Extra Spells: New Magic Addon for Electroblob's Wizardry

Extra Spells for Electroblob’s Wizardry: Expand Your Spellbook If you already enjoy Electroblob’s Wizardry’s progression, rituals, and wand combat, Extra Spells is one of those Minecraft mods that quietly turns a good mage run into a great one. Instead of reinventing the core experience, it layer...

Download ExtraSpells for Minecraft 1.12.2

Original name: ExtraSpells

Minecraft: 1.12.2

Loaders: Forge

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ExtraSpells-1.12.2-1.0.0.jar1.12.2Forge80 КБDownload
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Extra Spells for Electroblob’s Wizardry: Expand Your Spellbook

If you already enjoy Electroblob’s Wizardry’s progression, rituals, and wand combat, Extra Spells is one of those Minecraft mods that quietly turns a good mage run into a great one. Instead of reinventing the core experience, it layers on more spells to discover, upgrade, and build loadouts around—exactly the kind of content players want once they’ve cleared the basics and started chasing variety across biomes, dungeons, and multiplayer servers.

What Extra Spells Actually Adds

Extra Spells is an addon focused on one promise: more spells to collect. The exact number of new spells you’ll see depends on which optional mods you pair with it, because some spells only unlock when certain mechanics exist in your instance. Think of it as modular expansion—your spell pool grows when your modpack grows.

Required dependency is straightforward: you need Electroblob’s Wizardry installed and working on your Minecraft version and loader setup. Optional integrations include Extra Alchemy and Potion Core. When those are present, Extra Spells can introduce additional themed spells tied to potion-adjacent systems and deeper combat utility.

Version Matching Matters (Avoid Broken Crafting and Crashes)

Minecraft modding rewards patience, and spell addons are no exception. Extra Spells releases track Electroblob’s Wizardry versions, so pairing the wrong combo usually means missing recipes, broken progression, or startup errors.

  • For Electroblob’s Wizardry 4.3.0 and newer, use Extra Spells v1.2.0 or newer.
  • For Electroblob’s Wizardry 4.2.0 through 4.2.11, use Extra Spells v1.1.0 through v1.1.4.
  • For Electroblob’s Wizardry 4.1.4 and older, use Extra Spells v1.0.7 or older.

When you update Wizardry during a world you care about, treat versions like server rules: verify compatibility notes, backup your saves, and test in a creative copy before you roll the change into survival.

General Spells: Utility, Mobility, and “Build-Defining” Buffs

Even without optional dependencies, Extra Spells adds a bundle of flexible options that interact with day-night cycles, mobility, and classic buff-style gameplay—useful whether you explore alone or coordinate on modded servers where roles matter.

  • Time Manipulator: Shifts time between dawn and dusk, handy for farming windows, safer travel timing, or setting the mood before a boss pull.
  • Vampirism: Makes you stronger at night—exciting power with a classic drawback: sunlight becomes your enemy.
  • Super Jump: Launches you upward with dramatic vertical mobility, great for cliffs, jungle canopies, and escaping tight spots.
  • Chargeable Strike: Rewards timing; longer charge equals harder impact, making it feel skill-based rather than spammy.
  • Tribal Bless: A nostalgic power trip for pack veterans—if you remember Hexxit-era vibes, this hits that note; otherwise expect Strength II, Jump Boost II, and Night Vision.
  • Scale Bless: Similar fantasy “war paint” energy, granting Strength II, Resistance, and Fire Resistance—strong for melee brawls and hot environments.
  • Thief Bless: Another high-tempo buff loadout with Strength II, Speed IV, and Night Vision—excellent for hit-and-run playstyles.

If you like curating modded instances without juggling a dozen sites, this mod can be installed easily via the foxygame.net launcher—a flexible, modern Minecraft launcher that lets you pull mods straight from the menu so you spend less time managing files and more time testing new spell rotations in-game.

Potion Core Spells: Combat Math and Cave Survival

When Potion Core is installed, Extra Spells leans harder into tactical outcomes: repositioning, anti-armor pressure, survivability knobs, and magic-vs-magic defense. These spells often shine in modpacks where armor values climb and caves become sprawling upgrade paths.

  • Advanced Return: Sends you back to your bed—ideal for expedition players who hate long walks home.
  • Armor Piercing Missile: Fires a heavy-hitting projectile that reduces armor effectiveness, helping mages punch through tanky foes.
  • Surface Teleport: Helps you escape the endless underground—great when light, food, or patience runs low.
  • Magical Offence: Raises your magical potential, supporting a “glass cannon” build if you manage positioning well.
  • Hunters Revenge: Strengthens your arrows—nice synergy if your pack encourages hybrid ranger-mage gear.
  • Solid Core: Reduces knockback by making you “stone-hard,” trading mobility disruption for steadiness in brawls.
  • Magic Shield: Grants protection from magic damage, with charging to reinforce the barrier when you anticipate burst damage.

Extra Alchemy Spells: Timing, Peaceful Tricks, and Sustainability

If Extra Alchemy is part of your mod list, Extra Spells adds spells that reward stillness, timing, and unconventional defense—perfect for players who treat magic as puzzle-solving rather than pure DPS.

  • Return: After you stand still for ten seconds, teleports you toward your spawn point—slow, deliberate, but reliable when you plan ahead.
  • Time Travel: After four seconds, snaps you back to where you cast it—powerful for undoing risky movement or recovering from misclicks.
  • Pacifism: Slows attackers who hit you, turning aggression into disadvantage without requiring you to chase every fight.
  • Photosynthesis: Refills hunger while you stand in sunlight—an interesting sustain option for daytime exploration and farming routes.

Permissions, Sharing, and Common Modpack Etiquette

If you showcase Extra Spells in videos or bundle it into modpacks, typical author expectations emphasize directing people to the official distribution page rather than rehosting files. Redistributing the mod on unrelated download sites is generally disallowed—stick to legitimate sources and transparent credits so players get correct versions that match Wizardry updates and crafting recipes.

Conclusion: Make Wizardry Feel Endless Again

Extra Spells doesn’t rewrite Electroblob’s Wizardry—it extends it with more spells, clearer optional pathways through Extra Alchemy and Potion Core, and version pins that keep your Minecraft instance stable across updates, servers, and long survival arcs. Pick the matching release, install your optional integrations intentionally, and you’ll find fresh mechanics layered onto familiar wand progression: more blocks to conquer, more biomes to roam, and more reasons to keep collecting spells until your hotbar feels like a personalized grimoire.