What Is the All Loot Drops Mod?
Minecraft’s default loot tables can be a gamble. You slay a witch hoping for glowstone dust, only to receive a stick. The All Loot Drops mod eliminates that randomness entirely. Designed as a lightweight tweak by Serilum, this mod forces every entity to drop all possible items from its loot table in a configurable quantity. No more missed rare drops, no more empty-handed creeper kills. It’s a small change that transforms how you gather resources, especially in modded worlds where dozens of creatures have custom loot pools.
The mod is part of The Vanilla Experience modpack and Serilum's Extra Bundle, but it works perfectly as a standalone addition. It requires the Collective library to function, so keep that in mind when setting it up. Because the loot lists are procedurally generated on first load, every single entity—vanilla or modded—instantly becomes compatible. You won’t need to write custom configs for each new creature you encounter.
How the Mod Works
Behind the scenes, All Loot Drops reads each mob’s loot table and forces a guaranteed drop of every entry. By default, the lootQuantity setting is 1, meaning you get exactly one of each possible item per kill. So if a zombie can drop rotten flesh, iron ingots, carrots, and potatoes, you’ll receive all four every time. The mod doesn’t add new items or alter drop chances—it simply ensures that if something can drop, it will drop.
This approach respects the original loot table structure while removing the frustration of probability. For players who enjoy farming specific materials, it turns every kill into a reliable harvest. The mod also respects the looting enchantment, offering a chance to boost quantities further if you have the right sword.
Configuration Options
The mod ships with a handful of intuitive settings that let you fine-tune the experience. You can access these through the standard Forge or Fabric config files, or use an in-game mod menu if you have one installed. Here’s what you can adjust:
- lootQuantity (default 1, range 1–128): Sets the base number of each item dropped. Set it to 5, and a skeleton will drop 5 bones, 5 arrows, and any other possible loot.
- keepOriginalLootQuantityIfHigher (default true): If a mob naturally drops more of an item than your configured amount, the original higher value is preserved. For example, iron golems drop 3–5 iron ingots; with this enabled, they’ll keep dropping that range instead of being nerfed to your
lootQuantitysetting. - lootingEnchantAffectsQuantity (default true): When enabled, the looting enchantment on your weapon can increase the amount of loot. Each level of looting rolls a separate chance to add +1 to the total.
- lootingEnchantExtraQuantityChance (default 0.5, range 0–1.0): The probability per looting level that an extra item is granted. At 0.5, a Looting III sword would give three 50% rolls, potentially adding up to 3 extra copies of every drop.
These options make the mod extremely flexible. You can keep drops modest for a balanced survival world, or crank lootQuantity to 128 for an overpowered creative testing environment. The looting integration also means you still have a reason to enchant your gear—it just works more consistently now.
A Practical Example with Witches
To see the mod in action, consider the vanilla witch. Normally, its drop table looks like this:
- Glass bottle: 12.5% chance
- Glowstone dust: 12.5% chance
- Gunpowder: 12.5% chance
- Redstone: 12.5% chance
- Spider eye: 12.5% chance
- Sugar: 12.5% chance
- Stick: 25% chance (up to 2 sticks)
Without the mod, you might kill ten witches and still miss the glowstone dust you need. With All Loot Drops active, a single witch kill yields every item on that list—one glass bottle, one glowstone dust, one gunpowder, one redstone, one spider eye, one sugar, and the stick(s). If your sword has Looting III and the extra quantity chance is 0.5, you could end up with 2 or 3 of each, turning a simple swamp hunt into a massive resource haul.
This consistency is a game-changer for modpacks where witches or other rare mobs carry unique components. You no longer need to build elaborate mob farms that rely on volume to beat the odds; a few manual kills will suffice.
Compatibility and Modded Entities
One of the standout features of All Loot Drops is its procedural loot table generation. On first launch, the mod scans every registered entity and builds a drop list. That means any creature added by other mods—from dragons in Ice and Fire to custom bosses in Twilight Forest—will automatically work. You won’t encounter missing drops or crashes because the mod dynamically adapts. This makes it a staple in large modpacks where maintaining separate loot configurations would be a nightmare.
When you’re assembling a custom modpack, managing dependencies can feel tedious. If you’re looking for a hassle-free way to add this mod to your game, the foxygame.net launcher makes it effortless — you can browse and download mods directly from its built-in menu, keeping everything organized without juggling external files. The launcher also handles Collective automatically, so you’re ready to play in seconds.
Why You Should Use It
All Loot Drops isn’t about making Minecraft easier—it’s about removing the tedious RNG that can waste hours of playtime. For builders who need large quantities of specific dyes or blocks, it provides a predictable supply. For explorers who want to collect every trophy from a rare mob, it guarantees completion. And for server admins, the configurable nature means you can tailor drop rates to fit your community’s playstyle without writing custom loot tables.
The mod also pairs beautifully with other Vanilla Experience tweaks. Combine it with a grave mod to recover your guaranteed loot after death, or with a backpack mod to carry all those extra drops. Because it’s so lightweight, performance impact is negligible even on servers with hundreds of entities.
Final Thoughts
All Loot Drops is a masterclass in minimalistic design. It solves a specific annoyance—random loot—with surgical precision, and its procedural compatibility ensures it never feels out of place in a modded environment. The config options give you full control, from conservative vanilla-like settings to absurdly generous farms. Whether you’re a solo player tired of grinding or a modpack creator aiming for a smoother progression curve, this mod deserves a permanent spot in your instance. Install it once, and you’ll wonder why you ever settled for sticks when you could have had everything.
--- **Update Sep 1, 2026:** Added 1 file for version 26.2 (Fabric).