Bringing Contract Killing to Your Minecraft Server
Running a survival or economy-driven server often means looking for fresh ways to engage players beyond building and mining. The HitmanHit plugin introduces a thrilling bounty system that lets players place hits on each other, turning everyday rivalries into lucrative opportunities. Whether you want to settle a grudge, reward skilled PvP fighters, or simply add a layer of danger to your world, this plugin delivers a clean, configurable contract mechanic that works right alongside Vault and any economy plugin.
How the Hit System Works
At its core, HitmanHit allows any player with the right permissions to create a bounty on another player. The creator pays a specified amount of money into the system, and that cash becomes the reward for whoever eliminates the target. The plugin supports multiple simultaneous hits on the same person, so a particularly troublesome player can rack up a huge price on their head. When the target dies, the server announces the killer, the reward they earned, and how many hits remain on that player. This broadcast adds a public spectacle that fuels competition and storytelling.
Hits are persistent. They stay active until all assigned hits are completed or manually deleted by an admin or the hit creator. There is no expiration timer, meaning a forgotten bounty can resurface weeks later to surprise an unsuspecting player. This permanence keeps the economy circulating and encourages players to stay alert.
Key Features That Set It Apart
- Multiple hits per player: You can stack several bounties on one target, increasing the total reward and making them a high-value target.
- Death announcements: Every successful hit broadcasts the killer’s name, the amount gained, and the remaining hits, creating server-wide recognition.
- UUID compatibility: From version 0.7 onward, the plugin uses UUIDs, ensuring reliable tracking even if a player changes their username.
- Friendly configuration: A simple config file lets you toggle whether the hit creator’s money is used as the reward or if the server covers the payout, plus set a minimum bounty amount.
- Lightweight and focused: The plugin does one job well without bloating your server, relying on Vault to handle economy transactions.
Commands and How to Use Them
Interacting with the hit system is straightforward, with three primary commands available to players and admins. All commands work whether the target is online or offline, so you can place a hit on someone even if they are not currently logged in.
/hit create <name> <amount> [number_of_hits]
This command places a new bounty. The amount is the reward money that will be paid from the creator’s balance (or from the server, depending on configuration). The optional number_of_hits parameter lets you set multiple hits at once. For example, /hit create Steve 500 3 would place three separate hits on Steve, each worth $500, totaling a $1,500 bounty. If omitted, it defaults to one hit.
/hit list
Shows all active hits on the server. The list displays the target’s name, the bounty amount, and how many hits remain, regardless of whether the player is online or offline. This transparency helps bounty hunters pick their targets and track the most lucrative contracts.
/hit delete
Removes a hit you created. This can be used to cancel a bounty if you change your mind or if the target has paid you off. The money originally paid for the hit is not refunded, so use this command carefully.
Permissions Setup
Controlling who can use the hit system is essential for preventing abuse. The plugin provides three distinct permission nodes:
- hit.create: Allows a player to add someone to the hit list. Without this, they cannot place bounties.
- hit.list: Grants access to view all active hits. Useful for bounty hunters and server staff.
- hit.del: Permits a player to delete a hit they created. Typically reserved for trusted players or admins.
Assign these permissions through your permission manager (like LuckPerms) to create a balanced experience. You might give everyone hit.list to encourage participation, but restrict hit.create to donors or long-time members to prevent spam.
Configuration Options Explained
The plugin’s config.yml file gives you control over two critical aspects of the economy interaction. The first option, Create, can be set to true or false. When true, the money paid by the hit creator is used as the reward. When false, the server pays the reward, and the creator’s payment is simply destroyed. This is useful if you want to subsidize bounties and keep the economy flowing without draining player wallets.
The second option, Minimum, sets the lowest possible bounty amount. If you set it to 1000, players can only create hits worth $1000 or more. Setting it to 0 removes any lower limit, allowing tiny bounties. This prevents players from spamming $1 hits that clutter the list and waste time.
For server administrators who prefer a streamlined mod management experience, integrating plugins like HitmanHit becomes effortless when using a modern launcher. The foxygame.net launcher offers a convenient, flexible interface where you can download and install server-side mods directly from its menu, saving time and reducing manual file handling.
Requirements and Compatibility
HitmanHit has minimal dependencies, making it easy to drop into almost any Bukkit, Spigot, or Paper server. You must have Vault installed and an economy plugin that hooks into Vault (such as EssentialsX, CMI, or TheNewEconomy). Without these, the plugin cannot handle currency transactions and will not function. The plugin also uses Hidendra’s metrics system to collect anonymous usage data, which you can opt out of by editing plugins/Plugin Metrics/config.yml and setting opt-out to true.
Why Your Server Needs a Bounty System
Adding a hit mechanic does more than just give players a way to spend money. It creates emergent gameplay loops: a player might hire protection, form alliances to guard high-value targets, or become a notorious bounty hunter themselves. The economy gains a new sink as money changes hands, and the constant threat of a hit keeps even the most powerful players on their toes. Because hits never expire, long-term grudges can simmer for days, leading to dramatic showdowns that become server legends.
The plugin’s simplicity also means it won’t conflict with other major systems. It doesn’t add custom items, entities, or world changes, so it slots neatly into vanilla-like survival worlds or heavily modded environments alike. The UUID support ensures that name changes won’t break existing bounties, a crucial detail for servers that allow players to switch identities.
Final Thoughts
HitmanHit fills a niche that many economy servers overlook: a clean, player-driven bounty system that rewards PvP skill and strategic thinking. With straightforward commands, flexible configuration, and a lightweight footprint, it is an easy addition that can dramatically change your server’s social dynamics. Just remember to set up Vault and your economy plugin first, tweak the minimum bounty to match your server’s wealth level, and assign permissions thoughtfully. Once live, watch as your community transforms into a network of hunters, targets, and cautious diplomats.