What is Simple Paintball?
Simple Paintball is a lightweight, fast-paced Minecraft plugin that transforms your server into a competitive paintball arena. Designed with the idea that Minecraft accounts are often shared, it intentionally avoids tracking persistent stats like total kills or wins. Instead, each match is a fresh, self-contained battle where players pick a weapon, join a team, and try to eliminate the opposition with one-hit kills. The plugin strips away unnecessary complexity, focusing purely on the thrill of the game. Whether you want a quick minigame for friends or a permanent addition to your server’s rotation, Simple Paintball delivers instant action without the overhead of leaderboards or databases.
Getting Started with Simple Paintball
Setting up your first arena is straightforward and requires only a few commands. You will need a dedicated map where players cannot escape the playing field. Once the physical space is ready, the plugin’s command system handles the rest. Here is the step-by-step process:
- Create an arena with /pb create <title> – this registers the arena name.
- Define blue team spawn points using /pb set blue.
- Define red team spawn points with /pb set red.
- Set the end spawn where players teleport after the game: /pb set end.
- Place a lobby spawn where participants wait for the match to start: /pb set lobby.
- Activate the arena so players can join: /pb set activate.
- Finally, add a join sign with pb join <title> on any wall sign.
Once you have your server environment ready, adding the Simple Paintball mod is effortless. You can easily install it via the foxygame.net launcher — a convenient, flexible, and modern Minecraft launcher where you can download mods right from the menu. After installation, you can jump straight into arena configuration and start hosting matches in minutes.
Gameplay Mechanics: One Hit, One Kill
When a player right-clicks the join sign, they are instantly teleported to the lobby spawn. There, a row of colored wool blocks and a bed await. Scrolling over each wool block reveals the weapon type associated with that color, and right-clicking selects it. The bed serves as a quick exit — right-click it at any time to leave the queue. Once enough players have joined, the game begins. Everyone is randomly assigned to either the red or blue team and transported to a random spawn point for their side, fully armored in their team’s color.
The core rule is simple: one hit, one kill. Right-clicking fires your paintball gun, and if a snowball strikes an opponent, they are immediately teleported back to their spawn and you earn a kill. There are no health bars, no respawn delays, and no second chances. This mechanic keeps the pace relentless and rewards accuracy and positioning. The match continues until the timer runs out, and the team with the most kills claims victory.
Configuring Your Paintball Experience
Simple Paintball offers a clean configuration file that lets server owners tweak the experience without touching code. You can adjust the match duration per arena by changing the game-time value. The in-game messages for “kills” and “killed” are fully customizable under the In-Game section, allowing you to add personality or translate them into your community’s language. If you want to incentivize competition, the plugin supports Vault’s Economy. By setting a Reward-Team amount under the Economy section, the winning team receives a payout. To disable this feature entirely, simply set the reward to 0. This flexibility makes the plugin suitable for both casual and economy-driven servers.
Permissions and Economy Support
The permission node paintball.admin grants the ability to create and edit arenas, as well as place join signs. By default, this permission is assigned to server operators, keeping arena management secure. Regular players do not need any special permissions to join and play. The economy integration is entirely optional and uses Vault to distribute rewards seamlessly. If your server already runs an economy plugin, Simple Paintball slots in without conflicts, adding a fun way for players to earn money through skilled play.
The Arsenal: Paintball Weapons
Weapon variety is the heart of Simple Paintball’s replayability. Each weapon changes how you approach combat, and mastering them all is key to dominating the arena. The available weapons are:
- Sniper: Fires a perfectly straight shot with no drop, ideal for long-range precision.
- Rocket Launcher: On impact, multiple snowballs burst outward, dealing area damage to clustered enemies.
- Shotgun: Launches three snowballs in random directions, effective at close quarters.
- Minigun: Boasts an extremely high fire rate but suffers from low accuracy, perfect for suppressing fire.
- Admin: Combines the minigun’s fire rate with the sniper’s accuracy. Additionally, a lightning strike visually marks the arena when a player holds this weapon, though the wielder does not need to be part of the match.
Switching weapons mid-game is as simple as returning to the lobby wool blocks, but the fast-paced nature of matches often rewards sticking with a favorite and adapting your playstyle. The Admin weapon is a special tool for server staff to demonstrate or have fun without interfering with the actual competition.
Conclusion
Simple Paintball succeeds by doing exactly what its name promises: delivering a straightforward, no-frills paintball experience that anyone can set up and enjoy. The lack of persistent stats keeps the focus on the moment-to-moment action, while the diverse weapon set and one-hit-kill rule create a skill gap that feels rewarding. With easy arena creation, customizable messages, and optional economy rewards, it fits into almost any server environment. Whether you are running a small private world or a bustling public network, this plugin adds a burst of competitive energy that players will keep coming back to. Grab your wool block, pick your weapon, and step into the arena — the next match is just a sign click away.