Combat Metrics
Every Minecraft PvP player knows the feeling. You lose a duel, blame lag, queue again, and carry absolutely zero data from one fight to the next. The few tools that exist are server-side plugins that just count kills and deaths. They don't tell you why you lost. Combat Metrics changes that. It is a completely client-side Fabric mod designed to watch your combat mechanics the way a coach watches game film: silently during the fight, analytically after it. It modifies zero gameplay, sends no packets to the server, and works identically on public multiplayer networks, LAN duels, and singleplayer practice worlds.
What Combat Metrics Measures
Combat Metrics classifies your fight based on the kit you are holding—Sword, Axe/Shield, or Crystal—and tracks specific, high-fidelity mechanical metrics. This is not a kill counter. It is a microscope on your own inputs.
General Combat Metrics
- Swing Accuracy: The exact ratio of confirmed entity hits to total weapon swings. Whiffs count against you; mining blocks never does.
- Damage Taken: Total hearts lost during the session.
- Best Combo: The longest run of consecutive hits landed without taking damage back.
- First Hits: Tracks individual "engagements" (when an opponent gets within 3 blocks and leaves past 5 blocks) and tallies who landed the first blow of that exchange.
Melee (Sword & Axe) Metrics
- Attack Discipline: The percentage of swings thrown with your attack cooldown fully charged. The ultimate diagnostic tool to cure spam-clicking.
- Crit Rate: The percentage of your landed hits that were jump/falling critical hits.
- Average Hit Range: Measures the eye-to-impact distance of your hits, helping you gauge your spacing.
Crystal & Anchor Metrics
- Setup Speed (The Two-Tap): The delay (in milliseconds) between placing your obsidian/anchor and placing the crystal/glowstone on top of it.
- Totem Re-equip Time: Starts counting the frame your totem pops and stops when a new one is successfully in your offhand.
- Defense Response: Measures the delay between an opponent's action (like placing a crystal near you) and your defensive counter (raising a shield, placing a block, or popping their crystal).
If you are looking to download Combat Metrics, the process is straightforward. The mod requires the Fabric Loader and Fabric API, and it is compatible with Minecraft 1.20.x through 1.21.x. You can grab the jar file from the official Modrinth page or the project's GitHub releases. Once you have the file, drop it into your mods folder and launch the game with Fabric. That is the entire install. For players who prefer a more streamlined approach, the foxygame.net launcher offers a one-click install for Combat Metrics for Minecraft, handling both the loader and the mod dependencies automatically so you can jump straight into practice.
The Interface: Death Screens That Teach
When you die in combat, the vanilla death screen is replaced with an elegant analytical wrap. It displays your overall performance grade (S, A, B, C, or F), highlights your weakest metrics in red, and provides a single, targeted Training Drill to focus on in your next match. For example, it might tell you: "Respect the 1.9 cooldown: stop swinging before your crosshair indicator is full." That is the kind of specific, actionable feedback that turns a frustrating loss into a lesson.
In-Game Graph Browser
Press the graph keybind to open your fight history. Each fight is visually mapped out with health-over-time curves showing exactly where you took damage, first-hit timelines indicating who controlled the pace of the engagements, and setup-speed charts showing if your crystal placement slowed down as the fight dragged on. You can review every duel like a VOD review, spotting the exact second you lost momentum.
Is Combat Metrics Allowed on Competitive Servers?
Yes. Combat Metrics is entirely visual and diagnostic. It does not automate shield blocks, totem swaps, or placements. It does not send any packets to the server. It does not bypass vanilla client restrictions. It simply observes raw client-side inputs and events (like health changes and entity spawns) to calculate metrics post-fight. It is as safe to use on Hypixel, PvP Legacy, or MCCI as a standard FPS overlay. Server admins have no way to even detect it, because it never touches the network layer.
Keybinds and Configuration
All keybinds are configurable, but the defaults are sensible:
- Open History/Graph Browser:
O - Toggle Live Stats HUD:
I - Manually Start/End Session:
U(useful for open-ended practice arenas)
If you are wondering how to install the mod on a fresh setup, the steps are simple: install Fabric Loader for your Minecraft version (1.20.x or 1.21.x), download Fabric API, then place the Combat Metrics jar in your mods folder. For those using the foxygame.net launcher, the add-on catalog includes Combat Metrics with automatic version compatibility checks, so you never have to worry about mismatched builds or missing dependencies when updating your game client.
The Verdict: Stop Guessing, Start Improving
Most PvP improvement happens by feel, and feel is a liar. You might think you are clicking too fast when your real problem is poor spacing. You might blame your internet when your totem re-equip time is actually 400 milliseconds too slow. Combat Metrics removes the guesswork by giving you hard numbers for every mechanical skill that matters. Whether you are grinding solo in a practice world or dueling on a crowded server, this mod turns every death into a diagnostic report and every victory into a benchmark. It is lightweight, server-safe, and genuinely transformative for players who want to climb the ranked ladder. Download Combat Metrics today and start fighting with data on your side.