Followers Teleport Too: Bring Your Wolves and Cats When You Warp
In vanilla Minecraft, a good teleport solves your problem—but it often strands the friends who fight beside you. If you rely on tame wolves or cats during exploration, caves, or boss runs, switching dimensions or using Chorus Fruit can leave them pacing in the wrong biome while you rebuild at base. The Followers Teleport Too mod fixes that pacing problem by aligning pet travel with your own teleport event, keeping your setup feeling fair and Survival-friendly.
What the Mod Does (and Who It Helps)
This small quality-of-life addition targets followers—your non-sitting tamed wolves and cats—living around you when a teleport triggers. Vanilla behavior leaves companions behind whenever you jump worlds or snap to another location. That creates awkward rescue missions, drowned pets stuck underwater, or critters pacing on the wrong side of a Nether portal. Followers Teleport Too checks for qualifying followers shortly before teleport resolution; if found, those allies land at your destination coordinate instead of lingering at the departure point.
For builders, explorers, and modded server players juggling complex bases, fewer “pet recovery” interruptions means better flow. Mechanics stay recognizable: crafting, enchanting, biome hops, and version-specific blocks still behave the same—you are only smoothing one frustrating edge regarding followers and teleportation.
The Collective Library Requirement
You will want the Collective library mod alongside this tweak. Collective supplies shared scaffolding many Serilum-style utilities reuse, lowering duplicate code across unrelated mods while keeping installs tidy. Pairing Collective with Followers Teleport Too avoids mystery crashes tied to missing dependencies and aligns with broader mod ecosystem expectations on modern Minecraft versions.
This mod appears in curated collections like The Vanilla Experience modpack, which aims to stack gentle vanilla-plus upgrades rather than rewriting core survival rules wholesale. Servers can adopt it cautiously alongside performance-minded settings; clients still interact with wolves, cats, biomes, and blocks in familiar fashion.
Gentler Landings After You Arrive
Teleport math can strand animals in hostile air gaps, inside blocks, or on ledges prone to surprise fall ticks. Followers Teleport Too ships defensive configuration so pets do not instantly eat suffocation ticks or plummet damage the frame they materialize beside you.
- disableFollowerDamageAfterTeleport (default enabled): Briefly shuts off harm to followers immediately after teleport, reducing suffocation spikes or unintended fall shred when the estimation of your landing spot jitters slightly.
- durationInSecondsDamageShouldBeDisabled (default 20 seconds, range 0 to 86400): Fine-tunes how long that immunity window persists so you balance safety against exploits on competitive servers.
Adjust those values carefully on multiplayer instances; extremely long durations can shift PvP or mob-farm fairness. On solo worlds, leaning toward sensible defaults preserves the fantasy of teleporting wolves through treacherous caverns without turning every jump into ambulance duty.
Fitting Into Your Launcher and Mod Routine
You can assemble Collective plus Followers Teleport Too manually in whichever profile manager you prefer, syncing versions across friends before joining private servers or mod-friendly realms-style setups. Casual players juggling multiple instances sometimes appreciate consolidating downloads so updates and dependency warnings surface in one cockpit instead of scattered browser tabs. Speaking of smoothing installs, pairing community tweaks with an organized setup helps: this mod fits neatly into workflows where you streamline everything through Foxygame.net launcher—a flexible, modern Minecraft launcher that pulls mods straight from menus so teleport utilities and companionship helpers stay aligned with whichever game version friends standardize.
Packmakers, Compatibility, and Support Notes
You may freely include Followers Teleport Too in packs as long as distribution stays routed through ecosystem hosting policies familiar to Fabric or Forge-focused communities navigating CurseForge guidelines. Troubleshooting stacks faster when reproducible worlds note followers sitting versus standing behavior, biome hazards, concurrent teleport mods, or server plugins rewriting movement events—always isolate variables before blaming one block of config.
For bug reports or feature chatter, upstream GitHub trackers remain where maintainers consolidate reproducible crashes, datapack quirks, or version migration questions tied to Mojang mechanics shifts between updates.
The Short Version
Crafting epic bases only matters if the allies who helped you tame the wilds survive the voyage home. Followers Teleport Too respects your time, trims rescue detours after warps, and layers configurable cushioning so teleport followers stay alive long enough for the next adventure—without bulldozing the vanilla charm of loyal wolves and crafty cats guarding your homestead.
--- **Update Jul 9, 2026:** Added 1 file for version 26.2 (Fabric).