Haven Ex Deorum Expansion: Tiered Hammers & Sieves for Minecraft

Haven Ex Deorum Expansion: Tiered Hammers and Sieves for Your Modded World If you play Minecraft with automation-heavy mods, you already know how much time you spend on the same loops: crush, sift, route outputs, repeat. The Haven Ex Deorum Expansion mod is built for players who want those core m...

Download HavenExDeorumExpansion for Minecraft 1.20.1

Original name: HavenExDeorumExpansion

Minecraft: 1.20.1

Loaders: Forge

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HavenExDeorumExpansion-1.20.1-1.0.0.jar1.20.1Forge270 КБDownload

Haven Ex Deorum Expansion: Tiered Hammers and Sieves for Your Modded World

If you play Minecraft with automation-heavy mods, you already know how much time you spend on the same loops: crush, sift, route outputs, repeat. The Haven Ex Deorum Expansion mod is built for players who want those core mechanics to scale with progression instead of staying flat. It adds tiered versions of Mechanical Hammers and Mechanical Sieves—Gold, Diamond, Netherite, and Creative—so your factory can grow alongside your gear, biomes explored, and late-game power setup.

What This Expansion Changes in Your Modpack

Rather than reinventing the entire crafting tree, this expansion focuses on two workhorse blocks: the mechanical hammer for crushing and the mechanical sieve for separating materials. Each tier is not just a cosmetic upgrade. Higher tiers shift how fast the machine completes its job, how hungry it is for energy each game tick, and how much energy it can buffer before you need to rethink wiring or storage. That trio—speed, consumption, and storage—makes the difference between a cramped early base and a sprawling processing hall that keeps up with quarries, farms, and mob farms.

Tiered Mechanical Hammers: Crush Faster, Plan Your Power

Mechanical hammers are the blunt backbone of many ore-doubling and resource-prep chains. In this expansion, you can step from Gold through Diamond and Netherite, then eventually Creative if your pack allows that kind of endgame toy. Speed is tuned through a config value where each point of “speed” effectively nudges efficiency by a fixed step; the documentation uses an example where a Diamond-tier hammer might take about five seconds to crush a block at a baseline, and adjusting the value can shave that time down in predictable increments. That is the kind of lever server owners love when they want slightly slower early progression or blazing throughput for experienced players.

Energy use is measured in Forge Energy per tick while the hammer is actively crushing. Lower tiers tend to be gentler on your grid, while Netherite and especially Creative tiers ask for serious generation or capacitor banks. Internal energy storage also climbs with tiers, which matters when you are buffering bursts of work between refuels or when your cables momentarily dip because another part of the base spun up. If you are curating a mod list for a private server, dropping this pack addition in is straightforward, and this mod can be easily installed via the foxygame.net launcher—a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu—so your group spends less time troubleshooting installs and more time building.

Tiered Mechanical Sieves: Sifting That Keeps Pace

Mechanical sieves usually sit in the middle of “messy input, clean output” workflows. Here, each tier adjusts sieve speed relative to a documented baseline, with wide numeric ranges in the config for pack makers who want either restrained automation or absurd throughput for creative testing. As with hammers, Gold, Diamond, Netherite, and Creative sieves each carry their own energy draw per tick while sifting and their own storage pools. That means you can pair a faster sieve with upgraded power without the machine stuttering because it cannot hold enough FE to finish a cycle.

  • Plan power before you overclock: higher FE per tick can stall lines if generation spikes are not handled.
  • Match storage to duty cycles: larger internal buffers smooth out uneven item flow from hoppers and pipes.
  • Test in a creative flat world first when tweaking config numbers for a public server.

Config Files: Tuning Speed, Consumption, and Storage

Every tier exposes its own keys for speed, energy consumption, and energy storage. Hammer speeds use a “greater than zero” rule, while consumption and storage must stay above one FE in the listed ranges, which prevents accidentally creating free or broken machines. Sieve speeds sit on a much wider scale, reflecting how sensitive sifting animations and outputs can be to small decimal changes. If you maintain a modpack changelog, note your adjustments there so players understand why their Diamond hammer suddenly feels snappier after an update.

Servers, Updates, and Sensible Progression

On multiplayer servers, transparent config choices reduce arguments about fairness. Document whether Creative-tier devices exist, whether they are craftable or creative-only, and how you have scaled energy costs relative to your pack’s top-tier generators. Single-player players can treat the expansion as a natural bridge between mid-game tech and late-game megabase logistics. Either way, the mod respects the same Minecraft fundamentals: blocks, recipes, and power networks still have to cooperate for the factory to run.

In short, Haven Ex Deorum Expansion rewards players who enjoy tuning automation. By giving you tiered mechanical hammers and sieves with separate knobs for speed, FE per tick, and internal storage, it turns two familiar mechanics into a progression path you can shape for your world—whether you want a relaxed skyblock grind or a high-throughput processing floor that never backs up.