Drunk Goggles (Drunk Shaders)
Most shader packs chase beauty. Drunk Goggles (Drunk Shaders) chases something stranger: the layered, escalating mess of impaired vision, rebuilt as a post-processing pass on top of BSL. If you have ever wondered what a road-safety demonstration would look like inside your own world, this pack answers that question with surprising care.
What Drunk Goggles (Drunk Shaders) Actually Does
The base of the pack is BSL Shaders by Capt Tatsu, so the lighting, shadows, and reflections underneath are the familiar, polished BSL look. The impairment sits on top as a separate pass. Every effect has its own threshold, which means turning up the intensity keeps adding new problems instead of just making one problem louder.
The early stage is subtle. Colours warm up, tracking a moving object stops being smooth, and contrast drops so edges lose their bite before anything looks properly blurry. In the middle range, focus starts slipping, the field of view breathes and bows, and overshoot kicks in — turn to look at something and the view sails past it and wobbles back. Later stages bring double vision, slow rotational sway, motion smears, and a colour drain toward sick grey-green. At the extreme end you get heavy eyelids, waves of near-blackout, and mobs that dissolve into their backgrounds. Creeper or cow? Good luck.
Two Ways to Run It
Slider Mode
Slider mode holds you at a fixed level. Pick a number and that is where you stay. It is ideal for screenshots, cinematic builds, or a roleplay server that wants a consistent look across every session.
Session Mode
Session mode is the fun one. Press a key and it adds one standard drink to the simulation, then models the whole thing properly. It takes about half an hour of game time to peak on an empty stomach, and there is a stomach setting — Empty, Light Meal, Moderate, or Full — that delays the peak, flattens it by up to a fifth, and slows clearance. It comes back down at a flat rate, not a curve, and an optional corner readout shows a level bar, a drink counter, or both. Off by default.
If you would rather skip manual file juggling, the foxygame.net launcher handles the whole setup for Drunk Goggles (Drunk Shaders) in a single click, dropping the pack straight into your shader folder with the correct version matched to your game build.
Supported Versions and Loaders
Drunk Goggles (Drunk Shaders) for Minecraft works through Iris or OptiFine, and it runs in the Overworld, the Nether, and the End. It is built for modern Java Edition releases, so check the pack page for the exact Minecraft version your loader supports before you download Drunk Goggles (Drunk Shaders). Leave TAA on if you can — it stops the drifting image from crawling.
Settings Overview
Everything lives under Shader options, then Drunk Goggles, split into pages:
- Drinking & Timing — stomach state, per-drink amount, clearance rate, cooldown, readout
- Optics — field of view, focus, double vision, glare, contrast, colour fringing, depth
- Motion & Control — overshoot, tracking loss, sway, warping, delay, smear, trails, plus toggles for the spins, eye flicker, and intensity surges
- Late Stage — colour, nausea, heavy eyelids, tunnel vision
- Mobs — how hard they are to identify
Every single effect can be turned off on its own. Want overshoot and nothing else as a challenge run? Fine. Want the colour grade with no distortion? Also fine.
How to Install
Installing is straightforward. First, make sure Iris or OptiFine is set up for your Minecraft version. Next, place the pack file into your shaderpacks folder inside the game directory. Then launch the game, open Video Settings, select Shaders, and pick Drunk Goggles from the list. Reload the shader if you ever get stuck at maximum intensity — everything resets instantly, or you can simply wait, because it clears on its own.
Performance and Playability
Does it lower your FPS? No. Everything here is post-processing on the image, so your input stays exactly as responsive as it was. Effects below their threshold are compiled out entirely, meaning at zero the pack costs nothing and performs exactly like normal BSL. Focus blur is the heaviest layer, so drop Quality to Fast if you need frames.
Is it playable? Up to about the middle of the range, yes, and that is where it is most fun. The top end is deliberately rough. If you get motion sick, turn down Sway and Field of View first. There is no full-screen strobing anywhere in the pack; the eyelid effect is a slow fade, not a flash.
A Visual Effects Pack, Nothing More
This is a post-processing filter with a timer on it. No items, no gameplay changes, no crafting. It simulates what impairment looks like, just like the drunk goggles used in road safety demonstrations, and nothing else. Built on BSL Shaders by Capt Tatsu, with the impairment layer by WetCardboardMC, it is a clever, surprisingly thoughtful experiment. Respect the original pack's terms, and enjoy the wobble.