Reborn: Allo
When you lead a pack of Allosaurus into a boss arena in ARK: Survival Ascended, you expect them to be more than just cannon fodder. In the base game, these creatures often struggle to justify their place in your endgame roster, especially when compared to Rexes or Therizinos. The Reborn: Allo mod changes that dynamic entirely, turning your pack into a legitimate, terrifying threat that bosses will learn to fear. This is not a subtle stat tweak; it is a complete reimagining of what an Allosaurus can do in combat.
What Does Reborn: Allo Actually Change?
The core philosophy behind this mod is simple: make Allos viable and fearsome in high-tier PvE and PvP encounters. The changes are focused on making them a coordinated strike force rather than a collection of individual creatures. Here is a breakdown of the key modifications you can expect after installation.
Gang Bonus Overhaul
One of the most significant changes is the introduction of a new Gang Bonus mechanic. Previously, the pack bonus was often too weak to matter. Now, with Reborn: Allo for ARK: Survival Ascended, you gain a +2 bonus to your pack's effectiveness when you have three Allos fighting together. This encourages players to use them in their intended role: a coordinated hunting party.
- Gang Bonus: +2 with 3 or more Allos in proximity.
- Main Bite Buff: Damage increased from 35 to 42 base damage.
- Bleed Bite Buff: Damage increased from 25 to 42 base damage.
- Mobility: The bleed bite can now be used while moving.
- Speed: Tamed and wild movement speed restored to intended values.
Important Installation Warnings
Before you rush to download Reborn: Allo, there is a critical piece of information you need to know. This mod will NOT replace or retroactively update Allos that you have already tamed in your current world. If you have existing Allosaurus in your pens, they will remain with their old, inferior stats and abilities. To see the new versions, you must perform a dinowipe after installation. This forces the game to despawn all wild creatures and respawn them with the modded data applied. This is a standard requirement for many creature mods, but it is crucial to plan for it so you don't lose your favorite breeding stock without warning.
How to Install the Mod
Installing the mod is straightforward, but the dinowipe step is essential. Here is a quick guide on how to install it correctly to avoid issues.
- Subscribe to the mod on the CurseForge or Steam Workshop page for ARK: Survival Ascended.
- Restart your game client and ensure the mod is enabled in your mod list.
- Load your single-player save or server.
- Open the console command (usually Tab key) and type:
cheat destroywilddinos. - Wait for the game to respawn creatures. You will now find the new Reborn Allos roaming the map.
For server administrators, this process is identical but must be done from the server console. Remember, if you skip the dinowipe, you will simply see the old Allos and think the mod is broken.
Managing mods and ensuring version compatibility can be a hassle. Using a dedicated launcher like the one available on foxygame.net simplifies the entire process. The launcher features a one-click install for mods like Reborn: Allo, ensuring you get the correct version for your game build without manual file placement. It also handles auto-updates, so when the mod author pushes a fix, your launcher fetches it automatically, keeping your game stable and reducing the risk of crashes from outdated mod files.
Spawn Commands for Testing
If you want to test the new stats without searching the map, you can use the dedicated spawn commands. These are essential for server admins who want to verify the mod is working before the dinowipe takes full effect.
- Wild Spawn:
cheat summon RebornAllo_Character_BP_C - Tamed Spawn (Level 150):
cheat gmsummon "RebornAllo_Character_BP_C" 150
Using these commands, you can immediately see the increased bite damage and the new movement capabilities. The tamed spawn is particularly useful for breeding trials or testing the Gang Bonus in a controlled environment.
Mod Compatibility and Game Versions
As of the latest updates, Reborn: Allo is designed to work with the current stable build of ARK: Survival Ascended. It does not rely on any external dependencies, meaning it is compatible with most stack mods, QoL mods, and other creature overhauls. However, if you are running a mod that also modifies the Allosaurus (such as a Dino Stats overhaul), you may experience conflicts. It is recommended to load Reborn: Allo last in your mod order to ensure its changes take precedence. The mod does not alter the base game's core files, so it is safe to add or remove from a save file, provided you perform the dinowipe when adding it.
Is Reborn: Allo Worth It?
If you are tired of your Allosaurus being outclassed by every other carnivore in the game, this mod is a no-brainer. The buffs to bite damage and the new Gang Bonus make them a viable choice for mid-game bosses and a fun alternative for endgame content. The ability to use the bleed bite while moving is a massive quality-of-life improvement, turning them into hit-and-run predators rather than stationary damage sponges. While the dinowipe requirement is a minor inconvenience, the payoff is a creature that finally lives up to its name. For players looking to diversify their boss-killing armies or simply want a more authentic pack-hunting experience, Reborn: Allo is a fantastic addition to your ASA mod list. It is a focused, well-executed overhaul that respects the creature's identity while making it genuinely formidable.