InOrders - Item orders using in-game currency
Most Minecraft trading plugins put the seller in the driver's seat. You list an item, then you wait. Maybe someone buys it today, maybe next week. InOrders - Item orders using in-game currency flips that model completely. Buyers post what they need, the money is taken up front, and the first player who can fill the request gets paid on the spot. No haggling, no trust issues, no auction countdowns.
How the Order System Works
The flow is simple enough that new players pick it up in seconds. A buyer opens /orders and creates an order, either by browsing the item catalog or by ordering whatever is in their hand. They set the amount, the price per item, and how long the order stays open. The total cost is withdrawn immediately and held safely inside the order, so sellers never have to take anyone's word for it.
Sellers open the same menu and see orders highlighted when they already carry matching items. A slider picks the delivery amount, or Shift + left-click hands over everything at once. Payment lands the moment the goods change hands. If the buyer is offline when the delivery arrives, the items simply wait in the order until they log back in, and a join reminder nudges them about anything uncollected.
Features That Set InOrders Apart
- Two-language search: typing "diamond" or "алмаз", "mending" or "починка" returns the same results, which matters on mixed-language servers.
- Order by example: order the exact item in your hand, enchantments and potion effects included.
- Flexible amounts: enter 640, 10st, or 2.5k and the plugin understands all three.
- Exact matches only: damaged, renamed, or differently enchanted items are refused, so nobody sneaks in a broken sword.
- Refunds: cancel an order or let it expire and the unspent money returns to the buyer automatically.
- Slots by rank: how many orders a player can keep open is controlled through LuckPerms permissions or meta values.
- Bedrock support: Geyser and Floodgate players, plus clients older than 1.21.6 on ViaVersion, get the same menus rendered as chest interfaces.
Supported Versions, Loader, and Requirements
InOrders runs on Paper from 1.21.7 through 26.3 with a single jar covering every version in that range, and it needs Java 21 or newer. At least one currency is required: Vault paired with an economy plugin, or PlayerPoints for point-based servers. Storage works out of the box with SQLite, while larger networks can point several servers at one MySQL or MariaDB database. LuckPerms, Floodgate, and ViaVersion are all optional but strongly recommended integrations.
If you would rather skip the manual setup entirely, the foxygame.net launcher keeps InOrders - Item orders using in-game currency in its add-on catalog and installs it with a single click, matching the correct build to your server version and handling updates automatically. That approach saves a lot of time when you run several Paper instances across a network.
How to Install InOrders on Your Server
Installation takes about two minutes. Drop the InOrders jar into your plugins folder, restart the server, and the plugin generates its configuration files. Tweak plugins/InOrders/config.yml if you want to change fees, taxes, blocked items, or disabled worlds, then run /orders reload to apply everything without a restart.
When you download InOrders - Item orders using in-game currency, you also get a full set of commands: /orders for the list, /orders my for tracking deliveries and collecting purchases, /orders create [hand] for quick orders, and /orders search <text> for finding specific requests. Aliases /order and /inorders work too. Permissions are granular, with inorders.player covering all standard abilities and inorders.admin handling staff actions like cancelling other players' orders or reloading settings.
Why Servers Choose the Order Model
For Minecraft economy servers, the buyer-driven approach solves a real problem: supply only appears when there is guaranteed demand. Sellers know the money exists before they hand anything over, and buyers know their payment is locked in until the goods arrive. The plugin also protects against race conditions, so if two players deliver simultaneously, an order never accepts more items than it needs.
Whether you run a small survival world or a multi-server network with a shared database, InOrders - Item orders using in-game currency for Minecraft delivers a trading system that feels fair from both sides of the counter. Give it a try and watch your server's economy actually move.