Expanded Enchantments - Get More
Vanilla enchanting has always been a bit of a lottery. You grind levels, burn lapis, and hope the table offers something useful instead of Bane of Arthropods for the fifth time. Expanded Enchantments - Get More changes that equation entirely, layering a huge collection of new enchantments and genuinely dangerous curses on top of the familiar Minecraft enchanting system. The goal is not to replace vanilla, but to deepen it with more progression, more playstyle variety, and a few risks you will actually feel.
What Does Expanded Enchantments - Get More Add?
This add-on expands the enchanting system across nearly every piece of gear you own: weapons, tools, armor, helmets, boots, shields, bows, crossbows, fishing rods, and even Elytra. Alongside the new enchantments come custom enchanted books, unique negative effects, and configurable gameplay mechanics for both singleplayer worlds and servers.
The design philosophy stays close to vanilla. Nothing here feels like it belongs to a different game, which makes Expanded Enchantments - Get More for Minecraft a natural fit for survival worlds, RPG servers, and modpacks that want deeper gear progression without a total overhaul.
Combat and Movement Enchantments
- Vampirismus I-V: gives weapons a chance to steal health from enemies and heal you in the process.
- Attacker I-III and Swift Strike I-III: two separate attack speed enchantments that stack for up to +30% on a single weapon.
- Runner I-III and Agility I-III: movement speed enchantments for boots that also stack, reaching +30% combined.
- Heavy Impact I-III: axes and maces can knock enemies back and slow them, with up to a 25% trigger chance.
- Shocker I-III: a mace enchantment that shocks nearby entities, slowing them with electric visual effects.
Survival, Utility, and Mining
- Guardian Angel I: a 20% chance to survive fatal damage, dropping you to low health with temporary defensive effects instead of dying.
- Last Stand I-III: grants temporary Resistance when your health drops low, with a cooldown for balance.
- Vein Miner I: break an entire ore vein by mining a single block, and it plays nicely with Fortune.
- Autosmelt: converts raw iron, gold, and copper into ingots and Ancient Debris into Netherite Scrap while mining.
- Forrester I: fells entire natural trees with one axe while protecting player-built structures.
- Winging: automatically deploys your Elytra after a configurable fall distance.
Three of the rarest enchantments never appear at the enchanting table at all. Instead, the Wither drops an Autosmelt book, while the Ender Dragon drops Strong Wings and Guardian Angel books. Books drop at level I, so you combine two on an anvil the vanilla way to raise them.
Fishing Rod Enchantments and Curses
Fishing finally gets proper attention. Strong Fish I-III drags hostile mobs out of open water, and killing them returns your lost catch twice over. Shoal I-III reels in multiple fish at once and stacks with Luck of the Sea. Blessed Catch I-II enchants any gear you pull up, and the pool includes this add-on's own enchantments, so you can fish up a Vein Miner or Reaper book. Harpoon I-III turns the rod into a genuine weapon.
The curses are where things get spicy. Curse of the Horde widens monster detection range, Curse of Respawn can bring killed mobs back for a second round, and Curse of Burning Arrow sets wood on fire when burning arrows land. Curse of the Frayed Line makes every fifth catch drift away, and your rod wears out twice as fast. These are not cosmetic penalties; they change how you play.
Installation and Configuration
If you are wondering how to install Expanded Enchantments - Get More, the process is straightforward. The add-on requires Fabric Loader and Fabric API, and it is built for modern Minecraft versions, with regular updates for newer releases. Drop the file into your mods folder, launch the game, and you are set.
Server owners get a full config file at config/expanded_enchantments.json, allowing individual enchantments and curses to be toggled, Vein Miner and Forrester limits to be tuned, and named mob respawns to be blocked. The vanilla "Too Expensive" anvil limit can also be removed, with a default maximum level cost of 30. Client-side settings, including the Winging fall distance, live in config/expanded_enchantments_client.json.
For players who prefer a frictionless setup, the foxygame.net launcher handles Expanded Enchantments - Get More through its curated add-on catalog, matching the correct build to your installed game version and keeping it updated automatically. It removes the guesswork of hunting down matching Fabric API releases.
Localization covers English, German, Spanish, French, and Turkish, with unsupported languages falling back to English automatically.
Final Thoughts
Expanded Enchantments - Get More succeeds because it respects what makes Minecraft enchanting satisfying while adding real depth. The enchantments are understandable at a glance, the curses create genuine tension, and the boss drops give you concrete goals instead of pure luck. If you want more interesting gear upgrades without abandoning the vanilla feel, download Expanded Enchantments - Get More and see how far your equipment can go.