MyTown Mod: Towny-Like Protection for Modded Minecraft

Understanding the MyTown Mod for Minecraft Servers Managing land and protecting builds on a multiplayer server can quickly become a headache. Griefers, accidental block destruction, and chaotic expansion often ruin the cooperative experience. That is where MyTown steps in, a robust land protectio...

Download MyTown for Minecraft 1.6.1, 1.5.2

Original name: MyTown

Minecraft: 1.5.2, 1.6.1

Loaders: Forge

FileVersionLoaderSize
MyTown-1.5.1.5.jar1.5.2Forge271 КБDownload
MyTown-1.5.1.7.jar1.5.2Forge271 КБDownload
MyTown-1.5.1.9.jar1.5.2Forge271 КБDownload
MyTown-1.5.1.15.jar1.5.2Forge530 КБDownload
MyTown-1.6.1.3.jar1.6.1Forge275 КБDownload
MyTown-1.6.1.5.jar1.6.1Forge275 КБDownload
MyTown-1.6.1.8.jar1.6.1Forge275 КБDownload

Understanding the MyTown Mod for Minecraft Servers

Managing land and protecting builds on a multiplayer server can quickly become a headache. Griefers, accidental block destruction, and chaotic expansion often ruin the cooperative experience. That is where MyTown steps in, a robust land protection mod that gives server owners and players full control over their territories. Originally continued from Alphaest’s work, MyTown brings a Towny-like system to Minecraft, complete with towns, nations, hierarchical roles, and tight permission settings. Whether you are running a small community server or a large modded network, this mod provides the tools to keep creations safe while encouraging teamwork.

Core Features That Define MyTown

MyTown does more than just claim land. It creates a social and administrative layer that transforms how players interact. The mod is tailored for modpacks like FTB MindCrack, offering protection against high-tech tools that could otherwise bypass simpler anti-grief plugins. Let’s break down what makes it so effective.

Towns and Nations

At its heart, MyTown lets players form towns. You are not a loner anymore; gather friends, claim an area, and build together. Towns can be small outposts or sprawling cities. To foster larger communities, the mod introduces nations. Joining a nation allows towns to align their borders, share a dedicated chat channel, and coordinate projects seamlessly. This hierarchical structure encourages diplomacy and large-scale cooperation.

Teleportation and Roles

Nobody wants to trek thousands of blocks just to visit a new member’s home. MyTown includes town teleportation, letting recruits instantly travel to the town center. The role system is equally thoughtful, with residents, assistants, and mayors. Each tier has distinct permissions, mirroring the familiar Towny schema. Mayors can delegate plot management to assistants while keeping ultimate control, making administration flexible without being overwhelming.

Integrated Chat Channels

Communication is key, and MyTown delivers a chat experience similar to HeroChat. Players can switch between local, town, and nation channels with simple commands. For example, typing /ch tc followed by a message sends it to the town channel. Nation-wide announcements or trade offers like “[TR][Mod]supercool: Buying iridium plates!” become effortless, keeping everyone in the loop without spamming global chat.

Tight Protection Against Modded Tools

One of MyTown’s standout strengths is its defense against destructive mod items. IndustrialCraft mining lasers, BuildCraft quarries, and ThaumCraft excavation wands are all blocked from altering protected land. This makes the mod indispensable for tech-heavy modpacks where a single misplaced quarry could level an entire base. The protection is not just surface-level; it guards against block breaking, fluid griefing, and even entity interactions, ensuring your town remains pristine.

Granular Permissions and Plot Control

MyTown gives you surgical precision over who can do what. Plot permissions are highly configurable. You can claim only half a plot to leave room for roads, so the neighbor claiming the adjacent half can use the other side. That simple feature alone keeps town layouts organized. Other options include disabling outsider entry entirely, preventing looting while allowing access, or blocking building while still letting players walk through. The mod even lets you toggle whether quarries can operate on your plots, a must-have for servers with automated mining. Explore all these settings with /t perm plot and see the depth of customization available.

Command Autocomplete

Navigating dozens of commands can be tedious, but MyTown includes a smart autocomplete system. Press tab after typing /t in and it will suggest matching subcommands, then narrow down further with Sp0 to find the right player or town. This small quality-of-life feature saves time and reduces typos, especially for server admins managing multiple towns.

Installation and Setup Guide

Getting MyTown running on your server is straightforward, though it requires a few dependencies. Here is a step-by-step process to avoid common pitfalls.

  • Download the MyTown mod file and place it in your server’s mods/ folder.
  • Download MyTownLib and place it in the same mods/ folder. This library is essential for the mod to function.
  • Download ForgePerms, matching your Minecraft version, and add it to the mods/ folder. MyTown relies on ForgePerms for its permission nodes.
  • Start the server once, then stop it. This generates the configuration file at config/MyTown/MyTown.cfg and initializes the database.
  • Open the config file and adjust settings to your liking. You can tweak town limits, protection radii, and default permissions.
  • Edit the permission nodes using ForgePerms to grant ranks like mayor or assistant to specific players.
  • Start the server again and begin creating towns.

If you are using a custom launcher like foxygame.net, you can install MyTown directly from its mod menu, making server setup a breeze and keeping all your mods neatly organized. The launcher’s flexibility allows you to download the required dependencies with a single click, so you spend less time hunting for files and more time building your protected community.

Dependencies and Compatibility

MyTown is not a standalone mod; it needs ForgePerms to handle permission checks. Always use a ForgePerms version that matches your Minecraft and Forge build. The mod originally supported Minecraft 1.5.x and 1.6.x, and later versions may be available through community forks. Check the official MyTown thread on the Minecraft Forum for the most up-to-date information and compatibility notes. Without the correct ForgePerms, the mod will fail to load, so double-check version alignment before starting your server.

Essential Commands and Permission Nodes

Once installed, you will interact with MyTown primarily through the /t command. Here are a few key examples to get you started:

  • /t new [name] – Create a new town.
  • /t claim – Claim the chunk you are standing in for your town.
  • /t invite [player] – Add a resident to your town.
  • /t setspawn – Set the teleport point for town members.
  • /t perm plot – Open the detailed plot permission interface.
  • /ch tc or /ch nc – Switch to town or nation chat channels.

Permission nodes are managed through ForgePerms and allow you to control who can create towns, bypass protections, or administer nations. Consult the mod’s documentation for a full list of nodes, but typical entries include mytown.cmd.new for town creation and mytown.admin.bypass for staff override.

Why MyTown Remains a Server Essential

MyTown succeeds because it balances simplicity with power. New players can join a town and feel instantly protected, while experienced admins can craft intricate permission schemes. The mod’s tight integration with popular modpacks and its ability to stop even the most destructive tools make it a go-to solution for any server worried about griefing. By encouraging towns and nations, it also builds a sense of community that keeps players engaged. If you are tired of rebuilding after every incident, MyTown is the land protection mod your server needs.