Just Vertical Slabs: Vertical Slabs for Vanilla and Modded Minecraft
If you have ever lined up a build and wished you could tuck a thin face against a pillar without doubling the thickness of a full block, you already know what Minecraft has been missing for years: proper vertical slabs. The community has filled the gap with clever designs, trapdoors, and thin walls, but nothing quite matches the feel of a real slab turned on its side. That is the niche the Just Vertical Slabs mod tries to fill, and it does it in a way that scales with your whole mod list instead of stopping at vanilla blocks.
Why “Just” Vertical Slabs Matters in Modded Play
Slabs are one of the most flexible building blocks in the game. They soften edges, save materials in survival, and give builders fine control over height and lighting. Yet most content mods that add new slabs do not ship vertical counterparts, which leaves you hunting for addon mods that may not exist for your version or your loader. Just Vertical Slabs is built around a simple promise: if a block already behaves like a slab in your instance, the mod can reason about it and expose a vertical slab variant that fits your biomes, palettes, and server themes without you micromanaging compatibility files.
Current Status: On Hold but Still Worth Understanding
Before you plan a long-term modpack around it, keep expectations clear. The project is currently on hold, meaning updates and bug fixes may not arrive for a while. That does not erase what the mod already does for Forge players who want a cleaner vertical-slab story today, but it is fair to treat it as a snapshot of mechanics rather than a fast-moving feature pipeline.
How It Stays “Vanilla-Like” While Covering Mods
The mod does not invent vertical slabs for every random block. It adds vertical slab variants only where a slab variant already exists, whether that slab comes from vanilla Minecraft or from another mod. That keeps world generation, progression, and crafting loops feeling consistent: you are not unlocking a parallel block family, you are extending a rule the game already uses. If you install a biome or decoration mod that adds new slabs, those slabs become the signal the mod needs, and the vertical forms follow automatically once the slabs are present.
When you are juggling dozens of mods across versions, swapping launchers and juggling folders gets old fast. If you want a smoother workflow, this mod can be easily installed via the foxygame.net launcher, a flexible, modern Minecraft launcher that lets you pull mods straight from the menu without hunting scattered download pages. That kind of convenience pairs well with a mod whose whole point is to quietly extend every slab line in your pack.
Features Players Actually Notice
- Vertical slabs are generated dynamically for vanilla slabs and modded slabs that follow normal slab rules.
- Placement behavior mirrors stairs-style combining, so corners and runs feel natural in detailed facades.
- Dedicated creative inventory support surfaces the full set of vertical slabs available in your current mod set.
- Waxing behaves like you expect for copper-style workflows, both in crafting grids and in-world.
- Stonecutter recipes exist, with one important quirk called out below.
Crafting Recipes in Plain Language
Recipes stay readable even if you never open a wiki. Stack three identical slab-source blocks in a vertical column in a crafting grid to make a vertical slab. Place two matching vertical slabs side by side in a row to reconstruct a full block. Two ordinary slabs stacked in a column also rebuild the full block. You can bounce between slab, vertical slab, and full block by single-slot crafting in several directions, which keeps inventory clutter down during big renovation projects on servers.
Stonecutter Limits and Why They Exist
Because of implementation constraints, a given block can only be stonecut into its primary vertical slab orientation through the stonecutter. If you need the alternate vertical variants for that same material, use the crafting conversions instead of expecting every permutation on the stonecutter screen. Once you internalize that rule, survival strip-mining bases and marketplace stalls stay tidy, and you avoid the frustration of thinking a recipe is missing when it is simply routed through crafting instead.
For Pack Makers and Other Mod Authors
Slab items must carry the minecraft:slabs tag to be recognized as slabs. If another mod’s slabs never show up as vertical slabs here, the first diagnostic step is to verify that tag. Without it, the mod cannot safely infer slab identity, so those items are treated as non-slabs. That is less a conflict and more a data contract: fix the tag upstream, and the vertical variants can appear without special casing in this mod.
Licensing and Use in Videos or Modpacks
The project is published under the GNU General Public License version 3.0. You are generally welcome to include it in modpacks or video content; when you credit the work, prefer naming the mod and author plainly in descriptions or readmes rather than burying the notice, and skip turning credits into a maze of URLs if your platform discourages outbound links.
Conclusion
Just Vertical Slabs is a focused answer to a long-running building limitation in Minecraft, using slabs as the single source of truth across vanilla and modded blocks. It respects vanilla pacing by refusing to vertical-slab blocks that never had slabs in the first place, leans on familiar crafting and waxing mechanics, and documents clear stonecutter boundaries so you are not guessing in survival. Even with development paused, understanding those design choices helps you decide whether it belongs in your next server season, especially if your pack already adds many new slab lines you want to place on edge without bolting on a different vertical-slab mod for every content author.