Candi's Per-User Difficulty: Custom Difficulty per Player

Candi's Per-User Difficulty: Tailor Your Minecraft Challenge Have you ever joined a Minecraft server and wished you could tweak the difficulty just for yourself? Maybe you want a harder survival experience while your friends keep things casual, or you need a gentler start without forcing the enti...

Download CandisPerUserDifficulty for Minecraft 1.7.10

Original name: CandisPerUserDifficulty

Minecraft: 1.7.10

Loaders: Forge

FileVersionLoaderSize
CandisPerUserDifficulty-0.2.jar1.7.10Forge10 КБDownload
CandisPerUserDifficulty-0.3.jar1.7.10Forge13 КБDownload
CandisPerUserDifficulty-0.5.1.jar1.7.10Forge17 КБDownload
CandisPerUserDifficulty-0.5.2.jar1.7.10Forge20 КБDownload
CandisPerUserDifficulty-0.5.3.jar1.7.10Forge24 КБDownload
CandisPerUserDifficulty-0.5.4.jar1.7.10Forge24 КБDownload
CandisPerUserDifficulty-0.5.6.jar1.7.10Forge26 КБDownload
CandisPerUserDifficulty-0.5.7.jar1.7.10Forge26 КБDownload
CandisPerUserDifficulty-0.5.8.jar1.7.10Forge26 КБDownload
CandisPerUserDifficulty-0.5.9.jar1.7.10Forge26 КБDownload
CandisPerUserDifficulty-0.5.12.jar1.7.10Forge29 КБDownload

Candi's Per-User Difficulty: Tailor Your Minecraft Challenge

Have you ever joined a Minecraft server and wished you could tweak the difficulty just for yourself? Maybe you want a harder survival experience while your friends keep things casual, or you need a gentler start without forcing the entire server to switch to peaceful. Candi's Per-User Difficulty mod makes that possible, giving every player their own personal difficulty setting that affects damage, food, inventory rules, and even teleportation commands. It is a clever way to customize gameplay without disrupting the shared world.

What Is Per-User Difficulty?

Unlike the global server difficulty that applies to all players equally, this mod introduces a layered system where each person can choose from four modes: Disabled, Easy, Medium, or Hard. The choice is saved between sessions and comes with a configurable rate limit to prevent constant switching. The mod does not alter the server's base difficulty; instead, it overlays personal modifiers on top of it. This means you can have a Hard-mode player fighting alongside an Easy-mode builder, and both will experience the world differently.

The mod touches five core areas: damage taken, damage dealt, food consumption, saturation loss, and keepInventory behavior. It also integrates teleport commands like /home, /back, and /spawn, tying their availability to the chosen difficulty. Importantly, damage modifiers are intentionally disabled in PvP combat, so player-versus-player fights remain fair regardless of individual settings.

Core Features and Commands

Once installed, the mod adds several commands that players and server operators can use. The main command is /setdifficulty, which allows you to pick your personal level. By default, you can only change it once per hour, but that cooldown is adjustable in the config file. Tab autocompletion works for the difficulty options, making it quick to type.

Here is a breakdown of the default modifiers for each difficulty tier:

  • Disabled: No modifiers at all. This effectively turns off the mod for you, leaving everything at vanilla values.
  • Easy: 75% damage taken, 125% damage dealt, 125% food and saturation, keepInventory on, and access to /home, /spawn, and /back.
  • Medium: 100% damage taken and dealt, 100% food and saturation, keepInventory off, and access to /home, /spawn, and /back.
  • Hard: 125% damage taken, 75% damage dealt, 75% food and saturation, keepInventory off, and only /home available (no /back or /spawn).

Server operators with permission level 2 or higher can use /adminsetdifficulty to override another player's difficulty. This command bypasses the rate limit but resets the countdown for that player, so they cannot immediately change it back. Tab autocompletion works for both usernames and difficulty levels here.

Teleportation commands are deeply integrated. /home lets you set a home point in each dimension with /home set and teleport to it with just /home. You can even specify a dimension, like /home nether, to jump directly to your Nether home. /back returns you to your last death location, but the memory is cleared after use. /spawn sends you to the world spawn. For operators, /tpz teleports you to any player across dimensions, using the same robust teleport rules as the rest of the mod.

Version History Highlights

The mod has evolved steadily, with each update refining stability and adding useful features. Version 0.5.12 made teleports more robust and introduced the /tpz command for ops. Earlier, 0.5.9 enhanced /back to also return you from the last place you used /home, a small but handy quality-of-life improvement. The 0.5.7 update attempted to fix a cross-dimension rendering bug that sometimes required a reconnect after using /home. Version 0.5.6 added dimension-specific home teleports and the /spawn command.

One of the most significant changes came in version 0.3, when inventory saving was re-implemented. Before that, players were advised to keep the keepInventory gamerule ON to avoid conflicts with gravestone mods. Now, you should keep that gamerule OFF, as the mod handles inventory retention internally based on your difficulty. This also improves compatibility with other mods that modify death and respawn mechanics.

If you are looking for a hassle-free way to add this mod to your game, the foxygame.net launcher offers a streamlined experience where you can download and install mods directly from its built-in menu, making it a convenient and modern choice for any Minecraft player. The launcher handles version matching and mod dependencies automatically, so you can focus on customizing your difficulty rather than wrestling with file folders.

Configuration and Customization

All the modifiers and rate limits are fully configurable. When the server starts for the first time with the mod, a config file is generated. You can adjust the damage multipliers, food and saturation percentages, keepInventory behavior, and even which teleport commands are allowed per difficulty. The cooldown for /setdifficulty can be changed from the default one hour to any value that suits your server's needs. This flexibility makes the mod suitable for both small friend groups and large public servers where admins want to offer a tailored experience.

Future updates are planned to include modifying the healing rate, which would add another layer of personalization. The mod's design keeps PvP fair by not applying damage modifiers in player combat, so competitive play remains untouched.

Conclusion

Candi's Per-User Difficulty mod is a thoughtful addition for any Minecraft server that values player choice. It separates personal challenge from the global world settings, letting everyone enjoy the game at their own pace. The integration of teleport commands and the careful handling of inventory rules show attention to detail that makes the mod feel like a natural part of the game. Whether you are an admin looking to give your community more control or a player who wants to fine-tune your survival experience, this mod delivers a clean, configurable solution. Just remember to keep the keepInventory gamerule off, and you are ready to craft your own difficulty story.