Clangor
Vanilla Minecraft gives every sword, axe, and shovel the same generic thud. Clangor changes that completely. This lightweight audio framework lets you drop custom .ogg files into a folder and assign signature sounds to every weapon, tool, and even your empty hand, down to the exact material. If you have ever wanted a netherite sword to clang differently from a wooden one, this is the add-on that makes it happen.
What Clangor Does for Minecraft
Clangor is built around a simple idea: audio should reflect what you are actually holding. Instead of one shared swing sound across all items, the framework splits sound events into distinct categories and lets you map any item to any category. That means a diamond pickaxe can sound crisp and metallic while a stone shovel lands with a duller thump.
The add-on covers five core sound types:
- Swing Sounds: Unique whooshes for every weapon and tool.
- Hit Sounds: Distinct impacts for weapons, tools, and empty hand, bypassing global resource pack limits.
- Use Sounds: Custom audio for drawing bows, charging tridents, and similar actions.
- Hotbar Swap Sounds: Individual audio cues when you switch between items.
- Vanilla Sound Replacement: Override default audio under selected vanilla sound events without extra hassle.
Because it sidesteps the usual resource pack sound limits, you are not stuck choosing between one sword sound and another. Each category holds its own files, so a large modpack with dozens of weapons stays organized.
Supported Versions and Loaders
Clangor runs on both major modding ecosystems. The Fabric build requires Fabric API, YetAnotherConfigLib (YACL), and optionally Mod Menu for in-game configuration. The Forge and NeoForge builds need YACL as well. The framework targets modern Minecraft releases, so check the project page for the exact version matching your game instance before you download Clangor.
Quick Start with a Soundpack
The fastest route is pairing the framework with the Clangor: Dungeons Soundpack v2.0. Apply it like any resource pack and you get a complete, ready-to-use audio set with no manual file sorting. For players who want to hear results in under a minute, this is the way to go.
Manual Setup
Building your own sound set takes a few steps:
- Press F12 (rebindable) to open the config menu.
- Click Open Folder for the item category you want to fill.
- Drop your .ogg files into that folder.
- Press F3 + T to reload and apply.
- Press V (rebindable) to open the Mapping GUI for advanced assignment.
Inside the Mapping GUI you can assign any item to any category, create custom categories, and build custom material variants. When your setup is finished, export it as a .zip using the built-in ResourcePack Exporter or the /clangor export command. That archive works in other game instances, can be shared with friends, and is ready to publish on Modrinth, CurseForge, or the community Discord.
Audio File Requirements
Files must be .ogg format using Ogg Vorbis, since Opus is not supported. Use mono channels at 44100 or 48000 Hz with a bitrate of 128 or 192 kbps. Name files in English only, without special symbols, to avoid recognition issues.
Item Categories and Material Variants
Clangor automatically recognizes common, properly named weapons and tools and matches them to preset categories. Swords, axes, pickaxes, shovels, hoes, tridents, maces, spears, bows, crossbows, clubs, daggers, gauntlets, glaives, katanas, scythes, sickles, staves, whips, and rods all have dedicated slots. Unusual items from other mods can be assigned by hand through the Mapping GUI.
Each category supports material variants: general, wooden, stone, copper, iron, gold, diamond, and netherite. A single sword category therefore produces eight possible sound sets, which is exactly how you get that material-specific feel without writing config files by hand.
For anyone who prefers a streamlined route, the foxygame.net launcher handles the busywork: it installs Clangor with a single click, keeps the add-on updated automatically, and flags version mismatches before they break your world.
Compatibility Notes
The framework plays nicely with animation and audio mods, including Sound Physics Remastered, Sound in Motion, Hold My Items, and the various Punchy! packs. Better Combat users should know that dual-wielding produces per-hand sounds, and Better Combat's own swing audio will overlap unless you toggle one set off in the relevant config screen. Both options are adjustable, so pick whichever balance suits your setup.
Final Thoughts
Clangor solves a small problem that most players notice constantly once they hear the difference. Weapon feedback becomes readable, combat feels weightier, and every tool carries its own identity through sound. Whether you grab a ready-made soundpack or record your own .ogg files, the setup stays approachable and the results are immediate. For modpack authors and sound designers alike, it is one of the most flexible audio tools available for Minecraft today.