HeadConomy: Earn Money from Mob Heads in Minecraft

HeadConomy: Turn Kills into Currency on Your Minecraft Server Every server owner knows the struggle of keeping players engaged. You build incredible biomes, fine-tune mechanics, and craft custom mods, but sometimes you need that extra spark to reward exploration and combat. That is exactly where ...

Download HeadConomy for Minecraft 1.6.4

Original name: HeadConomy

Minecraft: 1.6.4

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HeadConomy.jar1.6.4—6 КБDownload

HeadConomy: Turn Kills into Currency on Your Minecraft Server

Every server owner knows the struggle of keeping players engaged. You build incredible biomes, fine-tune mechanics, and craft custom mods, but sometimes you need that extra spark to reward exploration and combat. That is exactly where HeadConomy steps in. This lightweight plugin transforms every mob and player kill into a collectible, sellable head, giving your community a fresh reason to venture into the wild and sharpen their swords. Whether you run a survival, factions, or economy-focused server, HeadConomy weaves seamlessly into your existing setup, adding a layer of risk and reward that feels natural in the blocky world.

What Is HeadConomy?

HeadConomy is a Bukkit plugin designed to reward players with the head of any entity they defeat. Each head can then be sold for in-game currency, creating a direct link between combat prowess and economic gain. Originally suggested by MinerMovies on the Bukkit forums, the plugin has evolved to support a wide range of Minecraft versions and mob types. It requires Vault to interface with your server's economy plugin, meaning it works alongside virtually any currency system you already have in place. The core idea is simple: the more dangerous the foe, the more valuable the head. Configurable values let you set prices for everything from a lowly zombie to the mighty ender dragon, encouraging players to tackle tougher challenges.

How It Works

The mechanics are straightforward. When a player lands the final blow on a mob or another player, HeadConomy drops that entity's head as a tangible item. The head retains the visual identity of the creature, so a creeper head looks like a creeper, a skeleton skull appears appropriately, and player heads display the fallen player's skin. To convert this trophy into cash, players simply use the /sellhead command while holding the head. The plugin checks the configured value, deposits the currency via Vault, and removes the head from the inventory. It is a clean, satisfying loop that rewards active gameplay without cluttering inventories for long.

Installation and Configuration

Setting up HeadConomy is a breeze, even for admins who are just getting comfortable with server management. Start by placing the HeadConomy.jar file into your server's plugins directory. After a restart or a reload, the plugin will generate a default configuration file. You can then tweak the values for every available head type, from common mobs to rare bosses. Need to adjust prices on the fly? The /headconomy reload command refreshes the config without a full server reboot. For those who prefer a more streamlined approach to plugin handling, many server owners find that using a modern launcher simplifies the entire process. For example, the foxygame.net launcher offers a flexible way to manage mods and plugins, letting you download and organize them directly from the menu, which can save time when you are juggling multiple server setups.

Configuring Head Values

Inside the config.yml file, you will find a list of entity names paired with numerical values. These numbers represent the currency amount players receive upon selling that head. You can set a zombie head to 10 coins, a wither skeleton skull to 100, and a player head to 250, or any scale that fits your server's economy. The plugin also supports the dragon head added in later Minecraft versions, so even end-game content gets its due reward. The configuration is intuitive, with clear comments that guide you through each option.

Commands and Permissions

HeadConomy keeps its command set minimal and focused. Here is what you need to know:

  • /headconomy – Displays the current version of HeadConomy running on your server. Handy for troubleshooting and verifying updates.
  • /headconomy reload – Reloads the configuration file, applying any changes you made to head values or settings without restarting the server.
  • /sellhead – The player-facing command that converts a held head into currency. This is the heart of the plugin's functionality.

Permissions are equally straightforward. The headconomy.reload permission node controls access to the reload command and defaults to operators only. This ensures that only trusted staff can modify the economic balance. Regular players do not need any special permissions to sell heads, making the feature accessible to everyone from the moment they join.

Why Use HeadConomy on Your Server?

There is no shortage of economy plugins in the Minecraft ecosystem, but HeadConomy stands out because it ties currency generation directly to an activity players already love: combat. It incentivizes exploration of different biomes, hunting rare mobs, and even friendly PvP duels if you configure player head values accordingly. The plugin also integrates with most permission systems and currency plugins thanks to Vault, so you are never locked into a single ecosystem. Since its initial release, HeadConomy has received updates to support newer versions up to 1.11 and added the dragon head, showing a commitment to staying current with Minecraft updates.

Boosting Player Engagement

When players know that every creeper they slay could mean a few extra coins in their pocket, the nightly grind becomes a treasure hunt. Server economies thrive on activity, and HeadConomy creates a constant, low-friction way for players to earn money without relying solely on admin shops or manual trading. It also adds a collectible aspect—some players might hoard rare heads as trophies rather than sell them, fostering a unique subculture on your server.

Changelog and Evolution

HeadConomy has grown steadily since its v0.5 debut. The v0.7 release squashed a minor bug that affected head drops under certain conditions, and v0.9 brought support for Minecraft 1.11 along with the highly requested dragon head. The developer remains open to suggestions, encouraging feedback through comments and private messages, which means the plugin is likely to keep improving. If you have ideas for new mob heads or features, the community-driven nature of the project makes it easy to contribute.

Final Thoughts

HeadConomy is a small plugin with a big impact. It respects your server's existing economy structure, adds a tangible reward for combat, and requires almost no maintenance once configured. Whether you are running a tight-knit survival world or a bustling network server, the ability to turn kills into currency gives players a clear incentive to engage with the game's many biomes and mechanics. The installation is painless, the commands are intuitive, and the configurable values let you dial in the perfect balance. If you have been looking for a way to make mob hunting and PvP more rewarding without overhauling your entire server, HeadConomy deserves a spot in your plugins folder. Give it a try, watch your players start chasing heads, and see how a simple twist can breathe new life into your Minecraft community.