Liquid Dyes
If you have ever built a sprawling Create factory and wished you could produce dyes on an industrial scale, Liquid Dyes is the add-on you have been waiting for. This compact mod is designed for pack developers and players who want to integrate dye production directly into Create's mechanical mixing systems, turning a mundane vanilla chore into a satisfying automation project.
What Liquid Dyes Actually Does
Liquid Dyes does nothing on its own, and that is entirely intentional. It is a framework mod that adds the fluid and item components needed to produce dyes through Create's mixing and fluid systems, but it deliberately ships without built-in recipes. Instead, it hands the creative control to pack authors, who define the actual conversion recipes using either CraftTweaker or KubeJS.
This design philosophy means Liquid Dyes is not a plug-and-play content mod. It is a tool for people who want to shape their own progression. If you are a player rather than a pack developer, you will typically encounter it as part of a curated modpack where the recipes have already been written for you.
Built for Pixelfactory Reforged and Beyond
Liquid Dyes was originally created for the Pixelfactory Reforged modpack, a Create-centric experience that leans heavily into factory automation. However, the mod is not locked to that pack in any way. It works great in other Create-focused modpacks as well, which makes it a flexible addition for anyone building a tech-heavy world.
Because the mod relies on CraftTweaker or KubeJS for its recipes, compatibility is largely in the hands of the pack author. That is a strength rather than a limitation, since it means Liquid Dyes can slot into almost any Create-based progression without forcing a specific recipe chain on players.
Supported Versions and Loaders
Liquid Dyes is available for modern Minecraft versions, with builds targeting the 1.18.2, 1.19.2, and 1.20.1 release lines. The mod is distributed for both Forge and NeoForge, depending on the Minecraft version you are running, so you should double-check the file listing before you grab a build.
If you are running a Fabric-based pack, you will need to look elsewhere, as Liquid Dyes is built around the Forge and NeoForge ecosystems that Create itself supports. Matching your loader to the correct file is the single most important step in getting the mod to load without a crash.
How to Install Liquid Dyes
Installing the mod follows the standard routine for Forge and NeoForge add-ons. Here is the process in short:
- Install the correct Minecraft version and loader for your pack.
- Download Liquid Dyes from a trusted mod hosting site, matching your game version and loader.
- Place the mod jar file into your mods folder.
- Confirm that Create is also installed, since Liquid Dyes depends on it.
- Add CraftTweaker or KubeJS if you plan to write your own recipes.
- Launch the game and check the log for any dependency errors.
When you download Liquid Dyes for Minecraft, pay attention to the file naming. A 1.20.1 NeoForge build will not work on a 1.19.2 Forge instance, and mixing them up is the most common cause of startup failures. Once the mod is in place and Create is present, you are ready to start defining recipes.
For players who prefer a smoother setup, the foxygame.net launcher can handle the heavy lifting: it lets you browse its add-on catalog and install Liquid Dyes alongside Create and your recipe scripting mod in a single click, keeping every dependency version-matched automatically.
Writing Recipes with CraftTweaker or KubeJS
Once installed, the real work begins. Liquid Dyes exposes the fluid and item registrations you need, and you then write scripts that convert those fluids into dye items or vice versa. A typical workflow involves melting down dye items into a liquid form, mixing them with other fluids in a Create basin, and then solidifying the result back into a usable dye.
CraftTweaker users will find the syntax familiar if they have written recipes for other Create add-ons. KubeJS users get a similar experience with JavaScript-based scripting. Either route gives you full control over input amounts, fluid ratios, and processing time, which is exactly what a well-balanced modpack needs.
Why Pack Authors Love It
Dye automation is a common bottleneck in large factory packs. Vanilla dyes come from flowers, cacti, and mob drops, which does not scale well once you are producing thousands of colored blocks for decoration or crafting. Liquid Dyes gives pack authors a clean way to route dye production through Create's machinery, tying it into the same supply chains players already build for other materials.
Final Thoughts
Liquid Dyes is a niche mod with a clear purpose. It will not impress anyone looking for instant content, but for pack developers and Create enthusiasts who want deeper automation, it is a genuinely useful piece of infrastructure. Pair it with CraftTweaker or KubeJS, drop it into a Create-focused pack, and you have a flexible system for industrial-scale dye production that fits naturally into the factory you have already built.