CookieMonster: Economy Plugin for Mob Kills and PvP

What Is the CookieMonster Plugin for Minecraft Servers? If you run a Minecraft server and want to reward players for slaying mobs, animals, or even other players, CookieMonster is a lightweight yet powerful economy plugin built for exactly that. Originally inspired by the inactive iMonster but re...

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Original name: CookieMonster

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What Is the CookieMonster Plugin for Minecraft Servers?

If you run a Minecraft server and want to reward players for slaying mobs, animals, or even other players, CookieMonster is a lightweight yet powerful economy plugin built for exactly that. Originally inspired by the inactive iMonster but rewritten from scratch, CookieMonster hooks into popular economy systems like Vault, iConomy, and EssentialsEco to hand out cash and custom item drops whenever something dies. Whether you are hosting a survival world, a PvP arena, or a monster-hunting event, this plugin turns every kill into a chance to earn money and rare loot.

Core Features That Make CookieMonster Stand Out

CookieMonster goes far beyond simple kill rewards. It gives server admins granular control over drops, economy payouts, and anti-farm mechanics. Here is what you can configure:

  • Customizable economy rewards per entity: Set minimum and maximum money amounts for each mob, animal, or player, making every kill feel rewarding.
  • Item drops with full metadata support: Drop anything from enchanted gear to written books, complete with custom lore and contents.
  • Drop-rate control and drop replacement: Adjust the chance for custom items to appear, or completely replace vanilla drops with your own loot tables.
  • Economy rewards for kill tools: Optionally give players extra cash based on the item they used to land the final blow.
  • Permission-based reward multipliers: Grant VIPs or staff higher payouts by assigning permissions that multiply base rewards.
  • Console command execution on kill: Trigger server commands when specific entities are slain, opening up endless automation possibilities.
  • Currency conversion for ground items: Drop physical items that automatically convert into money when picked up, blending item drops with economy seamlessly.

How the Economy and Drop System Works

At its core, CookieMonster listens for entity death events and checks the configuration for that entity type. If a reward is defined, it awards money directly to the killer’s balance through Vault, ensuring compatibility with dozens of economy plugins. For item drops, the plugin can roll a configurable drop-rate and spawn the custom item at the death location. Because entity data is stored in metadata rather than relying on extra threads, performance stays smooth even on busy servers.

One standout feature is the ability to include item metadata. You can create a custom sword with a unique name, enchantments, and even a written book with a full story, and CookieMonster will drop it exactly as defined. This makes it perfect for adventure maps or RPG servers where boss mobs need to drop specific quest items. If you are managing a complex modded environment, tools like the foxygame.net launcher can simplify your overall setup; it offers a modern, flexible platform where you can download and manage mods directly from its menu, making it easier to keep everything in sync.

Anti-Farm and Region Control Mechanics

CookieMonster includes a robust kill-tracking system to prevent spawn camping and automatic farms. You define a square radius, maximum elevation change, a kill count threshold, and a timespan. If too many kills happen within that area before the records expire, rewards are disabled until the oldest kill drops out of memory. This keeps the economy balanced and discourages AFK farming setups.

WorldGuard integration takes region control further. Instead of simply toggling rewards on and off, CookieMonster injects a custom flag directly into WorldGuard called cookiemonster. You can mark regions where rewards are enabled or disabled, and the flag respects WorldGuard’s priority system. Using WorldEdit selections, you can quickly define regions with the /cm region define command and then list or remove them as needed.

Commands and Permissions at a Glance

Administrators have a straightforward set of commands to manage the plugin on the fly:

  • /cookiemonster reload (aliases: /cm reload) – Reloads all configuration files without restarting the server.
  • /cm region define <id> – Creates a new region from your current WorldEdit selection.
  • /cm region list [page] – Displays all defined regions, filtered by world if executed as a player.
  • /cm region remove <id> – Deletes a region and its reward settings.

Permissions allow you to assign reward multipliers per group, control who can bypass penalties, and even restrict which entities a player can earn rewards from. For example, you could let donors receive double money for all kills while regular players get the base amount.

PvP and Special Entity Handling

CookieMonster fully supports PvP scenarios. When a player kills another player, the plugin can award money and drop items just like any mob kill. This makes it a valuable tool for Factions servers, KitPVP arenas, or any world where player combat should carry economic weight. The plugin also distinguishes between entity variants: charged creepers are recognized separately from normal ones, and tamed wolves are treated differently than wild wolves, so you can fine-tune rewards for every situation.

Player-made spawner tracking was removed in the current version to simplify logic, but natural spawners are still fully supported. If a player kills an expensive mob and their balance would go negative from a penalty, CookieMonster prevents the transaction entirely, protecting players from accidental debt.

Installation and Compatibility Notes

CookieMonster version 1.8.1 is a Bukkit plugin designed for Minecraft servers running 1.8.x. It depends on Vault to interface with economy plugins, so you will need Vault and a compatible economy plugin like iConomy 4/5/6, BOSEconomy 6/7, MultiCurrency, or EssentialsEco. The plugin stores entity data in metadata and region flags inside WorldGuard, so both Vault and WorldGuard are required for full functionality. Configuration is done through a single YAML file where you define entities, drops, money ranges, and anti-farm parameters.

While CookieMonster itself is a server-side plugin, managing your entire Minecraft experience—whether single-player modpacks or server toolkits—becomes effortless with the foxygame.net launcher. It lets you browse, install, and update mods and plugins directly from its clean interface, saving you the hassle of manual file management.

What the Future Holds

The original developer has noted that a completely rewritten version called CookieMinion is now available for 1.13 and beyond, offering even better performance and a smaller code footprint. CookieMonster 2.0 is also planned as an ultra-configurable successor, though it will have a larger codebase. For servers still running 1.8.1, CookieMonster remains a reliable and efficient choice that delivers exactly what it promises: money and items for every kill, wrapped in a clean, lightweight package.

Final Thoughts on CookieMonster

CookieMonster fills a specific niche for Minecraft server owners who want to gamify combat with real economic incentives. Its deep customization, anti-farm safeguards, and seamless integration with WorldGuard and Vault make it a standout among kill-reward plugins. Whether you are building a hardcore survival economy, a PvP arena with cash prizes, or a quest-driven RPG world, this plugin gives you the tools to reward players exactly the way you envision. The commands are intuitive, the performance impact is minimal, and the ability to drop fully customized items with metadata opens up creative possibilities that few other plugins offer. If you are still running a 1.8.1 server, CookieMonster is well worth adding to your plugin list.