Create: Energy Cannons
Most weapon mods hand you a gun and a button to press. Create: Energy Cannons does the opposite. It hands you a pile of parts, a power requirement, and a grin, then dares you to figure out how to turn rotational force and FE energy into a working directed energy weapon. If that sounds like your kind of engineering problem, keep reading.
What Is Create: Energy Cannons?
Create: Energy Cannons is an add-on built on top of the Create mod, designed around destroying things with energy. Rather than hiding gameplay behind a stack of menus, it pushes you toward contraptions: animated components wired and geared together in arrangements you choose. The mechanics take inspiration from real directed energy weapon technology, then simplify it until any player can pick it up and start experimenting.
The mod requires Create and Big Cannons, plus any FE energy mod of your choosing. That last part matters. There is no forced power system here, so whether you run a familiar tech mod or something more exotic, the cannons will accept what you feed them.
Current Features
Energy Cannon Mount
The energy cannon mount is the foundation of everything else. It consumes FE energy and acts as the required base for every weapon the mod adds. No mount, no cannon. Simple as that.
Coilguns and Railguns
Coilgun and railgun parts let you assemble your own magnetic acceleration platforms. The two weapon types behave similarly and both need shells fitted with sleds before they will fire. Building them is a mechanical puzzle in itself, which is exactly where the tactical depth comes from.
Laser
The laser is a single-block cannon that burns whatever you point it at. It is the simplest entry point into the mod, and a good way to test your energy supply before committing to a full coilgun rig.
Why the Design Philosophy Works
Plenty of tech mods reduce combat to opening a GUI and dragging items into slots. Create: Energy Cannons for Minecraft refuses that shortcut. You set up contraptions, route power, time your shots, and adapt when something jams. The result is a system with real immersion, because every kill is something you built rather than something you clicked.
- No menu-driven combat: everything runs through physical contraptions
- Flexible power: bring any FE energy mod you like
- Modular weapons: mounts, coilguns, railguns, and lasers
- Room to grow: the developer has confirmed more features are on the way
Because the mod is still in active development, expect the feature list to expand. The core loop is already in place, and the community around the project is where early news and support tend to surface first.
Supported Versions and Loaders
Create: Energy Cannons is built for modern Minecraft releases and follows the loader support of its dependencies. In practice that means you should match your Create and Big Cannons versions to the same Minecraft version you are running, since mismatched dependencies are the most common cause of a crash on startup. Check the add-on page for the exact Minecraft version and loader listed before you commit to a modpack.
How to Install Create: Energy Cannons
Getting the add-on running is straightforward once your dependencies are in order.
- Install the correct loader for your Minecraft version
- Add Create and Big Cannons to your mods folder
- Add any FE energy mod you plan to use for power generation
- Drop the Create: Energy Cannons jar into the same mods folder
- Launch the game and confirm all four mods load without errors
If you want to skip the manual file shuffling, the foxygame.net launcher handles the whole chain in a couple of clicks, pulling Create: Energy Cannons and its dependencies into a matching profile automatically so version conflicts never reach your game folder. For players who would rather browse than hunt, its add-on catalog also lists compatible tech mods alongside the loaders they support.
Tips Before You Build
Start with a laser to confirm your FE supply is stable, then move up to a coilgun once you understand how shells and sleds interact. Keep your mount accessible, since it is the component everything else depends on. And do not overbuild your first contraption. The mod rewards iteration, and a small rig you understand beats a sprawling one you cannot debug.
Final Thoughts
Create: Energy Cannons is a rare thing: a weapons add-on that treats engineering as the point rather than the obstacle. It asks for Create, Big Cannons, and an energy mod, and in return it gives you coilguns, railguns, and lasers that you actually assembled yourself. If you enjoy contraptions more than combat menus, this is an easy addition to your next world.