Entity Hoppers: Automate Mob Interactions in Minecraft

What Are Entity Hoppers and Why They Change Everything Minecraft automation has always revolved around hoppers, those trusty iron funnels that shuttle items between containers. But what if your sorting system could interact directly with mobs? That is exactly what the Entity Hoppers mod delivers....

Download entity hoppers for Minecraft 1.12, 1.11.2

Original name: entity hoppers

Minecraft: 1.11.2, 1.12

Loaders: Forge

FileVersionLoaderSize
entity_hoppers-0.1.0-1.11.2.jar1.11.2Forge35 КБDownload
entity_hoppers-0.2.0-1.11.2.jar1.11.2Forge35 КБDownload
entity_hoppers-0.1.0-1.12.jar1.12Forge35 КБDownload
entity_hoppers-0.2.0-1.12.jar1.12Forge38 КБDownload

What Are Entity Hoppers and Why They Change Everything

Minecraft automation has always revolved around hoppers, those trusty iron funnels that shuttle items between containers. But what if your sorting system could interact directly with mobs? That is exactly what the Entity Hoppers mod delivers. It introduces a single, brilliantly simple block that behaves like a normal hopper but can pull items from and push items into living creatures. No more awkward minecart contraptions or manual inventory shuffling. This mod quietly rewrites the rules of mob-based item logistics, and once you try it, you will wonder how you ever played without it.

How the Entity Hopper Works

At its core, an entity hopper is a shapeless upgrade to the standard hopper. Place it down, and it will immediately start interacting with any compatible mob standing on top of it or directly adjacent. Just like its vanilla cousin, the entity hopper respects redstone signals. A powered block locks it tight, while an unpowered one keeps the flow moving. The directional behavior is equally intuitive: you can feed items into a mob’s inventory or extract loot without killing it. This makes automated villager trading halls, skeleton farms, and even player inventory management drastically simpler.

One of the most satisfying aspects is how the mod preserves balance. For example, when extracting a skeleton’s bow, there is only a one in ten chance the bow will be pulled, and its durability will be randomized. The same careful probability applies to wither skeletons and their stone swords. This prevents the mod from feeling like a cheat and instead turns it into a thoughtful engineering challenge. You still need to design your redstone circuits and mob positioning carefully to make the most of every interaction.

Mobs You Can Automate Right Now

The current version of Entity Hoppers supports a curated list of mobs, each with its own unique behavior. Here is what you can expect:

  • Player: Yes, you can interface with your own inventory. Stand on an entity hopper to have items pulled from or pushed into your personal storage, perfect for quick sorting at a base entrance.
  • Villager: Automate restocking of trades by feeding items directly into a villager’s hidden inventory, or pull out the results of their professions without breaking line of sight.
  • Skeleton: Extract bows with a 10% success rate and random durability, making skeleton spawner farms far more efficient while still requiring a steady supply of mobs.
  • Zombie: Interact with their equipment directly, though the mod keeps it simple here — useful for clearing out armor or weapons from mob grinders.
  • Wither Skeleton: Similar to skeletons, there is a 1 in 10 chance to retrieve a stone sword with randomized durability, giving nether fortress farms a new layer of loot extraction.

While the list may seem short, each mob interaction opens up dozens of new contraption possibilities. Combine entity hoppers with standard hoppers, minecarts, and water streams, and you can build a fully automated system that handles mob drops without ever spilling a single rotten flesh onto the ground.

Crafting the Entity Hopper

The recipe is refreshingly straightforward and shapeless, meaning you can arrange the ingredients in any pattern on the crafting grid. You will need one hopper and one ender pearl. That is it. The ender pearl gives the hopper its telepathic ability to reach into a mob’s inventory, while the hopper provides the familiar funneling mechanics. This shapeless design means you do not need to memorize a specific arrangement; just toss the two items into any crafting interface and the entity hopper appears. It is the kind of simple, elegant crafting that fits perfectly into a vanilla-plus playstyle.

If you are looking for a hassle-free way to get this mod running, the foxygame.net launcher offers a remarkably smooth experience. From its built-in menu you can browse, download, and install mods like Entity Hoppers without ever touching a file folder, making it a flexible modern launcher that keeps your modded Minecraft setup clean and ready to play.

Practical Automation Ideas

Once you have a few entity hoppers in your world, the creative possibilities explode. Here are some builds that players have already been experimenting with:

  • Self-Sorting Player Station: Place an entity hopper at your base entrance. Step on it, and all the cobblestone, dirt, and random junk from your mining trip gets sucked out and routed into bulk storage, while your tools stay safely in your hotbar.
  • Villager Trading Array: Line up villagers over entity hoppers. Feed them emeralds and pull out enchanted books, bells, or food automatically. No more clicking through dozens of trades by hand.
  • Wither Skeleton Skull Farm: While the hopper cannot directly extract skulls, you can use it to strip away stone swords, reducing clutter and letting you focus on the rare drops that matter.
  • Mob Arena Loot Recycler: In custom adventure maps, entity hoppers can give players gear at the start of a round and reclaim it afterward, all triggered by redstone pulses.

Every design benefits from the mod’s redstone responsiveness. You can pulse a hopper on and off with a comparator clock to precisely control when extraction happens, or lock it during certain phases of a farm to avoid accidentally pulling items you want to keep.

Why Entity Hoppers Deserve a Spot in Your Modpack

There is a quiet elegance to mods that do one thing and do it exceptionally well. Entity Hoppers does not bloat your game with dozens of new blocks or complicated GUIs. It respects vanilla mechanics, adds a single item, and lets your imagination do the rest. The shapeless recipe, the probabilistic loot extraction, and the seamless redstone integration all point to a mod that was built with care and a deep understanding of what makes Minecraft automation fun.

For players who love building intricate systems but hate the tedium of manual inventory management, this mod is a game-changer. It bridges the gap between mobs and machines in a way that feels both logical and slightly magical. The next time you stare at a crowded mob farm, consider how an entity hopper could transform it from a chaotic mess into a clean, silent, perfectly organized engine of resource generation.