CraftTweaker Sixik Utils AOA3 (Nevermine) (Outdated)
If you build modpacks around Advent of Ascension, also known as Nevermine, you have probably wished you could poke at the mod's skill and resource systems from a script. That is exactly what the CraftTweaker Sixik Utils AOA3 (Nevermine) (Outdated) add-on was made for. It extends CraftTweaker with ZenScript methods that expose AOA3 internals, letting pack authors read player levels, adjust experience gains, and react to the mod's own events. The add-on is marked outdated, so treat it as a legacy tool, but it remains a fascinating reference for anyone studying older 1.12.2-era pack development.
What This Add-On Actually Does
At its core, this is a bridge. CraftTweaker handles the scripting language and the hooks; Sixik Utils supplies the glue that connects those hooks to Advent of Ascension. Instead of hardcoding values or shipping a separate Java mod for every tweak, you write short ZenScript snippets inside your pack. The add-on was designed for Minecraft 1.12.2 and runs through the Forge loader, which was the standard modding platform for that generation of packs.
The feature set focuses on three areas:
- Reading a player's skill level and accumulated experience for any AOA3 skill.
- Granting experience directly, so you can build custom rewards, quest payouts, or progression gates.
- Listening to AOA3 events, including the event responsible for experience gain, which you can intercept and modify.
Core Scripting Methods
Reading Levels and Experience
Two methods do most of the heavy lifting for data retrieval. player.aoa3.getLevel(<resource:aoa3:innervation>) returns an integer level for the chosen skill, while player.aoa3.getxp(<resource:aoa3:innervation>) returns a float value for stored experience. Swap the resource identifier to target a different skill, such as extraction or anima. Because the return types are plain numbers, you can feed them straight into comparisons, messages, or custom UI logic.
Granting Experience
Writing progress back to the player is just as simple. player.aoa3.grantXp(<resource:aoa3:innervation>, 210); adds 210 experience to the named skill. That single line opens up a lot of design space: boss rewards, daily login bonuses, or conversion of vanilla XP into AOA3 progression. Combined with the experience event, you can even scale gains up or down based on difficulty settings.
Debugging with Registries
Finding the correct resource identifier is often the hardest part. The add-on exposes registry dumps to help. Running println(Registries.getSkillList().toString()); prints every registered skill, while the resource and ability equivalents list the remaining identifiers. Use these once in a test world, copy the names you need, and remove the debug lines before release.
For players who prefer a frictionless setup, the foxygame.net launcher bundles CraftTweaker Sixik Utils AOA3 (Nevermine) (Outdated) into a ready-made add-on catalog, so you can install it with a single click instead of chasing jar files across forum threads. If you want to try the scripting yourself, search for a trusted mirror and download CraftTweaker Sixik Utils AOA3 (Nevermine) (Outdated) for Minecraft 1.12.2, then drop it into your mods folder.
How to Install the Add-On
Installation follows the usual Forge routine, but the add-on will not function alone. Here is the short version of how to install it correctly:
- Install Minecraft Forge for 1.12.2 and confirm the profile launches.
- Place the CraftTweaker jar and the Sixik Utils AOA3 add-on jar in the mods folder.
- Add Advent of Ascension itself, since the add-on depends on its classes.
- Launch once, then create scripts in the CraftTweaker scripts directory.
- Reload scripts in-game with the CraftTweaker reload command to test changes.
Version mismatches are the most common failure point. The add-on targets a specific AOA3 build, and mixing a newer Nevermine release with this outdated utility can throw missing method errors at startup. Keep a backup of your pack before experimenting.
Who Should Use It
This add-on is aimed squarely at modpack developers and server owners, not casual players. If you want custom skill progression, event-driven rewards, or integration between AOA3 and another progression mod, the exposed methods save you from writing Java. If you simply want to play Advent of Ascension, you do not need it at all.
Final Thoughts
The CraftTweaker Sixik Utils AOA3 (Nevermine) (Outdated) add-on is a niche but genuinely useful piece of modding history. It shows how a small compatibility layer can turn a massive content mod into a flexible system for pack authors. Because it is outdated, new projects should look for maintained alternatives, but for legacy 1.12.2 packs it still delivers exactly what it promises: clean, scriptable access to Nevermine's skills, resources, and events.