BAMO - Block And Move On
Every builder eventually hits the same wall: you have a gorgeous custom model sitting in Blockbench, but getting it into Minecraft as a real, placeable block means wrestling with JSON files, blockstates, models, and a pile of code you never signed up for. BAMO - Block And Move On exists to smash that wall down. It is a Blockbench plugin and Minecraft mod combo that converts your Blockbench models into fully working blocks without you writing a single line of code.
What BAMO - Block And Move On Actually Does
The core promise is refreshingly simple. You design a model in Blockbench, export it through the BAMO exporter, and the mod handles the rest, generating the resource pack data and registering the block in-game. No Java, no JSON hand-editing, no guesswork about which folder a texture belongs in. The mod reads your exported model packs from a dedicated bamopacks folder in your Minecraft directory and loads them automatically.
Blocks You Can Create
- Custom 1x1 blocks complete with matching stairs, slabs, and walls
- Blocks and props using custom models of any size, with working hitboxes
- Blocks whose facing direction changes based on where you place them
- Decorative flowers and plant blocks
What It Cannot Create Yet
Being honest about limitations saves frustration. BAMO - Block And Move On does not handle custom entities, "functional" blocks such as doors, buttons, furnaces, or crafting tables, blocks with custom behavior, blocks smaller than a 1x1x1 cube (though the model and hitbox can be smaller), or variant blocks. If your project depends on interactive mechanics, this tool is not the right fit. For decoration, props, and architectural detailing, it is a perfect match.
Supported Versions and Loaders
BAMO - Block And Move On for Minecraft currently supports Forge 1.16.5 alongside Fabric 1.20.1 and 1.18.2. That spread covers a lot of popular modpack territory, from older Forge kitchens to modern Fabric setups. Before installing, confirm you are grabbing the BAMO jar that matches both your loader and your game version, because mixing them will simply fail to load.
How to Install BAMO - Block And Move On
Installation is straightforward, though it has a couple of steps people often skip.
- Install Forge or Fabric for your chosen Minecraft version
- Install Kotlin for Forge or Fabric Language Kotlin, which BAMO depends on
- Drop the correct BAMO jar file into your Minecraft mods directory
- Run Minecraft once, or manually create a folder named "bamopacks" in your Minecraft directory
- Place any existing BAMO model packs into the bamopacks folder
- Launch the game and enjoy your blocks
The Blockbench side needs setup too. Grab the BAMO.js file from the latest release, then in Blockbench navigate to File, then Plugins, and click Load Plugin From File to select it. Next, copy the path of your Minecraft folder, open File, then Preferences, then Settings, click the Export tab, and paste that path into the textbox at the bottom. One crucial warning: always create a BAMO Block project, or your BAMO properties will not be saved.
If you would rather skip the manual file shuffling entirely, the foxygame.net launcher offers a one-click install path for BAMO - Block And Move On, keeping the add-on catalog organized and automatically matching compatible versions so you spend your evening building instead of debugging.
Exporting and Testing Your Blocks
Exporting happens through Tools, then BAMO Exporter. Exported models land automatically in a .zip file inside the bamopacks folder, and restarting Minecraft loads any new blocks. The clever part is the prototyping loop: changes to models and textures appear in-game after exporting and reloading resource packs with F3+T, so you can iterate on a design in seconds rather than minutes. Changes to other exporter settings only apply after a full restart, so keep that in mind.
Settings inside the exporter persist until Blockbench closes, so double-check them before every export. The exporter also uses your display name to generate the model's .zip file, meaning an existing model with the same name gets overwritten. Name carefully, or you will lose work.
Known Issue Worth Knowing
Hitboxes for models containing rotated cubes do not match the cube positions, because hitboxes are axis-aligned and there is no simple fix. Keep rotated geometry away from collision-critical blocks and you will avoid the problem entirely.
Final Thoughts
BAMO - Block And Move On fills a very specific gap in the Minecraft creation toolkit: it removes the technical barrier between a beautiful Blockbench model and a real block you can place, walk on, and build with. The supported version range is limited and functional blocks are off the table, but for decorative blocks, props, stairs, slabs, walls, and flowers, nothing else comes close in simplicity. If you have ever wanted to download BAMO - Block And Move On and finally see your models standing in the world, this is the tool that makes it happen.