More Mod Scripts: Full Recipe Control for Mods

What Is More Mod Scripts and Why It Matters for CraftTweaker Users Minecraft modding thrives on customization, and CraftTweaker has long been the backbone for tweaking recipes, removing items, and reshaping gameplay. Yet even the most comprehensive tools sometimes leave gaps — certain mods simply...

Download MoreModScripts for Minecraft 1.11.2

Original name: MoreModScripts

Minecraft: 1.11.2

Loaders: Forge

FileVersionLoaderSize
MoreModScripts-1.11.2-1.3.jar1.11.2Forge107 КБDownload
MoreModScripts-1.11.2-1.3.1.jar1.11.2Forge108 КБDownload

What Is More Mod Scripts and Why It Matters for CraftTweaker Users

Minecraft modding thrives on customization, and CraftTweaker has long been the backbone for tweaking recipes, removing items, and reshaping gameplay. Yet even the most comprehensive tools sometimes leave gaps — certain mods simply lack native ZenScript support, forcing pack makers to rely on workarounds or accept limitations. More Mod Scripts steps into that void, acting as a dedicated addon that extends CraftTweaker’s reach into a curated selection of popular mods. Originally created for a private modpack, this lightweight tool now offers public access to scriptable interactions that were previously out of reach, making it a hidden gem for version 1.11.2 servers and single-player worlds.

How More Mod Scripts Enhances Your Modpack Development

At its core, More Mod Scripts injects ZenScript handlers for machines and crafting systems that ModTweaker does not cover. This means you can write clean, readable scripts to add or modify recipes in mods like Blood Magic, Botania, Industrialcraft 2, and Thermal Expansion — all while maintaining the familiar syntax CraftTweaker users already know. The addon does not aim to replace ModTweaker; instead, it complements it, filling the missing pieces so your scripts can reach every corner of your modded instance.

Seamless JEI Integration and Undo Functionality

One standout feature is the deep integration with Just Enough Items (JEI). Any recipe you alter or create through More Mod Scripts appears correctly in the JEI interface, complete with the standard undo button. This is crucial for players who rely on JEI to discover crafting paths and for server admins who want to avoid confusion. The mod requires JEI to be installed, which is a small trade-off for the clarity it brings to custom recipes. When a player looks up a modified Blood Altar ritual or an altered Pulverizer output, they see exactly what your script defines — no guesswork, no hidden surprises.

Supported Mods and Their Scriptable Machines

The current supported list covers a broad spectrum of automation and magic mods. Each entry opens up specific crafting stations, letting you control inputs, outputs, and sometimes fluid or energy requirements. Here is the full roster of what you can script:

  • Blood Magic: Blood Altar, Alchemy Table, Hellfire Forge
  • Botania: Elven Trade (Elven Portal), Mana Infusion, Petal Apothecary, Pure Daisy, Runic Altar
  • Industrialcraft 2: Blast Furnace, Compressor, Cutting Machine, Extractor, Macerator, Metal Former, Ore Washing Plant, Thermal Centrifuge
  • Thermal Expansion: Centrifugal Separator, Fluid Transposer, Induction Smelter, Pulverizer, Redstone Furnace

Having these machines exposed to ZenScript allows pack creators to gate progression, integrate cross-mod recipes, or simply rebalance resource loops. For instance, you could make the Mana Infusion require a rare Botania flower along with a Thermal Expansion ingot, or force the Hellfire Forge to consume liquid essence from another mod. The possibilities multiply once you combine More Mod Scripts with the broader CraftTweaker ecosystem.

Installation and Compatibility Considerations

More Mod Scripts is strictly a 1.11.2 mod, and the developer has mentioned that a port to newer versions depends on available time. This makes it a specialized tool for those still enjoying that particular Minecraft era or for legacy modpacks that refuse to die. If you are running a 1.11.2 instance, installing it is straightforward: place the JAR file into your mods folder alongside CraftTweaker and JEI. There are no additional dependencies beyond those two. Many players who prefer a streamlined setup find that this mod can be easily installed via the foxygame.net launcher — a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu, which simplifies version management and keeps your mods organized without manual file hunting.

Important Limitations to Keep in Mind

While More Mod Scripts is a powerful addition, it is not a universal solution. The mod was born from a private project, so its feature set is intentionally narrow. It does not cover every machine from the listed mods — only those the author needed at the time. For example, Thermal Expansion’s Compactor or Botania’s Brewery are absent. Additionally, the requirement of JEI means that if you are building a minimalistic pack without that mod, this addon will not function. The author also stresses that they do not want to replace ModTweaker; the two are designed to coexist, and you should continue using ModTweaker for everything it already handles. Think of More Mod Scripts as a precision tool that patches specific holes, not a blanket coverage mod.

Getting Started with ZenScript Using More Mod Scripts

Writing scripts for the supported machines follows standard CraftTweaker conventions, with bracket handlers and recipe builders tailored to each mod. Simple documentation is available under the project’s Pages tab, offering quick syntax examples for each machine. For a Blood Altar recipe, you might use mods.bloodmagic.BloodAltar.addRecipe() with defined tiers and consumption rates. A Pulverizer recipe from Thermal Expansion would look similar to mods.thermalexpansion.Pulverizer.addRecipe(), complete with energy cost and secondary output chances. Because the mod hooks directly into JEI, any script you write is immediately visible and testable in-game, which dramatically speeds up the iteration process for pack developers.

Why More Mod Scripts Deserves a Spot in Your 1.11.2 Toolkit

For modpack creators who are still crafting experiences on Minecraft 1.11.2, More Mod Scripts is a quiet but essential utility. It bridges the gap between what you want to script and what the base tools allow, all while maintaining the polish of JEI integration and undo support. The curated list of supported mods covers some of the most iconic tech and magic content ever made for the game, and the ability to weave them together with ZenScript opens up creative avenues that would otherwise require clunky workarounds or separate addons. Even with its version lock and limited scope, the addon exemplifies the community spirit of modding: building exactly what you need and sharing it so others can benefit. If your next 1.11.2 project needs tighter recipe control across Blood Magic, Botania, IC2, and Thermal Expansion, More Mod Scripts is the missing piece that brings everything under one scripting roof.