NPC Market Editor
The Genesis 1 simulation is a brutal, resource-starved wasteland, and the Outpost Markets are your lifeline. But what happens when the default hexagon prices for armor, weapons, saddles, and creatures feel completely unbalanced? You either grind for hours or you take control. With the NPC Market Editor, you stop being a victim of the in-game economy and become its architect. This lightweight, server-side mod gives you granular control over every single NPC vendor, allowing you to tweak prices to match your server's difficulty curve, your players' playstyles, or your own vision of a fair trade system.
This is not a blanket "all prices reduced" mod. The NPC Market Editor is built for precision. You can set a unique multiplier for each market type individually, meaning you can make weapons cheaper while keeping high-tier saddles prohibitively expensive, or vice versa. It is the ultimate tool for server administrators who want a dynamic and engaging trading loop without breaking the core survival progression.
Core Features: A Scalpel, Not a Sledgehammer
This add-on is designed to be as simple or as complex as you need it to be. It reads directly from your GameUserSettings.ini file, which means no in-game menus to fiddle with and no risk of corrupting save data. You edit a text file, restart the server, and the changes are live. Here is the full breakdown of what you can control:
- Per-Market Multipliers: Adjust the
ArmorMerchantMultiplier,WeaponMerchantMultiplier,SaddleMerchantMultiplier, andCreatureMerchantMultiplierindependently. A value of1.0is default. Set it to0.5to halve the price, or2.0to double it. - Individual Market Disabling: Use the
DisableMarketline to completely shut down specific vendors. For example,DisableMarket='Armor,Creature'removes those shops from the Outpost entirely, forcing players to rely on crafting or alternative sources. - Optional Config Lines: Every setting is optional. If you do not want to disable a market, simply delete that line from your config. The mod will only apply the settings you explicitly define.
Understanding the Multiplier Logic
Let's look at a practical example. If you find that your players are swimming in chitin and easily buying flak armor, you can set ArmorMerchantMultiplier=2.0. This doubles the cost, making that armor a meaningful end-game investment. Conversely, if you want to encourage more creature taming, you could set CreatureMerchantMultiplier=0.5, cutting the price of eggs and juvenile creatures in half. The mod's logic is straightforward: values greater than 1 increase the price, and values less than 1 decrease it.
Installation and Configuration: How to Install
Getting the mod up and running is a straightforward process. You will need to have the mod loaded on your dedicated server or in your single-player session. Here is the step-by-step process for how to install the NPC Market Editor for ARK: Survival Ascended:
- Locate the mod in the Steam Workshop and subscribe to it.
- Add the mod ID to your server's
GameUserSettings.iniunder the[ModInstaller]section (or use your server provider's mod management panel). - Once the mod is active, navigate to your
GameUserSettings.inifile again. - Add a new section at the bottom of the file:
[NpcMarketEditor]. - Under that section, add the lines you want to modify. For example:
[NpcMarketEditor] DisableMarket='Armor,Merchant,Creature,Saddle' ArmorMerchantMultiplier=1.0 CreatureMerchantMultiplier=1.0 WeaponMerchantMultiplier=1.0 SaddleMerchantMultiplier=1.0
- Save the file and restart your server. The changes will take effect immediately.
If you are looking for a faster way to get started, you can download NPC Market Editor from the official Workshop page and use the included example config to copy-paste the structure. It is a great way to see all the available options at a glance.
Mod Compatibility and Supported Versions
The NPC Market Editor is built specifically for the Unreal Engine 5 version of the game. It is fully compatible with the current and recent ARK: Survival Ascended versions, including the latest patches for The Island, Scorched Earth, and the Genesis 1 DLC. Because the mod only reads config values and applies a simple math operation to the cost of items, it does not conflict with other mods that alter item stats, engrams, or spawn rates. It works alongside popular stack-size mods, QoL improvements, and even total conversion mods that keep the base Outpost structure intact.
If you are managing a cluster of servers, you will be pleased to know that the configuration is per-server. You can have a "Hardcore" server with doubled prices and a "Casual" server with half-priced saddles, all running the same mod. This flexibility makes it a staple for any admin looking to differentiate their player experiences.
For players who want to avoid manual file editing, the foxygame.net launcher provides a one-click install for the NPC Market Editor, ensuring you always have the latest version compatible with your game build without hunting through patch notes. This launcher also features an integrated add-on catalog that lets you browse and deploy the NPC Market Editor alongside other server utilities, and its auto-update function ensures that any future mod patches are applied seamlessly, keeping your economy stable without downtime.
Conclusion: Take Control of Your Economy
The NPC Market Editor is an essential tool for any ARK: Survival Ascended server admin who wants to fine-tune the Genesis 1 trading experience. It eliminates the guesswork and the "one-size-fits-all" approach of other economy mods. Whether you are looking to create a hardcore survival experience, a casual sandbox, or something in between, this mod gives you the precise dials you need to make it happen. With its simple config-file structure, robust per-market control, and high compatibility, it is a must-have for your mod list. Stop fighting the game's economy and start shaping it to your will.