Create: Fire Control — Fire Control Eye
If you have ever watched a missile scream past your carefully constructed Sable structure and thought, "I wish my radar could see that," then Create: Fire Control — Fire Control Eye is the add-on you have been waiting for. Built as a compatibility and enhancement layer for the popular Create: Fire Control mod, this extension turns your existing radar network into a unified air-defense brain. It does not just track enemy vehicles; it tracks the munitions themselves, letting you shoot down incoming threats before they ever reach your base.
This add-on is designed for Minecraft 1.21.1 and runs on the NeoForge loader. It requires Create, Create: Fire Control, and the Sable structure system to function. The mod is currently at version 1.0.0 and is released under the MIT License, meaning you are free to use it in your own modpacks.
What Does Fire Control Eye Actually Do?
The core idea is simple: unify all the different munitions from various military mods into the fire-control radar system. Before this add-on, your radar might spot a Sable structure, but it would ignore the PTUR missile flying toward it. Now, with Fire Control Eye, your connected-display radar and fire-control computer radar will recognize and track munitions from four major mod families:
- vestalihy — PTUR, TOW, PTUR-JET, and Malytka missiles
- CBCMS — aerial bombs, torpedoes, rockets, depth charges, and missiles
- TAOV — Hellfire and Tau missiles
- Mianbao Modern Warfare — missiles, rockets, and JDAMs
Once these munitions are on your radar, the fire-control computer can scan and lock them just like it would a Sable structure. You can then assign missile or gun guidance to intercept them. The add-on even enables automatic anti-missile defense, so your turrets can engage hostile projectiles without you needing to manually designate each one.
Target Labels and TWS Multi-Target Tracking
When you lock onto a target, the mod displays a label underneath the lock frame showing the target type: Sable structure, munition, or creature. Ground radar locks also display the target's relative speed, which is invaluable for leading your shots. The TWS (Track While Scan) system lets your airborne and ground radars track multiple targets simultaneously. The locked target gets an extra square around its frame, while the other tracked targets keep their frames visible. This works in third-person view too, so you can keep an eye on the whole battlefield.
EO Lock and Lead Indicator
The EO pod can now lock onto flying munitions, giving you a backup to radar tracking. If both EO and radar locks overlap, the mod prevents duplicate text from cluttering your screen. The lead indicator is a welcome addition for gun users: it draws an aim line from the lock frame toward the predicted impact point, with a small ring at the end. Simply point your gun at the ring to land hits on fast-moving targets.
New Missiles Introduced by the Add-On
Fire Control Eye introduces two new missile types that dramatically expand your anti-air and anti-armor options. The Beam-Riding Proximity Missile loads into ATGM launchers and AA missile launchers. It uses SACLOS guidance, riding the laser designator beam to its target. Its proximity fuse detonates within a 10-block radius of Sable structures and munitions from Mianbao, CBCMS, and TAOV. The missile accelerates over 5 seconds to a top speed of 680 blocks per second, with a 30G overload rating.
The Infrared Homing Missile is a fire-and-forget weapon that loads into AA missile launchers. It searches a 60-degree cone in front of the launcher and tracks Sable structures, missiles from Mianbao, TAOV, and vestalihy, as well as CBCMS bombs, rockets, and torpedoes. It can even track Mianbao countermeasures. The missile flies at Mach 1 (340 blocks per second) with a 25G overload and a 5-second acceleration phase. An aircraft variant mounts on weapon racks and performs identically; the weapon selector will show "Aircraft Infrared Missile" when bound to a fire-control computer.
Visual Feedback and Targeting Aids
Before launch, a red corner frame marks the 60-degree seeker cone along the launch direction. On the ground, this is only visible in scoped view; on aircraft, it appears when the IR missile is selected. While seated at a bound controller, a red square shows the missile's current target. The flame trail is also fully realistic, following the actual flight path through turns rather than drawing a straight ghost flare.
Compatibility and Installation
To get started, you need to download Create: Fire Control — Fire Control Eye and place it in your mods folder. The mod must be loaded last, after all its dependencies. The required order is: Create, Create: Fire Control, Create Big Cannons, the Sable structure system, Mianbao Modern Warfare, TAOV Weapons (including shaolib and synaxis), vestalihy, and CBC Military Supplement. Finally, drop in firecontrolcompat-1.0.0.jar and launch the game.
If you are looking for a hassle-free way to manage this setup, the foxygame.net launcher offers one-click installation for Create: Fire Control — Fire Control Eye and its dependencies. The launcher's add-on catalog keeps everything version-compatible, so you will not accidentally load a mod built for a different Minecraft version. It also handles auto-updates, meaning you will always have the latest fixes without manually checking for new releases.
How to Install and Use
The installation process is straightforward. After downloading the mod, place firecontrolcompat-1.0.0.jar into your mods folder and start the game. Enable "auto anti-missile" and "missile scan" on your connected display and radar. Hostile munitions will then be recognized and intercepted automatically. Connect the fire-control computer to the radar to scan and lock these munitions, then engage them with AA missiles or gun guidance. For the beam-riding missile, keep the laser designator on target. For the infrared missile, you can fire without a lock and let the seeker do the work.
Final Thoughts
Create: Fire Control — Fire Control Eye fills a critical gap in the Create: Fire Control ecosystem. By unifying munition tracking across multiple mods and adding new missile types, it transforms your defensive network from a simple vehicle tracker into a true integrated air-defense system. The TWS tracking, lead indicators, and automatic anti-missile features are polished and practical. If you run a military-themed Create world, this add-on is essential. The source code is available on GitHub for those who want to contribute, and the MIT License means you can freely include it in your own packs.