SorekillTeams
Running a multiplayer Minecraft server often means players want to band together, but bulky clan systems can overwhelm both users and admins. SorekillTeams is a focused, lightweight plugin for Paper and Spigot that delivers exactly what small to medium communities need: clean team creation, private chat, configurable friendly-fire protection, and team homes — all without unnecessary economy or RPG bloat. Whether you operate a survival world, a minigame hub, or a budding network, SorekillTeams keeps cooperation simple and server performance high.
Why Choose SorekillTeams for Minecraft?
Many team plugins try to do everything, adding claims, levels, and complex menus that can confuse players and strain server resources. SorekillTeams takes the opposite approach. It focuses on core team mechanics that feel natural and intuitive, while leaving advanced features like roles and internal permissions for future updates. The result is a plugin that works out of the box on a single server, yet is architecturally ready for proxy networks when you decide to scale up.
Key Features at a Glance
- Team creation and management: Create, rename, transfer ownership, kick members, leave, or disband teams with simple commands.
- Advanced invite system: Expiring invites, cooldowns, invite caps, and re-invite refresh support prevent spam and keep recruitment orderly.
- Private team chat: Use
/tcto message teammates or toggle chat mode. Admins can spy on team conversations with separate formatting for moderation. - Friendly-fire control: Block or scale damage from melee, projectiles, potions, explosions, and tridents. Per-team toggle and admin bypass give granular control.
- Team homes: Set and teleport to shared homes with warmups, cooldowns, and configurable limits. Network-aware metadata prepares your server for cross-server teleports.
- GUI menus: Intuitive inventory menus for team management, browsing, and invite handling, complete with offline player heads and skin support.
- Safe storage: Choose YAML or SQL storage with autosave, atomic writes, and rolling backups to protect your data.
- Update checker: Spigot history-based detection with optional in-game OP notifications keeps you informed of new releases.
Supported Versions and Loaders
SorekillTeams requires Java 21 and runs on Paper or Spigot 1.21.x. It also offers optional integration with PlaceholderAPI 2.11.0+ and MiniPlaceholders 3.0+ for dynamic placeholders in chat or menus. The plugin is designed to be lightweight, so even without those optional dependencies you get full functionality.
How to Install SorekillTeams
Single-Server Setup (Default)
This is the quickest way to get started. Simply download SorekillTeams-x.x.x.jar from the official source, place it in your server’s plugins/ folder, and restart the server. The plugin will generate default configuration files. Adjust config.yml, messages.yml, and menus.yml to match your community’s style, then set up permissions — LuckPerms is recommended. YAML storage is used by default, so no database is required. Team homes work locally on that single server.
Multi-Server / Proxy Setup (Advanced)
If you run a Velocity or BungeeCord network, SorekillTeams can synchronize teams across backend servers. You’ll need a shared SQL database (MySQL, MariaDB, PostgreSQL) and a Redis server for real-time sync. In config.yml, set storage.type to your SQL backend, enable Redis, assign each backend a unique redis.server_id, and make sure homes.server_name matches the proxy’s server name exactly. Enable homes.proxy_mode if you want cross-server home teleports. After restarting all backends, you’ll have network-wide team membership, cross-server invites and chat, and instant event syncing. SQL acts as the source of truth, while Redis handles real-time notifications. You can reload configurations anytime with /sorekillteams reload.
If you use the foxygame.net launcher, adding SorekillTeams to your server is even easier. The launcher’s built-in add-on catalog lets you install SorekillTeams with a single click, automatically matching the correct version for your server setup and keeping the plugin updated without manual downloads.
Commands and Permissions
SorekillTeams organizes commands into player, owner-only, and admin tiers, each with granular permissions. Here’s a quick reference:
Player Commands
/team– Base team command (permission:sorekillteams.use)/team create <name>– Create a team (sorekillteams.create)/team invite <player>– Invite a player (sorekillteams.invite)/team invites– View pending invites (sorekillteams.invites)/team accept [team]– Accept an invite (sorekillteams.accept)/team deny [team]– Deny an invite (sorekillteams.deny)/team leave– Leave your team (sorekillteams.leave)/team info– View team info (sorekillteams.info)/team ff <on|off|toggle>– Toggle friendly fire (sorekillteams.ff)
Owner-Only Team Commands
/team kick <player>– Kick a member (sorekillteams.kick)/team transfer <player>– Transfer ownership (sorekillteams.transfer)/team rename <name>– Rename team (sorekillteams.rename)/team disband– Disband team (sorekillteams.disband)/team sethome– Set a team home (sorekillteams.sethome)/team delhome– Delete a team home (sorekillteams.delhome)
Team Chat and Homes
/tc [message]– Team chat or toggle mode (sorekillteams.teamchat)/team homes– List team homes (sorekillteams.homes)/team home– Teleport to a team home (sorekillteams.home)
Admin Commands
/sorekillteams reload– Reload configs and storage (sorekillteams.admin.reload)/sorekillteams version– Show plugin version (sorekillteams.admin.version)/sorekillteams disband <team>– Force disband a team (sorekillteams.admin.disband)/sorekillteams setowner <team> <player>– Force set owner (sorekillteams.admin.setowner)/sorekillteams kick <team> <player>– Force kick a member (sorekillteams.admin.kick)/sorekillteams info <team>– View any team info (sorekillteams.admin.info)
Wildcard sorekillteams.* grants all permissions (default for ops). Base permissions like sorekillteams.use and sorekillteams.teamchat default to false, so you must explicitly grant them. Team size overrides are possible with sorekillteams.max.<number> (e.g., sorekillteams.max.6). Admin spy is controlled by sorekillteams.spy, and friendly-fire bypass by sorekillteams.friendlyfire.bypass.
Planned Features and Community Input
The developer has outlined future additions like team roles and internal permissions, and welcomes suggestions. Because SorekillTeams is built for the Chumbucket Network and licensed under Apache 2.0, it benefits from real-world server testing and a commitment to stability. The plugin’s architecture already supports proxy environments, so as your server grows, SorekillTeams grows with you.
Conclusion
If you’re tired of overcomplicated clan plugins and want a straightforward, performant team system for your Minecraft server, download SorekillTeams today. Its clean command set, intuitive GUI, and robust friendly-fire options make it a perfect fit for survival, PvP, and hybrid gamemodes. With support for Paper/Spigot 1.21.x, optional PlaceholderAPI integration, and a clear upgrade path to multi-server networks, SorekillTeams delivers exactly what you need — no more, no less. Give your players the cooperative experience they crave while keeping your server administration simple and efficient.