration with skill mods means your character’s growth is constantly reflected in quest progress, creating a satisfying feedback loop.
Final Thoughts
More Quest Types doesn’t just add new tasks—it transforms FTB Quests into a versatile storytelling engine. Whether you’re building a lightweight vanilla+ pack or a sprawling RPG world, the sheer depth of customization here is unmatched. From attribute checks to dialogue triggers, every new feature is designed to make quests feel less like a checklist and more like a living part of your Minecraft adventure. If you’ve ever felt limited by the default questing options, this addon is the upgrade you’ve been waiting for.
--- **Update Jun 9, 2026:** Added 4 files for version 1.21.1 (NeoForge, Fabric). --- **Update Aug 28, 2026:** Added 16 files for version 1.21.1 (NeoForge, Fabric).